Date: Sat, 30 Aug 2003 16:28:10 +0300

From: "Mike Gorchak"
Subject: Re: SDL 1.2.6

- minor changes about shared library building under QNX6 into README.QNX
- added forgotten libSDLmain.a into distribution, SDL.qpg.in
- added header guards to the all headers.
- fixed fullscreen double buffered mode.
- fixed Photon crashes after/during using fullscreen OpenGL modes.
- added GL_MakeCurrent function.
- added SDL_VIDEOEXPOSE event, when OpenGL window have been resized
- added more HAVE_OPENGL checks to avoid dead code compilation without using OpenGL
- finished code reorganization (began into previous patches).

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40702
This commit is contained in:
Sam Lantinga 2003-08-30 17:07:59 +00:00
parent 22bedf99bb
commit dbd1cb0c1c
12 changed files with 256 additions and 207 deletions

View file

@ -20,10 +20,13 @@
slouken@libsdl.org
*/
#ifndef __SDL_PH_EVENTS_H__
#define __SDL_PH_EVENTS_H__
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
#endif /* SAVE_RCSID */
#include "SDL_ph_video.h"
@ -32,3 +35,5 @@ static char rcsid =
/* Functions to be exported */
extern void ph_InitOSKeymap(_THIS);
extern void ph_PumpEvents(_THIS);
#endif /* __SDL_PH_EVENTS_H__ */

View file

@ -186,13 +186,6 @@ int ph_SetupOCImage(_THIS, SDL_Surface *screen)
return 0;
}
int ph_SetupOpenGLImage(_THIS, SDL_Surface* screen)
{
this->UpdateRects = ph_OpenGLUpdate;
return 0;
}
int ph_SetupFullScreenImage(_THIS, SDL_Surface* screen)
{
OCImage.flags = screen->flags;
@ -210,7 +203,7 @@ int ph_SetupFullScreenImage(_THIS, SDL_Surface* screen)
PgGetPalette(syspalph);
}
OCImage.offscreen_context = PdCreateOffscreenContext(0, 0, 0, Pg_OSC_MAIN_DISPLAY);
OCImage.offscreen_context = PdCreateOffscreenContext(0, 0, 0, Pg_OSC_MAIN_DISPLAY | Pg_OSC_MEM_PAGE_ALIGN | Pg_OSC_CRTC_SAFE);
if (OCImage.offscreen_context == NULL)
{
SDL_SetError("ph_SetupFullScreenImage(): PdCreateOffscreenContext() function failed !\n");
@ -219,7 +212,7 @@ int ph_SetupFullScreenImage(_THIS, SDL_Surface* screen)
if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF)
{
OCImage.offscreen_backcontext = PdDupOffscreenContext(OCImage.offscreen_context, Pg_OSC_CRTC_SAFE);
OCImage.offscreen_backcontext = PdDupOffscreenContext(OCImage.offscreen_context, Pg_OSC_CRTC_SAFE | Pg_OSC_MEM_PAGE_ALIGN);
if (OCImage.offscreen_backcontext == NULL)
{
SDL_SetError("ph_SetupFullScreenImage(): PdCreateOffscreenContext(back) function failed !\n");
@ -272,8 +265,122 @@ int ph_SetupFullScreenImage(_THIS, SDL_Surface* screen)
return 0;
}
void ph_DestroyImage(_THIS, SDL_Surface *screen)
#ifdef HAVE_OPENGL
static int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags)
{
PhDim_t dim;
uint64_t OGLAttrib[PH_OGL_MAX_ATTRIBS];
int exposepost=0;
int OGLargc;
dim.w=width;
dim.h=height;
if ((oglctx!=NULL) && (oglflags==flags) && (oglbpp==bpp))
{
PdOpenGLContextResize(oglctx, &dim);
PhDCSetCurrent(oglctx);
return 0;
}
else
{
if (oglctx!=NULL)
{
PhDCSetCurrent(NULL);
PhDCRelease(oglctx);
oglctx=NULL;
exposepost=1;
}
}
OGLargc=0;
if (this->gl_config.depth_size)
{
OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DEPTH_BITS;
OGLAttrib[OGLargc++]=this->gl_config.depth_size;
}
if (this->gl_config.stencil_size)
{
OGLAttrib[OGLargc++]=PHOGL_ATTRIB_STENCIL_BITS;
OGLAttrib[OGLargc++]=this->gl_config.stencil_size;
}
OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FORCE_SW;
if (flags & SDL_FULLSCREEN)
{
OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN;
OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DIRECT;
OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_BEST;
OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_CENTER;
}
OGLAttrib[OGLargc++]=PHOGL_ATTRIB_NONE;
if (this->gl_config.double_buffer)
{
oglctx=PdCreateOpenGLContext(2, &dim, 0, OGLAttrib);
}
else
{
oglctx=PdCreateOpenGLContext(1, &dim, 0, OGLAttrib);
}
if (oglctx==NULL)
{
SDL_SetError("ph_SetupOpenGLContext(): cannot create OpenGL context !\n");
return (-1);
}
PhDCSetCurrent(oglctx);
PtFlush();
oglflags=flags;
oglbpp=bpp;
if (exposepost!=0)
{
/* OpenGL context has been recreated, so report about this fact */
SDL_PrivateExpose();
}
return 0;
}
int ph_SetupOpenGLImage(_THIS, SDL_Surface* screen)
{
this->UpdateRects = ph_OpenGLUpdate;
screen->pixels=NULL;
screen->pitch=NULL;
if (ph_SetupOpenGLContext(this, screen->w, screen->h, screen->format->BitsPerPixel, screen->flags)!=0)
{
screen->flags &= ~SDL_OPENGL;
return -1;
}
return 0;
}
#endif /* HAVE_OPENGL */
void ph_DestroyImage(_THIS, SDL_Surface* screen)
{
#ifdef HAVE_OPENGL
if ((screen->flags & SDL_OPENGL)==SDL_OPENGL)
{
if (oglctx)
{
PhDCSetCurrent(NULL);
PhDCRelease(oglctx);
oglctx=NULL;
oglflags=0;
oglbpp=0;
}
return;
}
#endif /* HAVE_OPENGL */
if (currently_fullscreen)
{
/* if we right now in 8bpp fullscreen we must release palette */
@ -320,10 +427,16 @@ void ph_DestroyImage(_THIS, SDL_Surface *screen)
}
}
int ph_SetupUpdateFunction(_THIS, SDL_Surface *screen, Uint32 flags)
int ph_SetupUpdateFunction(_THIS, SDL_Surface* screen, Uint32 flags)
{
ph_DestroyImage(this, screen);
#ifdef HAVE_OPENGL
if ((flags & SDL_OPENGL)==SDL_OPENGL)
{
return ph_SetupOpenGLImage(this, screen);
}
#endif /* HAVE_OPENGL */
if ((flags & SDL_FULLSCREEN)==SDL_FULLSCREEN)
{
return ph_SetupFullScreenImage(this, screen);
@ -332,43 +445,31 @@ int ph_SetupUpdateFunction(_THIS, SDL_Surface *screen, Uint32 flags)
{
return ph_SetupOCImage(this, screen);
}
if ((flags & SDL_OPENGL)==SDL_OPENGL)
{
return ph_SetupOpenGLImage(this, screen);
}
return ph_SetupImage(this, screen);
}
int ph_AllocHWSurface(_THIS, SDL_Surface *surface)
int ph_AllocHWSurface(_THIS, SDL_Surface* surface)
{
return(-1);
}
void ph_FreeHWSurface(_THIS, SDL_Surface *surface)
void ph_FreeHWSurface(_THIS, SDL_Surface* surface)
{
return;
}
int ph_FlipHWSurface(_THIS, SDL_Surface *screen)
int ph_FlipHWSurface(_THIS, SDL_Surface* screen)
{
PhArea_t area;
area.pos.x=0;
area.pos.y=0;
area.size.w=screen->w;
area.size.h=screen->h;
if ((screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN)
{
PgWaitHWIdle();
if (OCImage.current==0)
{
PgSwapDisplay(OCImage.offscreen_context, 0);
OCImage.current=1;
screen->pitch = OCImage.offscreen_backcontext->pitch;
screen->pixels = OCImage.FrameData1;
// memcpy(OCImage.FrameData1, OCImage.FrameData0, OCImage.offscreen_context->shared_size);
PgContextBlitArea(OCImage.offscreen_context, &area, OCImage.offscreen_backcontext, &area);
PhDCSetCurrent(OCImage.offscreen_backcontext);
PgFlush();
}
@ -378,8 +479,6 @@ int ph_FlipHWSurface(_THIS, SDL_Surface *screen)
OCImage.current=0;
screen->pitch = OCImage.offscreen_context->pitch;
screen->pixels = OCImage.FrameData0;
// memcpy(OCImage.FrameData0, OCImage.FrameData1, OCImage.offscreen_context->shared_size);
PgContextBlitArea(OCImage.offscreen_backcontext, &area, OCImage.offscreen_context, &area);
PhDCSetCurrent(OCImage.offscreen_context);
PgFlush();
}
@ -397,12 +496,14 @@ void ph_UnlockHWSurface(_THIS, SDL_Surface *surface)
return;
}
#ifdef HAVE_OPENGL
void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect* rects)
{
this->GL_SwapBuffers(this);
return;
}
#endif /* HAVE_OPENGL */
void ph_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
{

View file

@ -20,16 +20,20 @@
slouken@libsdl.org
*/
#ifndef __SDL_PH_IMAGE_H__
#define __SDL_PH_IMAGE_H__
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
#endif /* SAVE_RCSID */
#include "SDL_events_c.h"
#include "SDL_ph_video.h"
extern int ph_SetupImage(_THIS, SDL_Surface *screen);
extern void ph_DestroyImage(_THIS, SDL_Surface *screen);
extern int ph_SetupUpdateFunction(_THIS, SDL_Surface *screen, Uint32 flags);
extern int ph_SetupImage(_THIS, SDL_Surface* screen);
extern void ph_DestroyImage(_THIS, SDL_Surface* screen);
extern int ph_SetupUpdateFunction(_THIS, SDL_Surface* screen, Uint32 flags);
extern int ph_AllocHWSurface(_THIS, SDL_Surface *surface);
extern void ph_FreeHWSurface(_THIS, SDL_Surface *surface);
@ -41,3 +45,5 @@ extern void ph_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
extern void ph_OCUpdate(_THIS, int numrects, SDL_Rect *rects);
extern void ph_OCDCUpdate(_THIS, int numrects, SDL_Rect *rects);
extern void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect *rects);
#endif /* __SDL_PH_IMAGE_H__ */

View file

@ -20,14 +20,13 @@
slouken@libsdl.org
*/
#ifndef __SDL_PH_MODES_H__
#define __SDL_PH_MODES_H__
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
#ifndef _PH_MODES_INCLUDED_
#define _PH_MODES_INCLUDED_
#endif /* SAVE_RCSID */
#include "SDL_ph_video.h"
@ -42,4 +41,4 @@ extern int ph_GetVideoMode(int width, int height, int bpp);
extern int get_mode_any_format(int width, int height, int bpp);
extern int ph_ToggleFullScreen(_THIS, int on);
#endif /* _PH_MODES_INCLUDED_ */
#endif /* __SDL_PH_MODES_H__ */

View file

@ -120,10 +120,10 @@ WMcursor *ph_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int h
PhCursorDef_t ph_GetWMPhCursor(WMcursor *cursor)
{
return(*cursor->ph_cursor);
return (*cursor->ph_cursor);
}
int ph_ShowWMCursor(_THIS, WMcursor *cursor)
int ph_ShowWMCursor(_THIS, WMcursor* cursor)
{
PtArg_t args[3];
int nargs = 0;
@ -137,7 +137,15 @@ int ph_ShowWMCursor(_THIS, WMcursor *cursor)
/* looks like photon can't draw mouse cursor in direct mode */
if ((this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN)
{
return (0);
/* disable the fake mouse in the fullscreen OpenGL mode */
if ((this->screen->flags & SDL_OPENGL) == SDL_OPENGL)
{
cursor=NULL;
}
else
{
return (0);
}
}
/* Set the photon cursor, or blank if cursor is NULL */
@ -167,6 +175,7 @@ int ph_ShowWMCursor(_THIS, WMcursor *cursor)
return (1);
}
void ph_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
short abs_x, abs_y;
@ -190,3 +199,31 @@ void ph_CheckMouseMode(_THIS)
mouse_relative = 0;
}
}
void ph_UpdateMouse(_THIS)
{
PhCursorInfo_t phcursor;
short abs_x;
short abs_y;
/* Lock the event thread, in multi-threading environments */
SDL_Lock_EventThread();
/* synchronizing photon mouse cursor position and SDL mouse position, if cursor appears over window. */
PtGetAbsPosition(window, &abs_x, &abs_y);
PhQueryCursor(PhInputGroup(NULL), &phcursor);
if (((phcursor.pos.x >= abs_x) && (phcursor.pos.x <= abs_x + this->screen->w)) &&
((phcursor.pos.y >= abs_y) && (phcursor.pos.y <= abs_y + this->screen->h)))
{
SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
SDL_PrivateMouseMotion(0, 0, phcursor.pos.x-abs_x, phcursor.pos.y-abs_y);
}
else
{
SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
}
/* Unlock the event thread, in multi-threading environments */
SDL_Unlock_EventThread();
}

View file

@ -20,10 +20,13 @@
slouken@libsdl.org
*/
#ifndef __SDL_PH_MOUSE_H__
#define __SDL_PH_MOUSE_H__
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
#endif /* SAVE_RCSID */
#include "SDL_ph_video.h"
@ -35,3 +38,6 @@ extern PhCursorDef_t ph_GetWMPhCursor(WMcursor *cursor);
extern int ph_ShowWMCursor(_THIS, WMcursor *cursor);
extern void ph_WarpWMCursor(_THIS, Uint16 x, Uint16 y);
extern void ph_CheckMouseMode(_THIS);
extern void ph_UpdateMouse(_THIS);
#endif /* __SDL_PH_MOUSE_H__ */

View file

@ -50,21 +50,18 @@ static char rcsid =
#include "SDL_phyuv_c.h"
#include "blank_cursor.h"
static int ph_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Surface *ph_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags);
static int ph_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static int ph_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Surface *ph_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int ph_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void ph_VideoQuit(_THIS);
static void ph_DeleteDevice(SDL_VideoDevice *device);
static void ph_UpdateMouse(_THIS);
#ifdef HAVE_OPENGL
static int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags);
static void ph_GL_SwapBuffers(_THIS);
static int ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
static int ph_GL_LoadLibrary(_THIS, const char* path);
static void ph_GL_SwapBuffers(_THIS);
static int ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
static int ph_GL_LoadLibrary(_THIS, const char* path);
static void* ph_GL_GetProcAddress(_THIS, const char* proc);
static int ph_GL_MakeCurrent(_THIS);
#endif /* HAVE_OPENGL */
static int ph_Available(void)
@ -132,18 +129,20 @@ static SDL_VideoDevice *ph_CreateDevice(int devindex)
device->CreateWMCursor = ph_CreateWMCursor;
device->ShowWMCursor = ph_ShowWMCursor;
device->WarpWMCursor = ph_WarpWMCursor;
device->MoveWMCursor = NULL;
device->CheckMouseMode = ph_CheckMouseMode;
device->InitOSKeymap = ph_InitOSKeymap;
device->PumpEvents = ph_PumpEvents;
/* OpenGL support. */
device->GL_MakeCurrent = NULL;
#ifdef HAVE_OPENGL
device->GL_MakeCurrent = ph_GL_MakeCurrent;
device->GL_SwapBuffers = ph_GL_SwapBuffers;
device->GL_GetAttribute = ph_GL_GetAttribute;
device->GL_LoadLibrary = ph_GL_LoadLibrary;
device->GL_GetProcAddress = ph_GL_GetProcAddress;
#else
device->GL_MakeCurrent = NULL;
device->GL_SwapBuffers = NULL;
device->GL_GetAttribute = NULL;
device->GL_LoadLibrary = NULL;
@ -313,8 +312,11 @@ static int ph_VideoInit(_THIS, SDL_PixelFormat *vformat)
window=NULL;
desktoppal=SDLPH_PAL_NONE;
#ifdef HAVE_OPENGL
oglctx=NULL;
oglflags=0;
oglbpp=0;
#endif /* HAVE_OPENGL */
old_video_mode=-1;
@ -428,21 +430,10 @@ static SDL_Surface *ph_SetVideoMode(_THIS, SDL_Surface *current,
}
#ifdef HAVE_OPENGL
if (current->flags & SDL_OPENGL)
if ((current->flags & SDL_OPENGL)==SDL_OPENGL)
{
/* ph_SetupOpenGLContext creates also window as need */
if (ph_SetupOpenGLContext(this, width, height, bpp, flags)==0)
{
ph_SetupUpdateFunction(this, current, flags);
}
else
{
/* if context creation fail, report no OpenGL to high level */
current->flags &= ~SDL_OPENGL;
return NULL;
}
#else
if (current->flags & SDL_OPENGL) /* if no built-in OpenGL support */
if ((current->flags & SDL_OPENGL)==SDL_OPENGL) /* if no built-in OpenGL support */
{
SDL_SetError("ph_SetVideoMode(): no OpenGL support, try to recompile library.\n");
current->flags &= ~SDL_OPENGL;
@ -528,10 +519,6 @@ static SDL_Surface *ph_SetVideoMode(_THIS, SDL_Surface *current,
static void ph_VideoQuit(_THIS)
{
#ifdef HAVE_OPENGL
PhRegion_t region_info;
#endif /* HAVE_OPENGL */
/* restore palette */
if (desktopbpp==8)
{
@ -542,22 +529,6 @@ static void ph_VideoQuit(_THIS)
ph_DestroyImage(this, SDL_VideoSurface);
#ifdef HAVE_OPENGL
/* prevent double SEGFAULT during parachute mode */
if (this->screen)
{
if (((this->screen->flags & SDL_FULLSCREEN)==SDL_FULLSCREEN) &&
((this->screen->flags & SDL_OPENGL)==SDL_OPENGL))
{
region_info.cursor_type=Ph_CURSOR_POINTER;
region_info.rid=PtWidgetRid(window);
PhRegionChange(Ph_REGION_CURSOR, 0, &region_info, NULL, NULL);
}
}
PtFlush();
#endif /* HAVE_OPENGL */
if (window)
{
PtUnrealizeWidget(window);
@ -565,15 +536,6 @@ static void ph_VideoQuit(_THIS)
window=NULL;
}
#ifdef HAVE_OPENGL
if (oglctx)
{
PhDCSetCurrent(NULL);
PhDCRelease(oglctx);
oglctx=NULL;
}
#endif /* HAVE_OPENGL */
if (event!=NULL)
{
free(event);
@ -638,82 +600,13 @@ static int ph_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
#ifdef HAVE_OPENGL
int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags)
{
PhDim_t dim;
uint64_t OGLAttrib[PH_OGL_MAX_ATTRIBS];
int OGLargc;
dim.w=width;
dim.h=height;
if (oglctx!=NULL)
{
PhDCSetCurrent(NULL);
PhDCRelease(oglctx);
oglctx=NULL;
}
OGLargc=0;
if (this->gl_config.depth_size)
{
OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DEPTH_BITS;
OGLAttrib[OGLargc++]=this->gl_config.depth_size;
}
if (this->gl_config.stencil_size)
{
OGLAttrib[OGLargc++]=PHOGL_ATTRIB_STENCIL_BITS;
OGLAttrib[OGLargc++]=this->gl_config.stencil_size;
}
OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FORCE_SW;
if (flags & SDL_FULLSCREEN)
{
OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN;
OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DIRECT;
OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_BEST;
OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_CENTER;
}
OGLAttrib[OGLargc++]=PHOGL_ATTRIB_NONE;
if (this->gl_config.double_buffer)
{
oglctx=PdCreateOpenGLContext(2, &dim, 0, OGLAttrib);
}
else
{
oglctx=PdCreateOpenGLContext(1, &dim, 0, OGLAttrib);
}
if (oglctx==NULL)
{
SDL_SetError("ph_SetupOpenGLContext(): cannot create OpenGL context !\n");
return (-1);
}
PhDCSetCurrent(oglctx);
/* disable mouse for fullscreen */
if (flags & SDL_FULLSCREEN)
{
PhRegion_t region_info;
region_info.cursor_type=Ph_CURSOR_NONE;
region_info.rid=PtWidgetRid(window);
PhRegionChange(Ph_REGION_CURSOR, 0, &region_info, NULL, NULL);
}
PtFlush();
return 0;
}
void ph_GL_SwapBuffers(_THIS)
static void ph_GL_SwapBuffers(_THIS)
{
PgSetRegion(PtWidgetRid(window));
PdOpenGLContextSwapBuffers(oglctx);
}
int ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
static int ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
{
switch (attrib)
{
@ -733,44 +626,29 @@ int ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
return 0;
}
int ph_GL_LoadLibrary(_THIS, const char* path)
static int ph_GL_LoadLibrary(_THIS, const char* path)
{
/* if code compiled with HAVE_OPENGL, the library already linked */
/* if code compiled with HAVE_OPENGL, that mean that library already linked */
this->gl_config.driver_loaded = 1;
return 0;
}
void* ph_GL_GetProcAddress(_THIS, const char* proc)
static void* ph_GL_GetProcAddress(_THIS, const char* proc)
{
return NULL;
}
#endif /* HAVE_OPENGL */
static void ph_UpdateMouse(_THIS)
static int ph_GL_MakeCurrent(_THIS)
{
PhCursorInfo_t phcursor;
short abs_x;
short abs_y;
PgSetRegion(PtWidgetRid(window));
/* Lock the event thread, in multi-threading environments */
SDL_Lock_EventThread();
/* synchronizing photon mouse cursor position and SDL mouse position, if cursor appears over window. */
PtGetAbsPosition(window, &abs_x, &abs_y);
PhQueryCursor(PhInputGroup(NULL), &phcursor);
if (((phcursor.pos.x >= abs_x) && (phcursor.pos.x <= abs_x + this->screen->w)) &&
((phcursor.pos.y >= abs_y) && (phcursor.pos.y <= abs_y + this->screen->h)))
if (oglctx!=NULL)
{
SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
SDL_PrivateMouseMotion(0, 0, phcursor.pos.x-abs_x, phcursor.pos.y-abs_y);
}
else
{
SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
PhDCSetCurrent(oglctx);
}
/* Unlock the event thread, in multi-threading environments */
SDL_Unlock_EventThread();
return 0;
}
#endif /* HAVE_OPENGL */

View file

@ -46,9 +46,9 @@
typedef struct
{
unsigned char* Y;
unsigned char* V;
unsigned char* U;
unsigned char* Y;
unsigned char* V;
unsigned char* U;
} FRAMEDATA;
/* Mask values for SDL_ReallocFormat() */
@ -68,6 +68,8 @@ struct SDL_PrivateVideoData {
PhImage_t *image; /* used to display image */
#ifdef HAVE_OPENGL
PdOpenGLContext_t* OGLContext; /* OpenGL context */
Uint32 OGLFlags; /* OpenGL flags */
Uint32 OGLBPP; /* OpenGL bpp */
#endif /* HAVE_OPENGL */
PgColor_t savedpal[_Pg_MAX_PALETTE];
PgColor_t syspalph[_Pg_MAX_PALETTE];
@ -82,8 +84,8 @@ struct SDL_PrivateVideoData {
unsigned char* CurrentFrameData;
unsigned char* FrameData0;
unsigned char* FrameData1;
int current;
long flags;
Uint32 current;
Uint32 flags;
} ocimage;
PgHWCaps_t graphics_card_caps; /* Graphics card caps at the moment of start */
@ -94,9 +96,9 @@ struct SDL_PrivateVideoData {
int mouse_relative;
WMcursor* BlankCursor;
int depth; /* current visual depth (not bpp) */
int desktopbpp; /* bpp of desktop at the moment of start */
int desktoppal; /* palette mode emulation or system */
Uint32 depth; /* current visual depth (not bpp) */
Uint32 desktopbpp; /* bpp of desktop at the moment of start */
Uint32 desktoppal; /* palette mode emulation or system */
int currently_fullscreen;
int currently_hided; /* 1 - window hided (minimazed), 0 - normal */
@ -107,7 +109,6 @@ struct SDL_PrivateVideoData {
#define mode_settings (this->hidden->mode_settings)
#define window (this->hidden->Window)
#define oglctx (this->hidden->OGLContext)
#define SDL_Image (this->hidden->image)
#define OCImage (this->hidden->ocimage)
#define old_video_mode (this->hidden->old_video_mode)
@ -122,9 +123,13 @@ struct SDL_PrivateVideoData {
#define event (this->hidden->event)
#define current_overlay (this->hidden->overlay)
#define desktop_mode (this->hidden->desktop_mode)
/* Old variable names */
#define mouse_relative (this->hidden->mouse_relative)
#define SDL_BlankCursor (this->hidden->BlankCursor)
#ifdef HAVE_OPENGL
#define oglctx (this->hidden->OGLContext)
#define oglflags (this->hidden->OGLFlags)
#define oglbpp (this->hidden->OGLBPP)
#endif /* HAVE_OPENGL */
#endif /* __SDL_PH_VIDEO_H__ */

View file

@ -20,10 +20,13 @@
slouken@libsdl.org
*/
#ifndef __SDL_PH_WM_H__
#define __SDL_PH_WM_H__
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
#endif /* SAVE_RCSID */
#include "SDL_ph_video.h"
@ -35,3 +38,4 @@ extern SDL_GrabMode ph_GrabInputNoLock(_THIS, SDL_GrabMode mode);
extern SDL_GrabMode ph_GrabInput(_THIS, SDL_GrabMode mode);
extern int ph_GetWMInfo(_THIS, SDL_SysWMinfo *info);
#endif /* __SDL_PH_WM_H__ */

View file

@ -20,10 +20,14 @@
slouken@libsdl.org
*/
#ifndef __SDL_PH_YUV_H__
#define __SDL_PH_YUV_H__
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
#endif /* SAVE_RCSID */
/* This is the photon implementation of YUV video overlays */
@ -59,3 +63,5 @@ extern int ph_LockYUVOverlay(_THIS, SDL_Overlay* overlay);
extern void ph_UnlockYUVOverlay(_THIS, SDL_Overlay* overlay);
extern int ph_DisplayYUVOverlay(_THIS, SDL_Overlay* overlay, SDL_Rect* dstrect);
extern void ph_FreeYUVOverlay(_THIS, SDL_Overlay* overlay);
#endif /* __SDL_PH_YUV_H__ */