Fixed bug 1419 - SDL_libgl2D.c breaks ndk-build
Philip Taylor 2012-02-15 10:43:47 PST render/nds/SDL_libgl2D.c unconditionally includes NDS-only code. SDL's Android.mk compiles source files matching $(wildcard $(LOCAL_PATH)/src/render/*/*.c) which includes that file, causing build errors when running ndk-build.
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@ -13,6 +13,9 @@
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*
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* A very small and simple DS rendering lib using the 3d core to render 2D stuff
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_NDS
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#include "SDL_libgl2D.h"
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@ -308,3 +311,5 @@ void glSpriteScaleXY(int x, int y, s32 scaleX, s32 scaleY, int flipmode, const g
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glPopMatrix(1);
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g_depth++;
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}
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#endif /* SDL_VIDEO_RENDER_NDS */
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@ -13,6 +13,9 @@
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*
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* A very small and simple DS rendering lib using the 3d core to render 2D stuff
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_NDS
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#include <nds/arm9/videoGL.h>
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@ -148,3 +151,4 @@ void glBox(int x1, int y1, int x2, int y2, int color);
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*/
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void glBoxFilled(int x1, int y1, int x2, int y2, int color);
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#endif /* SDL_VIDEO_RENDER_NDS */
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