Fixed compiling with Visual Studio
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4 changed files with 12 additions and 3 deletions
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@ -1320,7 +1320,7 @@ D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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// Rotate and translate
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ID3DXMatrixStack_Push(data->matrixStack);
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ID3DXMatrixStack_LoadIdentity(data->matrixStack);
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ID3DXMatrixStack_RotateYawPitchRoll(data->matrixStack, 0.0, 0.0, M_PI * (float) angle / 180.0f);
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ID3DXMatrixStack_RotateYawPitchRoll(data->matrixStack, 0.0, 0.0, (float)(M_PI * (float) angle / 180.0f));
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ID3DXMatrixStack_Translate(data->matrixStack, (float)dstrect->x + centerx, (float)dstrect->y + centery, (float)0.0);
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IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)ID3DXMatrixStack_GetTop(data->matrixStack));
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