converted tabs to spaces in iOS/UIKit PumpEvents code

This commit is contained in:
DavidLudwig 2013-01-04 16:38:05 -05:00
parent 78b69734b8
commit 9bb95ef16a

View file

@ -57,25 +57,25 @@ UIKit_PumpEvents(_THIS)
*/ */
if (setjmp(*jump_env()) == 0) { if (setjmp(*jump_env()) == 0) {
/* if we're setting the jump, rather than jumping back */ /* if we're setting the jump, rather than jumping back */
/* Let the run loop run for a short amount of time: long enough for /* Let the run loop run for a short amount of time: long enough for
touch events to get processed (which is important to get certain touch events to get processed (which is important to get certain
elements of Game Center's GKLeaderboardViewController to respond elements of Game Center's GKLeaderboardViewController to respond
to touch input), but not long enough to introduce a significant to touch input), but not long enough to introduce a significant
delay in the rest of the app. delay in the rest of the app.
*/ */
const CFTimeInterval seconds = 0.000002; const CFTimeInterval seconds = 0.000002;
/* Pump most event types. */ /* Pump most event types. */
SInt32 result; SInt32 result;
do { do {
result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE); result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE);
} while (result == kCFRunLoopRunHandledSource); } while (result == kCFRunLoopRunHandledSource);
/* Make sure UIScrollView objects scroll properly. */ /* Make sure UIScrollView objects scroll properly. */
do { do {
result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE); result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE);
} while(result == kCFRunLoopRunHandledSource); } while(result == kCFRunLoopRunHandledSource);
} }
} }