Return a valid error in SDL_GL_Bind/UnbindTexture, thank you buildbot!

This commit is contained in:
Gabriel Jacobo 2012-09-03 11:54:48 -03:00
parent bd7b381374
commit b1656ffb91

View file

@ -1386,7 +1386,7 @@ int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
{ {
SDL_Renderer *renderer; SDL_Renderer *renderer;
CHECK_TEXTURE_MAGIC(texture, ); CHECK_TEXTURE_MAGIC(texture, -1);
renderer = texture->renderer; renderer = texture->renderer;
if (renderer && renderer->GL_BindTexture) { if (renderer && renderer->GL_BindTexture) {
return renderer->GL_BindTexture(renderer, texture, texw, texh); return renderer->GL_BindTexture(renderer, texture, texw, texh);
@ -1400,7 +1400,7 @@ int SDL_GL_UnbindTexture(SDL_Texture *texture)
{ {
SDL_Renderer *renderer; SDL_Renderer *renderer;
CHECK_TEXTURE_MAGIC(texture, ); CHECK_TEXTURE_MAGIC(texture, -1);
renderer = texture->renderer; renderer = texture->renderer;
if (renderer && renderer->GL_UnbindTexture) { if (renderer && renderer->GL_UnbindTexture) {
return renderer->GL_UnbindTexture(renderer, texture); return renderer->GL_UnbindTexture(renderer, texture);