Removed some more EPOC stuff I missed.
--HG-- branch : SDL-1.2 extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402361
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3 changed files with 1 additions and 145 deletions
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@ -38,7 +38,7 @@ SDLMAIN_TARGET = libSDLmain.a
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SDLMAIN_SOURCES = @SDLMAIN_SOURCES@
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SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
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DIST = acinclude.m4 autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS CWprojects.sea.bin docs docs.html EpocBuildFiles.zip include INSTALL Makefile.dc Makefile.minimal Makefile.in MPWmake.sea.bin README* sdl-config.in sdl.m4 sdl.pc.in SDL.qpg.in SDL.spec SDL.spec.in src test TODO VisualCE.zip VisualC.html VisualC.zip Watcom-OS2.zip Watcom-Win32.zip WhatsNew Xcode.tar.gz
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DIST = acinclude.m4 autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS CWprojects.sea.bin docs docs.html include INSTALL Makefile.dc Makefile.minimal Makefile.in MPWmake.sea.bin README* sdl-config.in sdl.m4 sdl.pc.in SDL.qpg.in SDL.spec SDL.spec.in src test TODO VisualCE.zip VisualC.html VisualC.zip Watcom-OS2.zip Watcom-Win32.zip WhatsNew Xcode.tar.gz
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HDRS = SDL.h SDL_active.h SDL_audio.h SDL_byteorder.h SDL_cdrom.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_getenv.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_platform.h SDL_quit.h SDL_rwops.h SDL_stdinc.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h
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@ -436,21 +436,6 @@ ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>epoc</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(Epoc)</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>dummy</TT
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></TD
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><TD
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@ -1,129 +0,0 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/*
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SDL_main.cpp
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The Epoc executable startup functions
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Epoc version by Hannu Viitala (hannu.j.viitala@mbnet.fi)
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*/
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#include <e32std.h>
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#include <e32def.h>
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#include <e32svr.h>
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#include <e32base.h>
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#include <estlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <w32std.h>
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#include <apgtask.h>
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#include "SDL_error.h"
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#ifndef EXPORT_C
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# ifdef __VC32__
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# define IMPORT_C __declspec(dllexport)
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# define EXPORT_C __declspec(dllexport)
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# endif
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# ifdef __GCC32__
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# define IMPORT_C
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# define EXPORT_C __declspec(dllexport)
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# endif
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#endif
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#if defined(__WINS__)
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#include <estw32.h>
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IMPORT_C void RegisterWsExe(const TDesC &aName);
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#endif
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/* The prototype for the application's main() function */
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#define main SDL_main
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extern "C" int main (int argc, char *argv[], char *envp[]);
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extern "C" void exit (int ret);
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/* Epoc main function */
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GLDEF_C TInt E32Main()
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{
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/* Get the clean-up stack */
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CTrapCleanup* cleanup = CTrapCleanup::New();
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#if defined(__WINS__)
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/* arrange for access to Win32 stdin/stdout/stderr */
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RWin32Stream::StartServer();
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#endif
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/* Arrange for multi-threaded operation */
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SpawnPosixServerThread();
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/* Get args and environment */
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int argc=0;
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char** argv=0;
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char** envp=0;
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__crt0(argc,argv,envp);
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#if defined(__WINS__)
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/* Cause the graphical Window Server to come into existence */
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RSemaphore sem;
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sem.CreateGlobal(_L("WsExeSem"),0);
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RegisterWsExe(sem.FullName());
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#endif
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/* Start the application! */
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/* Create stdlib */
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_REENT;
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/* Set process and thread priority */
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RThread currentThread;
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currentThread.Rename(_L("SdlProgram"));
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currentThread.SetProcessPriority(EPriorityLow);
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currentThread.SetPriority(EPriorityMuchLess);
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/* Call stdlib main */
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int ret = main(argc, argv, envp); /* !! process exits here if there is "exit()" in main! */
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/* Call exit */
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exit(ret); /* !! process exits here! */
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/* Free resources and return */
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CloseSTDLIB();
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delete cleanup;
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return(KErrNone);
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}
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/* Epoc dll entry point */
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#if defined(__WINS__)
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GLDEF_C TInt E32Dll(TDllReason)
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{
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return(KErrNone);
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}
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EXPORT_C TInt WinsMain(TAny *)
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{
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E32Main();
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return KErrNone;
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}
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#endif
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