Fixed bug 1958 - Cocoa SwapWindow doesn't swap the specified window

Ryan C. Gordon

We have this in Cocoa_GL_SwapWindow()...

    /* FIXME: Do we need to get the context for the window? */
    [[NSOpenGLContext currentContext] flushBuffer];

...which means if the current GL context is not the one in (window), we swap a different one than requested.

Right now, we don't store information about which context is assigned to which window, and the OS doesn't give you a way to retrieve it from an NSView. We would have to track this per-window during SDL_GL_MakeCurrent() (and SDL_GL_CreateContext) calls.
This commit is contained in:
Sam Lantinga 2013-07-11 21:51:09 -07:00
parent ca37b8fd83
commit b5145bcf7f
2 changed files with 5 additions and 3 deletions

View file

@ -212,6 +212,7 @@ Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
SDL_WindowData *windowdata = (SDL_WindowData *)window->driverdata;
NSOpenGLContext *nscontext = (NSOpenGLContext *)context;
windowdata->nscontext = nscontext;
if ([nscontext view] != [windowdata->nswindow contentView]) {
[nscontext setView:[windowdata->nswindow contentView]];
[nscontext update];
@ -272,12 +273,12 @@ void
Cocoa_GL_SwapWindow(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool;
NSOpenGLContext *nscontext;
SDL_WindowData *windowdata = (SDL_WindowData *)window->driverdata;
NSOpenGLContext *nscontext = windowdata->nscontext;
pool = [[NSAutoreleasePool alloc] init];
/* FIXME: Do we need to get the context for the window? */
[[NSOpenGLContext currentContext] flushBuffer];
[nscontext flushBuffer];
[pool release];
}

View file

@ -86,6 +86,7 @@ struct SDL_WindowData
{
SDL_Window *window;
NSWindow *nswindow;
NSOpenGLContext *nscontext;
SDL_bool created;
Cocoa_WindowListener *listener;
struct SDL_VideoData *videodata;