Fixed a bunch of compile warnings on Mac OS X
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403191
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7 changed files with 8 additions and 4 deletions
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@ -1622,7 +1622,6 @@ int
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SDL_BuildWindowedSinc(SDL_AudioCVT * cvt, SDL_AudioFormat format,
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unsigned int m)
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{
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float fScale; /* scale factor for fixed point */
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float *fSinc; /* floating point sinc buffer, to be converted to fixed point */
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float fc; /* cutoff frequency */
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float two_pi_fc, two_pi_over_m, four_pi_over_m, m_over_two;
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@ -1708,6 +1707,8 @@ SDL_BuildWindowedSinc(SDL_AudioCVT * cvt, SDL_AudioFormat format,
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/* Clean up */
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#undef convert_fixed
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SDL_stack_free(fSinc);
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return 0;
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}
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/* This is used to reduce the resampling ratio */
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@ -418,7 +418,6 @@ prepare_audiounit(_THIS, const char *devname, int iscapture,
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AURenderCallbackStruct callback;
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ComponentDescription desc;
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Component comp = NULL;
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int use_system_device = 0;
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UInt32 enableIO = 0;
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const AudioUnitElement output_bus = 0;
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const AudioUnitElement input_bus = 1;
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@ -89,6 +89,7 @@ mix_buffer(SDL_AudioDevice * audio, UInt8 * buffer)
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DecrementAtomic((SInt32 *) & need_to_mix);
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}
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#ifndef __MACOSX__
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static void
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SNDMGR_LockDevice(_THIS)
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{
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@ -114,6 +115,7 @@ SNDMGR_UnlockDevice(_THIS)
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mix_buffer(this, buffer[fill_me]);
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}
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}
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#endif // __MACOSX__
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static void
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callBackProc(SndChannel * chan, SndCommand * cmd_passed)
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@ -22,6 +22,7 @@
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#include "SDL_config.h"
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#include "SDL_cocoavideo.h"
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#include "../../events/SDL_events_c.h"
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/* setAppleMenu disappeared from the headers in 10.4 */
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
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@ -27,6 +27,7 @@
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#if SDL_VIDEO_OPENGL_CGL
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#include <OpenGL/CGLTypes.h>
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#include <OpenGL/OpenGL.h>
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#include "SDL_loadso.h"
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#include "SDL_opengl.h"
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@ -201,7 +201,7 @@ X11_DispatchEvent(_THIS)
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#ifdef X_HAVE_UTF8_STRING
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if (data->ic) {
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Xutf8LookupString(data->ic, &xevent.xkey, text, sizeof(text),
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&keysym, status);
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&keysym, &status);
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}
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#else
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XLookupString(&xevent.xkey, text, sizeof(text), &keysym, NULL);
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@ -69,7 +69,7 @@ typedef struct SDL_VideoData
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int numwindows;
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SDL_WindowData **windowlist;
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int windowlistlength;
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int *mouse;
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int mouse;
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int keyboard;
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Atom WM_DELETE_WINDOW;
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SDL_scancode key_layout[256];
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