Fixed the coordinates for pixel coverage in blits

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404213
This commit is contained in:
Sam Lantinga 2009-11-21 06:34:43 +00:00
parent e3bfc7307d
commit b10df318c7

View file

@ -1292,13 +1292,13 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
data->glBegin(GL_TRIANGLE_STRIP);
data->glTexCoord2f(minu, minv);
data->glVertex2f(0.5f + minx, 0.5f + miny);
data->glVertex2f((GLfloat) minx, (GLfloat) miny);
data->glTexCoord2f(maxu, minv);
data->glVertex2f(0.5f + maxx, 0.5f + miny);
data->glVertex2f((GLfloat) maxx, (GLfloat) miny);
data->glTexCoord2f(minu, maxv);
data->glVertex2f(0.5f + minx, 0.5f + maxy);
data->glVertex2f((GLfloat) minx, (GLfloat) maxy);
data->glTexCoord2f(maxu, maxv);
data->glVertex2f(0.5f + maxx, 0.5f + maxy);
data->glVertex2f((GLfloat) maxx, (GLfloat) maxy);
data->glEnd();
if (shader) {