The mouse position is relative to the client window.
Fixed setting the mouse focus when the mouse enters/leaves the window. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403436
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parent
4a241fd21e
commit
dd23674bb7
3 changed files with 19 additions and 11 deletions
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@ -221,6 +221,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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const RAWMOUSE *raw_mouse = NULL;
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POINT point;
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USHORT flags;
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int w, h;
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/* we're collecting data from the mouse */
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GetRawInputData((HRAWINPUT) lParam, RID_INPUT, NULL, &size,
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@ -241,6 +242,16 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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}
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/* FIXME: Doesn't this defeat the point of using raw input? */
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GetCursorPos(&point);
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ScreenToClient(hwnd, &point);
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SDL_GetWindowSize(data->windowID, &w, &h);
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if (point.x >= 0 && point.y >= 0 && point.x < w && point.y < h) {
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SDL_SetMouseFocus(index, data->windowID);
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} else {
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SDL_SetMouseFocus(index, 0);
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/* FIXME: Should we be doing anything else here? */
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break;
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}
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/* if the message was sent by a tablet we have to send also pressure */
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if (index == tablet) {
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@ -286,14 +297,14 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_MOUSELEAVE:
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{
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int index;
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SDL_Mouse *mouse;
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int i;
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index = data->videodata->mouse;
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mouse = SDL_GetMouse(index);
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for (i = 0; i < SDL_GetNumMice(); ++i) {
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SDL_Mouse *mouse = SDL_GetMouse(i);
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if (mouse->focus == data->windowID) {
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SDL_SetMouseFocus(index, 0);
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if (mouse->focus == data->windowID) {
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SDL_SetMouseFocus(i, 0);
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}
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}
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}
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return (0);
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