WinRT: made SDL_CreateRenderer default to using the SW renderer, for now
This commit is contained in:
parent
1d2bde7131
commit
d193b5e364
1 changed files with 8 additions and 4 deletions
|
@ -49,9 +49,9 @@ static const SDL_RenderDriver *render_drivers[] = {
|
||||||
#if SDL_VIDEO_RENDER_D3D
|
#if SDL_VIDEO_RENDER_D3D
|
||||||
&D3D_RenderDriver,
|
&D3D_RenderDriver,
|
||||||
#endif
|
#endif
|
||||||
#if SDL_VIDEO_RENDER_D3D11
|
//#if SDL_VIDEO_RENDER_D3D11
|
||||||
&D3D11_RenderDriver,
|
// &D3D11_RenderDriver,
|
||||||
#endif
|
//#endif
|
||||||
#if SDL_VIDEO_RENDER_OGL
|
#if SDL_VIDEO_RENDER_OGL
|
||||||
&GL_RenderDriver,
|
&GL_RenderDriver,
|
||||||
#endif
|
#endif
|
||||||
|
@ -67,7 +67,11 @@ static const SDL_RenderDriver *render_drivers[] = {
|
||||||
#if SDL_VIDEO_RENDER_NDS
|
#if SDL_VIDEO_RENDER_NDS
|
||||||
&NDS_RenderDriver,
|
&NDS_RenderDriver,
|
||||||
#endif
|
#endif
|
||||||
&SW_RenderDriver
|
&SW_RenderDriver,
|
||||||
|
#if SDL_VIDEO_RENDER_D3D11
|
||||||
|
// WinRT, TODO: once the Direct3D 11.1 renderer is ready, make it be used over the SW renderer via SDL_CreateRenderer(window, -1, 0)
|
||||||
|
&D3D11_RenderDriver
|
||||||
|
#endif
|
||||||
#endif /* !SDL_RENDER_DISABLED */
|
#endif /* !SDL_RENDER_DISABLED */
|
||||||
};
|
};
|
||||||
static char renderer_magic;
|
static char renderer_magic;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue