Added orientation rotation for iOS.
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15b112e3a6
commit
ab0fcbfbd2
7 changed files with 114 additions and 19 deletions
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@ -117,13 +117,15 @@ SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window)
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majorVersion: _this->gl_config.major_version];
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data->view = view;
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view->viewcontroller = data->viewcontroller;
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if (view->viewcontroller != nil) {
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[view->viewcontroller setView:view];
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[view->viewcontroller retain];
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}
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/* add the view to our window */
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[uiwindow addSubview: view ];
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/* Don't worry, the window retained the view */
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[view release];
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if ( UIKit_GL_MakeCurrent(_this, window, view) < 0 ) {
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UIKit_GL_DeleteContext(_this, view);
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return NULL;
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@ -140,8 +142,12 @@ void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
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{
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/* the delegate has retained the view, this will release him */
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SDL_uikitopenglview *view = (SDL_uikitopenglview *)context;
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/* this will also delete it */
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if (view->viewcontroller) {
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[view->viewcontroller setView:nil];
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[view->viewcontroller release];
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}
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[view removeFromSuperview];
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[view release];
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -121,9 +121,12 @@
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}
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/* end create buffers */
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// !!! FIXME: use the screen this is on!
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/* Use the main screen scale (for retina display support) */
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if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
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self.contentScaleFactor = [UIScreen mainScreen].scale;
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self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
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}
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return self;
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}
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@ -30,6 +30,16 @@
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#define MAX_SIMULTANEOUS_TOUCHES 5
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#endif
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@interface SDL_uikitviewcontroller : UIViewController {
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@private
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SDL_Window *window;
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}
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- (id)initWithSDLWindow:(SDL_Window *)_window;
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient;
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- (void)loadView;
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- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration;
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@end
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/* *INDENT-OFF* */
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#if SDL_IPHONE_KEYBOARD
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@interface SDL_uikitview : UIView<UITextFieldDelegate> {
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@ -48,7 +58,9 @@
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UITextField *textField;
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BOOL keyboardVisible;
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#endif
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@public
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SDL_uikitviewcontroller *viewcontroller;
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}
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
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@ -40,6 +40,7 @@ struct SDL_WindowData
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{
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UIWindow *uiwindow;
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SDL_uikitopenglview *view;
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SDL_uikitviewcontroller *viewcontroller;
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};
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@ -38,6 +38,58 @@
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#include <Foundation/Foundation.h>
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@implementation SDL_uikitviewcontroller
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- (id)initWithSDLWindow:(SDL_Window *)_window {
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[self init];
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self->window = _window;
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return self;
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}
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient {
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return YES;
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}
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- (void)loadView {
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// do nothing.
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}
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// Send a resized event when the orientation changes.
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- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
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SDL_WindowData *data = self->window->driverdata;
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UIWindow *uiwindow = data->uiwindow;
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CGRect frame = [uiwindow frame];
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const CGSize size = frame.size;
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int w, h;
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switch (toInterfaceOrientation) {
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case UIInterfaceOrientationPortrait:
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case UIInterfaceOrientationPortraitUpsideDown:
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w = (size.width < size.height) ? size.width : size.height;
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h = (size.width > size.height) ? size.width : size.height;
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break;
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case UIInterfaceOrientationLandscapeLeft:
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case UIInterfaceOrientationLandscapeRight:
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w = (size.width > size.height) ? size.width : size.height;
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h = (size.width < size.height) ? size.width : size.height;
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break;
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default:
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SDL_assert(0 && "Unexpected interface orientation!");
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return;
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}
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self->window->w = w;
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self->window->h = h;
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frame.size.width = w;
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frame.size.height = h;
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SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, w, h);
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}
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@end
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static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created)
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{
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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@ -51,6 +103,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
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return -1;
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}
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data->uiwindow = uiwindow;
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data->viewcontroller = nil;
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data->view = nil;
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/* Fill in the SDL window with the window data */
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@ -62,9 +115,11 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
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}
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window->driverdata = data;
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// !!! FIXME: should we force this? Shouldn't specifying FULLSCREEN
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// !!! FIXME: imply BORDERLESS?
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window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */
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window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */
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window->flags |= SDL_WINDOW_SHOWN; /* only one window on iOS, always shown */
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// SDL_WINDOW_BORDERLESS controls whether status bar is hidden.
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// This is only set if the window is on the main screen. Other screens
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@ -72,6 +127,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
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if ([UIScreen mainScreen] != uiscreen) {
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window->flags &= ~SDL_WINDOW_RESIZABLE; // window is NEVER resizeable
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window->flags &= ~SDL_WINDOW_INPUT_FOCUS; // never has input focus
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window->flags |= SDL_WINDOW_BORDERLESS; // never has a status bar.
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} else {
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window->flags |= SDL_WINDOW_INPUT_FOCUS; // always has input focus
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@ -81,21 +137,34 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
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[UIApplication sharedApplication].statusBarHidden = NO;
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}
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// Rotate the view if we have to, but only on the main screen
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// (presumably, an external display doesn't report orientation).
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const CGSize uisize = [[uiscreen currentMode] size];
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if ( ((window->w > window->h) && (uisize.width < uisize.height)) ||
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((window->w < window->h) && (uisize.width > uisize.height)) ) {
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// !!! FIXME: flip orientation.
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}
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const UIDeviceOrientation o = [[UIDevice currentDevice] orientation];
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const BOOL landscape = (o == UIDeviceOrientationLandscapeLeft) ||
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(o == UIDeviceOrientationLandscapeRight);
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const BOOL rotate = ( ((window->w > window->h) && (!landscape)) ||
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((window->w < window->h) && (landscape)) );
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if (window->flags & SDL_WINDOW_RESIZABLE) {
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// !!! FIXME: register for orientation change alerts.
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// The View Controller will handle rotating the view when the
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// device orientation changes. We expose these as resize events.
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SDL_uikitviewcontroller *controller;
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controller = [SDL_uikitviewcontroller alloc];
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data->viewcontroller = [controller initWithSDLWindow:window];
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[data->viewcontroller setTitle:@"SDL App"]; // !!! FIXME: hook up SDL_SetWindowTitle()
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// !!! FIXME: if (rotate), force a "resize" right at the start
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} else {
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// Rotate the view if we have to, but only on the main screen
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// (presumably, an external display doesn't report orientation).
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if (rotate) {
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#define D2R(x) (M_PI * (x) / 180.0) // degrees to radians.
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[uiwindow setTransform:CGAffineTransformIdentity];
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[uiwindow setTransform:CGAffineTransformMakeRotation(D2R(90))];
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#undef D2R
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}
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}
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}
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return 0;
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}
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int
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@ -107,7 +176,7 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
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// SDL currently puts this window at the start of display's linked list. We rely on this.
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SDL_assert(_this->windows == window);
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/* We currently only handle a single window per display on iPhone */
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/* We currently only handle a single window per display on iOS */
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if (window->next != NULL) {
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SDL_SetError("Only one window allowed per display.");
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return -1;
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@ -172,6 +241,7 @@ void
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UIKit_DestroyWindow(_THIS, SDL_Window * window) {
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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if (data) {
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[data->viewcontroller release];
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[data->uiwindow release];
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SDL_free(data);
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window->driverdata = NULL;
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@ -140,7 +140,7 @@ main(int argc, char *argv[])
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}
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/* Set OpenGL parameters */
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state->window_flags |= SDL_WINDOW_OPENGL;
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state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
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state->gl_red_size = 5;
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state->gl_green_size = 5;
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state->gl_blue_size = 5;
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@ -219,6 +219,9 @@ main(int argc, char *argv[])
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if (!state) {
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return 1;
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}
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state->window_flags |= SDL_WINDOW_RESIZABLE;
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for (i = 1; i < argc;) {
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int consumed;
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