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<h1>Building SDL with Borland's C++ compilers. </h1> <h1>Building SDL with Borland's C++ compilers. </h1>
<b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b> <b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b>
and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique
Louis</a></b>.<br> Louis</a></b> ( Last updated : 30th June 2003 ).<br>
<br> <br>
These instructions cover how to compile SDL and its included test programs These instructions cover how to compile SDL and its included test
using either Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>, programs using either Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>,
<a href="#k3">C++ Builder for Linux ( AKA Kylix 3 )</a> or the free <a <a href="#k3">C++ Builder for Linux ( AKA Kylix 3 )</a> or the free <a
href="#bccc">Borland C++ command-line compiler</a>. <br> href="#bccc">Borland C++ command-line compiler</a>. <br>
@ -31,20 +31,20 @@ create a directory named "Borland" inside of the top level SDL source directory.
<p> Inside of the "Borland" directory there is a "bcb6" directory that contains <p> Inside of the "Borland" directory there is a "bcb6" directory that contains
a number of Builder project files. Double-click on the "libSDL.bpg" file a number of Builder project files. Double-click on the "libSDL.bpg" file
icon. Once Builder has started click on the "<u>P</u>rojects" menu on the icon. Once Builder has started click on the "<u>P</u>rojects" menu on
menu-bar and go down to "B<u>u</u>ild All Projects" option. <br> the menu-bar and go down to "B<u>u</u>ild All Projects" option. <br>
This will proceed to build SDL ( with Borland's calling convention ), SDLmain, This will proceed to build SDL ( with Borland's calling convention ),
and all the <a href="#tests">test programs</a>. Currently, all the <a SDLmain, and all the <a href="#tests">test programs</a>. Currently, all
href="#tests">test programs</a> the <a href="#tests">test programs</a> are dynamically linked to Sam Lantinga's
are dynamically linked to Sam Lantinga's SDL.dll.</p> SDL.dll.</p>
<p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible. <p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible.
&nbsp;<br> &nbsp;<br>
If you wish to dynamically link to the SDL library supplied by Sam Lantinga If you wish to dynamically link to the SDL library supplied by Sam Lantinga
in each release, I have created the correct *.libs for SDL 1.2.4 and they in each release, I have created the correct *.libs for SDL 1.2.4 and they
exist in the "/lib" directory.<br> exist in the "/lib" directory.<br>
If you would like to create the *.lib files yourself, you will need to make If you would like to create the *.lib files yourself, you will need to
use of Borland's "implib.exe" utility.<br> make use of Borland's "implib.exe" utility.<br>
</p> </p>
<p><tt>IMPLIB</tt> works like this: </p> <p><tt>IMPLIB</tt> works like this: </p>
@ -78,7 +78,10 @@ directories.</p>
<p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under <p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under
the SDL source directory. Type "make -f SDL.mak" to build SDL and "make the SDL source directory. Type "make -f SDL.mak" to build SDL and "make
-f SDLmain.mak". There are also makefiles for all of the <a -f SDLmain.mak". There are also makefiles for all of the <a
href="#tests">test programs</a>, if you wish to build them. </p> href="#tests">test programs</a>, if you wish to build them. All .exes and
DLLs are created in the "test" SDL directory. Ify ou would like to create
the DLL and all the test applications, I have thrown together a basic batchfile
called "makeall.bat" which should create everything in the right order. </p>
<h3> <b> Output files </b> </h3> <h3> <b> Output files </b> </h3>
No matter which compiler you used, three important files should have No matter which compiler you used, three important files should have
@ -89,19 +92,18 @@ been produced:
<li> SDLmain.lib&nbsp;( Borland format ) </li> <li> SDLmain.lib&nbsp;( Borland format ) </li>
</ul> </ul>
Both of the *.lib files will need to be added to all the projects that Both of the *.lib files will need to be added to all the projects
use SDL and SDL.dll must be placed some where the Windows dynamic linker that use SDL and SDL.dll must be placed some where the Windows dynamic
can find it (either in your project directory or on the system path, C:\WINDOWS\SYSTEM). linker can find it (either in your project directory or on the system
path, C:\WINDOWS\SYSTEM).
<h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix <h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix
3 ) </b> </h3> 3 ) </b> </h3>
<p> Inside of the "Borland" directory there is a "k3" directory that contains <p> Inside of the "Borland" directory there is a "k3" directory that contains
a number of Builder project files. Double-click on the "libSDL.bpg" file a number of Builder project files. Double-click on the "libSDL.bpg" file
icon. Once Builder has started click on the "<u>P</u>rojects" menu on the icon. Once Builder has started click on the "<u>P</u>rojects" menu on
menu-bar and go down to "B<u>u</u>ild All Projects" option. This will proceed the menu-bar and go down to "B<u>u</u>ild All Projects" option. This will
to build all the <a proceed to build all the <a href="#tests">test programs</a>.&nbsp;<br>
href="#tests">test programs</a>.&nbsp;<br>
Linux users do not need *.lib files as the Shared Object is linked right Linux users do not need *.lib files as the Shared Object is linked right
into the project ( very neat actually, Windows should do this sort of thing into the project ( very neat actually, Windows should do this sort of thing
as it is a lot easier for the developer ). <br> as it is a lot easier for the developer ). <br>
@ -110,8 +112,8 @@ compatible with the Kylix 3 project format, hence the reason why they are
in separate directories.</p> in separate directories.</p>
<p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib <p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib
directory as libSDL_*.so and the Mesa OpenGL shared objects are located in directory as libSDL_*.so and the Mesa OpenGL shared objects are located
/usr/X11R6/lib as libGL*.so<br> in /usr/X11R6/lib as libGL*.so<br>
<br> <br>
So if your setup is different you may need to change the project file So if your setup is different you may need to change the project file
so that they re-link to the ones on your system.<br> so that they re-link to the ones on your system.<br>
@ -123,15 +125,15 @@ within some of the projects.<br>
</p> </p>
<h3> Known Problems</h3> <h3> Known Problems</h3>
The only known problem is that I ( Dominique Louis ), was unable to create The only known problem is that I ( Dominique Louis ), was unable to
the projects that rebuilt the SDL shared objects under Linux, due to time create the projects that rebuilt the SDL shared objects under Linux, due
constraints and my lack of intimate knowledge of Linux. to time constraints and my lack of intimate knowledge of Linux.
<h3><a name="tests"><b> Test programs </b> </a></h3> <h3><a name="tests"><b> Test programs </b> </a></h3>
Some of the test programs require included media files ( *.wav; *.bmp etc Some of the test programs require included media files ( *.wav; *.bmp
). Before trying to run any of the test programs, copy these media files etc ). All the test programs are now created in the "test" directory, where
from the "tests/" directory into the Borland build directory that you extracted the media files are ( usually ) so they should be ready to go. <br>
the project files to. <br> <br>
<br>
<br> <br>
</body> </body>
</html> </html>

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