Return a valid error in SDL_GL_Bind/UnbindTexture, thank you buildbot!
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1 changed files with 2 additions and 2 deletions
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@ -1386,7 +1386,7 @@ int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
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{
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SDL_Renderer *renderer;
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CHECK_TEXTURE_MAGIC(texture, );
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CHECK_TEXTURE_MAGIC(texture, -1);
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renderer = texture->renderer;
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if (renderer && renderer->GL_BindTexture) {
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return renderer->GL_BindTexture(renderer, texture, texw, texh);
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@ -1400,7 +1400,7 @@ int SDL_GL_UnbindTexture(SDL_Texture *texture)
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{
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SDL_Renderer *renderer;
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CHECK_TEXTURE_MAGIC(texture, );
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CHECK_TEXTURE_MAGIC(texture, -1);
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renderer = texture->renderer;
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if (renderer && renderer->GL_UnbindTexture) {
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return renderer->GL_UnbindTexture(renderer, texture);
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