Added line clipping
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403371
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c2755172c2
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5 changed files with 91 additions and 17 deletions
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@ -104,6 +104,18 @@ extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
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const SDL_Rect * B,
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SDL_Rect * result);
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/**
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* \fn SDL_bool SDL_IntersectRectAndLine(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2)
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*
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* \brief Calculate the intersection of a rectangle and line segment.
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*
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* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
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rect, int *X1,
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int *Y1, int *X2,
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int *Y2);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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@ -204,11 +204,10 @@ SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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}
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/* Perform clipping */
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/* FIXME
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if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) {
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return (0);
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}
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*/
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if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &x2, &y1, &y2)) {
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return (0);
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}
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if ((blendMode == SDL_BLENDMODE_BLEND)
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|| (blendMode == SDL_BLENDMODE_ADD)) {
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@ -34,11 +34,9 @@ SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
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}
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/* Perform clipping */
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/* FIXME
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if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) {
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return (0);
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}
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*/
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if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &x2, &y1, &y2)) {
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return (0);
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}
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switch (dst->format->BytesPerPixel) {
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case 1:
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@ -118,6 +118,75 @@ SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
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result->h = Amax - Amin;
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}
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SDL_bool
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SDL_IntersectRectAndLine(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2)
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{
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int x1, y1;
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int x2, y2;
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int rectx1;
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int recty1;
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int rectx2;
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int recty2;
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if (!rect || !X1 || !Y1 || !X2 || !Y2) {
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SDL_FALSE;
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}
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x1 = *X1;
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y1 = *Y1;
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x2 = *X2;
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y2 = *Y2;
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rectx1 = rect->x;
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recty1 = rect->y;
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rectx2 = rect->x + rect->w - 1;
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recty2 = rect->y + rect->h - 1;
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/* Check to see if entire line is inside rect */
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if (x1 >= rectx1 && x1 <= rectx2 && x2 >= rectx1 && x2 <= rectx2 &&
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y1 >= recty1 && y1 <= recty2 && y2 >= recty1 && y2 <= recty2) {
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return SDL_TRUE;
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}
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/* Check to see if entire line is outside rect */
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if ((x1 < rectx1 && x2 < rectx1) || (x1 > rectx2 && x2 > rectx2) ||
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(y1 < recty1 && y2 < recty2) || (y1 > recty2 && y2 > recty2)) {
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return SDL_FALSE;
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}
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if (y1 = y2) {
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/* Horizontal line, easy to clip */
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if (x1 < rectx1) {
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*X1 = rectx1;
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} else if (x1 > rectx2) {
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*X1 = rectx2;
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}
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if (x2 < rectx1) {
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*X2 = rectx1;
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} else if (x2 > rectx2) {
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*X2 = rectx2;
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}
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return SDL_TRUE;
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}
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if (x1 == x2) {
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/* Vertical line, easy to clip */
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if (y1 < recty1) {
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*Y1 = recty1;
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} else if (y1 > recty2) {
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*Y1 = recty2;
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}
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if (y2 < recty1) {
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*Y2 = recty1;
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} else if (y2 > recty2) {
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*Y2 = recty2;
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}
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return SDL_TRUE;
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}
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/* FIXME: need code to clip diagonal line to rect */
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return SDL_FALSE;
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}
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void
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SDL_AddDirtyRect(SDL_DirtyRectList * list, const SDL_Rect * rect)
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{
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@ -2119,19 +2119,15 @@ SDL_RenderLine(int x1, int y1, int x2, int y2)
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SDL_Unsupported();
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return -1;
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}
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#if 0
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//FIXME: Need line intersect routine
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window = SDL_GetWindowFromID(renderer->window);
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real_rect.x = 0;
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real_rect.y = 0;
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real_rect.w = window->w;
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real_rect.h = window->h;
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if (rect) {
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if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
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return 0;
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}
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if (!SDL_IntersectRectAndLine(&real_rect, &x1, &x2, &y1, &y2)) {
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return (0);
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}
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#endif
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return renderer->RenderLine(renderer, x1, y1, x2, y2);
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}
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