Fixed bug 1419 - SDL_libgl2D.c breaks ndk-build

Philip Taylor 2012-02-15 10:43:47 PST

render/nds/SDL_libgl2D.c unconditionally includes NDS-only code. SDL's
Android.mk compiles source files matching

  $(wildcard $(LOCAL_PATH)/src/render/*/*.c)

which includes that file, causing build errors when running ndk-build.
This commit is contained in:
Sam Lantinga 2012-02-15 21:11:21 -05:00
parent d0a7e39c3b
commit d7a2976620
2 changed files with 9 additions and 0 deletions

View file

@ -13,6 +13,9 @@
*
* A very small and simple DS rendering lib using the 3d core to render 2D stuff
*/
#include "SDL_config.h"
#if SDL_VIDEO_RENDER_NDS
#include "SDL_libgl2D.h"
@ -308,3 +311,5 @@ void glSpriteScaleXY(int x, int y, s32 scaleX, s32 scaleY, int flipmode, const g
glPopMatrix(1);
g_depth++;
}
#endif /* SDL_VIDEO_RENDER_NDS */

View file

@ -13,6 +13,9 @@
*
* A very small and simple DS rendering lib using the 3d core to render 2D stuff
*/
#include "SDL_config.h"
#if SDL_VIDEO_RENDER_NDS
#include <nds/arm9/videoGL.h>
@ -148,3 +151,4 @@ void glBox(int x1, int y1, int x2, int y2, int color);
*/
void glBoxFilled(int x1, int y1, int x2, int y2, int color);
#endif /* SDL_VIDEO_RENDER_NDS */