WinRT: made SDL_CreateRenderer default to using the SW renderer, for now
This commit is contained in:
parent
1d2bde7131
commit
d193b5e364
1 changed files with 8 additions and 4 deletions
|
@ -49,9 +49,9 @@ static const SDL_RenderDriver *render_drivers[] = {
|
|||
#if SDL_VIDEO_RENDER_D3D
|
||||
&D3D_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_D3D11
|
||||
&D3D11_RenderDriver,
|
||||
#endif
|
||||
//#if SDL_VIDEO_RENDER_D3D11
|
||||
// &D3D11_RenderDriver,
|
||||
//#endif
|
||||
#if SDL_VIDEO_RENDER_OGL
|
||||
&GL_RenderDriver,
|
||||
#endif
|
||||
|
@ -67,7 +67,11 @@ static const SDL_RenderDriver *render_drivers[] = {
|
|||
#if SDL_VIDEO_RENDER_NDS
|
||||
&NDS_RenderDriver,
|
||||
#endif
|
||||
&SW_RenderDriver
|
||||
&SW_RenderDriver,
|
||||
#if SDL_VIDEO_RENDER_D3D11
|
||||
// WinRT, TODO: once the Direct3D 11.1 renderer is ready, make it be used over the SW renderer via SDL_CreateRenderer(window, -1, 0)
|
||||
&D3D11_RenderDriver
|
||||
#endif
|
||||
#endif /* !SDL_RENDER_DISABLED */
|
||||
};
|
||||
static char renderer_magic;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue