WinRT: made SDL_CreateRenderer default to using the SW renderer, for now

This commit is contained in:
David Ludwig 2013-02-12 21:26:04 -05:00
parent 1d2bde7131
commit d193b5e364

View file

@ -49,9 +49,9 @@ static const SDL_RenderDriver *render_drivers[] = {
#if SDL_VIDEO_RENDER_D3D
&D3D_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_D3D11
&D3D11_RenderDriver,
#endif
//#if SDL_VIDEO_RENDER_D3D11
// &D3D11_RenderDriver,
//#endif
#if SDL_VIDEO_RENDER_OGL
&GL_RenderDriver,
#endif
@ -67,7 +67,11 @@ static const SDL_RenderDriver *render_drivers[] = {
#if SDL_VIDEO_RENDER_NDS
&NDS_RenderDriver,
#endif
&SW_RenderDriver
&SW_RenderDriver,
#if SDL_VIDEO_RENDER_D3D11
// WinRT, TODO: once the Direct3D 11.1 renderer is ready, make it be used over the SW renderer via SDL_CreateRenderer(window, -1, 0)
&D3D11_RenderDriver
#endif
#endif /* !SDL_RENDER_DISABLED */
};
static char renderer_magic;