Android: Removed all unnecessary dependencies on C++.
C++ is a bit of a minefield on Android. Much functionality still doesn't work, and Android can't decide on which C++ standard library to use, so it provides 3 different ones, all of which are incompatible with each other. (It looks like clang is coming too which will add a new compiler and a 4th standard library.) As middleware, SDL might be distributed as a binary and intermixed with other projects already using C++. If C++ is intermixed in a bad way, bad things will happen. Removing dependencies on C++ will avoid this problem and downstream users won't have to worry/care. --HG-- rename : src/core/android/SDL_android.cpp => src/core/android/SDL_android.c rename : src/main/android/SDL_android_main.cpp => src/main/android/SDL_android_main.c
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@ -28,10 +28,10 @@ android-project/src/org/libsdl/app/SDLActivity.java
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The Java code loads your game code, the SDL shared library, and
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dispatches to native functions implemented in the SDL library:
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src/SDL_android.cpp
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src/SDL_android.c
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Your project must include some glue code that starts your main() routine:
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src/main/android/SDL_android_main.cpp
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src/main/android/SDL_android_main.c
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================================================================================
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