Added source color and alpha modulation support.
Added perl script to generate optimized render copy functions. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402032
This commit is contained in:
parent
aebbf8cb6e
commit
fdafca64b3
25 changed files with 6938 additions and 288 deletions
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@ -132,7 +132,7 @@ typedef struct SDL_AudioSpec
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/* A structure to hold a set of audio conversion filters and buffers */
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struct SDL_AudioCVT;
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typedef void (SDLCALL * SDL_AudioFilter)(struct SDL_AudioCVT *cvt,
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typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
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SDL_AudioFormat format);
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typedef struct SDL_AudioCVT
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@ -195,7 +195,11 @@ SDL_Swap64(Uint64 x)
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static __inline__ float
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SDL_SwapFloat(float x)
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{
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union { float f; Uint32 ui32; } swapper;
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union
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{
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float f;
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Uint32 ui32;
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} swapper;
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swapper.f = x;
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swapper.ui32 = SDL_Swap32(swapper.ui32);
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return swapper.f;
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@ -176,7 +176,7 @@ typedef enum
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SDL_RENDERER_PRESENTFLIP3 = 0x00000008, /**< Present uses a flip, rotating between two back buffers and a front buffer */
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SDL_RENDERER_PRESENTDISCARD = 0x00000010, /**< Present leaves the contents of the backbuffer undefined */
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SDL_RENDERER_PRESENTVSYNC = 0x00000020, /**< Present is synchronized with the refresh rate */
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SDL_RENDERER_ACCELERATED = 0x00000040, /**< The renderer uses hardware acceleration */
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SDL_RENDERER_ACCELERATED = 0x0000040, /**< The renderer uses hardware acceleration */
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} SDL_RendererFlags;
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/**
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@ -188,6 +188,7 @@ typedef struct SDL_RendererInfo
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{
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const char *name; /**< The name of the renderer */
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Uint32 flags; /**< Supported SDL_RendererFlags */
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Uint32 mod_modes; /**< A mask of supported channel modulation */
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Uint32 blend_modes; /**< A mask of supported blend modes */
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Uint32 scale_modes; /**< A mask of supported scale modes */
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Uint32 num_texture_formats; /**< The number of available texture formats */
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@ -207,10 +208,22 @@ typedef enum
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SDL_TEXTUREACCESS_REMOTE, /**< Unlockable video memory */
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} SDL_TextureAccess;
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/**
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* \enum SDL_TextureModulate
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*
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* \brief The texture channel modulation used in SDL_RenderCopy()
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*/
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typedef enum
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{
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SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */
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SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */
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SDL_TEXTUREMODULATE_ALPHA = 0x00000002, /**< srcA = srcA * alpha */
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} SDL_TextureModulate;
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/**
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* \enum SDL_TextureBlendMode
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*
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* \brief The blend mode used in SDL_RenderCopy()
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* \brief The texture blend mode used in SDL_RenderCopy()
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*/
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typedef enum
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{
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@ -224,7 +237,7 @@ typedef enum
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/**
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* \enum SDL_TextureScaleMode
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*
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* \brief The scale mode used in SDL_RenderCopy()
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* \brief The texture scale mode used in SDL_RenderCopy()
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*/
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typedef enum
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{
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@ -272,12 +285,15 @@ typedef struct SDL_Surface
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int pitch; /* Read-only */
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void *pixels; /* Read-write */
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/* Application data associated with the surfade */
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void *userdata; /* Read-write */
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/* texture associated with the surface, if any */
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SDL_TextureID textureID;
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SDL_TextureID textureID; /* Read-only */
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/* information needed for surfaces requiring locks */
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int locked;
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void *lock_data;
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int locked; /* Read-only */
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void *lock_data; /* Read-only */
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/* clipping information */
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SDL_Rect clip_rect; /* Read-only */
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@ -997,6 +1013,136 @@ extern DECLSPEC int SDLCALL SDL_GetTexturePalette(SDL_TextureID textureID,
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int firstcolor,
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int ncolors);
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/**
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* \fn int SDL_SetTextureColorMod(SDL_TextureID textureID, Uint8 r, Uint8 g, Uint8 b)
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*
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* \brief Set an additional color value used in render copy operations
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*
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* \param texture The texture to update
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* \param r The red source color value multiplied into copy operations
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* \param g The green source color value multiplied into copy operations
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* \param b The blue source color value multiplied into copy operations
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*
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* \return 0 on success, or -1 if the texture is not valid or color modulation is not supported
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*
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* \sa SDL_GetTextureColorMod()
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*/
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extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_TextureID textureID,
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Uint8 r, Uint8 g, Uint8 b);
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/**
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* \fn int SDL_GetTextureColorMod(SDL_TextureID textureID, Uint8 *r, Uint8 *g, Uint8 *b)
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*
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* \brief Get the additional color value used in render copy operations
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*
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* \param texture The texture to query
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* \param r A pointer filled in with the source red color value
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* \param g A pointer filled in with the source green color value
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* \param b A pointer filled in with the source blue color value
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*
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* \return 0 on success, or -1 if the texture is not valid
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*
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* \sa SDL_SetTextureColorMod()
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*/
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extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_TextureID textureID,
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Uint8 * r, Uint8 * g,
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Uint8 * b);
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/**
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* \fn int SDL_SetTextureAlphaMod(SDL_TextureID textureID, Uint8 alpha)
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*
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* \brief Set an additional alpha value used in render copy operations
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*
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* \param texture The texture to update
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* \param alpha The source alpha value multiplied into copy operations.
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*
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* \return 0 on success, or -1 if the texture is not valid or alpha modulation is not supported
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*
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* \sa SDL_GetTextureAlphaMod()
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*/
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extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_TextureID textureID,
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Uint8 alpha);
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/**
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* \fn int SDL_GetTextureAlphaMod(SDL_TextureID textureID, Uint8 *alpha)
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*
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* \brief Get the additional alpha value used in render copy operations
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*
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* \param texture The texture to query
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* \param alpha A pointer filled in with the source alpha value
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*
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* \return 0 on success, or -1 if the texture is not valid
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*
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* \sa SDL_SetTextureAlphaMod()
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*/
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extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_TextureID textureID,
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Uint8 * alpha);
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/**
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* \fn int SDL_SetTextureBlendMode(SDL_TextureID textureID, int blendMode)
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*
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* \brief Set the blend mode used for texture copy operations
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*
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* \param texture The texture to update
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* \param blendMode SDL_TextureBlendMode to use for texture blending
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*
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* \return 0 on success, or -1 if the texture is not valid or the blend mode is not supported
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*
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* \note If the blend mode is not supported, the closest supported mode is chosen.
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*
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* \sa SDL_GetTextureBlendMode()
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*/
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extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_TextureID textureID,
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int blendMode);
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/**
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* \fn int SDL_GetTextureBlendMode(SDL_TextureID textureID, int *blendMode)
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*
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* \brief Get the blend mode used for texture copy operations
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*
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* \param texture The texture to query
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* \param blendMode A pointer filled in with the current blend mode
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*
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* \return 0 on success, or -1 if the texture is not valid
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*
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* \sa SDL_SetTextureBlendMode()
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*/
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extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_TextureID textureID,
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int *blendMode);
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/**
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* \fn int SDL_SetTextureScaleMode(SDL_TextureID textureID, int scaleMode)
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*
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* \brief Set the scale mode used for texture copy operations
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*
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* \param texture The texture to update
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* \param scaleMode SDL_TextureScaleMode to use for texture scaling
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*
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* \return 0 on success, or -1 if the texture is not valid or the scale mode is not supported
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*
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* \note If the scale mode is not supported, the closest supported mode is chosen.
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*
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* \sa SDL_GetTextureScaleMode()
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*/
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extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_TextureID textureID,
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int scaleMode);
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/**
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* \fn int SDL_GetTextureScaleMode(SDL_TextureID textureID, int *scaleMode)
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*
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* \brief Get the scale mode used for texture copy operations
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*
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* \param texture The texture to query
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* \param scaleMode A pointer filled in with the current scale mode
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*
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* \return 0 on success, or -1 if the texture is not valid
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*
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* \sa SDL_SetTextureScaleMode()
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*/
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extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_TextureID textureID,
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int *scaleMode);
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/**
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* \fn int SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect *rect, const void *pixels, int pitch)
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*
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@ -1061,37 +1207,35 @@ extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_TextureID textureID,
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const SDL_Rect * rects);
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/**
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* \fn void SDL_RenderFill(const SDL_Rect *rect, Uint32 color)
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* \fn void SDL_RenderFill(Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect *rect)
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*
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* \brief Fill the current rendering target with the specified color.
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*
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* \param r The red value used to fill the rendering target
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* \param g The green value used to fill the rendering target
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* \param b The blue value used to fill the rendering target
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* \param a The alpha value used to fill the rendering target, usually SDL_ALPHA_OPAQUE (255)
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* \param rect A pointer to the destination rectangle, or NULL for the entire rendering target.
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* \param color An ARGB color value.
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*
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* \return 0 on success, or -1 if there is no rendering context current
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFill(const SDL_Rect * rect,
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Uint32 color);
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extern DECLSPEC int SDLCALL SDL_RenderFill(Uint8 r, Uint8 g, Uint8 b, Uint8 a,
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const SDL_Rect * rect);
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/**
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* \fn int SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect *srcrect, const SDL_Rect *dstrect, Uint32 blendMode, Uint32 scaleMode)
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* \fn int SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect *srcrect, const SDL_Rect *dstrect)
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*
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* \brief Copy a portion of the texture to the current rendering target.
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*
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* \param texture The source texture.
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* \param srcrect A pointer to the source rectangle, or NULL for the entire texture.
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* \param dstrect A pointer to the destination rectangle, or NULL for the entire rendering target.
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* \param blendMode SDL_TextureBlendMode to be used if the source texture has an alpha channel.
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* \param scaleMode SDL_TextureScaleMode to be used if the source and destination rectangles don't have the same width and height.
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*
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* \return 0 on success, or -1 if there is no rendering context current, or the driver doesn't support the requested operation.
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*
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* \note You can check the video driver info to see what operations are supported.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_TextureID textureID,
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const SDL_Rect * srcrect,
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const SDL_Rect * dstrect,
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int blendMode, int scaleMode);
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const SDL_Rect * dstrect);
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/**
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* \fn int SDL_RenderReadPixels(const SDL_Rect *rect, void *pixels, int pitch)
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@ -673,9 +673,7 @@ SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects)
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if (screen == SDL_VideoSurface) {
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if (SDL_VideoRendererInfo.flags & SDL_RENDERER_PRESENTCOPY) {
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for (i = 0; i < numrects; ++i) {
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SDL_RenderCopy(SDL_VideoTexture, &rects[i], &rects[i],
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SDL_TEXTUREBLENDMODE_NONE,
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SDL_TEXTURESCALEMODE_NONE);
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SDL_RenderCopy(SDL_VideoTexture, &rects[i], &rects[i]);
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}
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} else {
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SDL_Rect rect;
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@ -683,9 +681,7 @@ SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects)
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rect.y = 0;
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rect.w = screen->w;
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rect.h = screen->h;
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SDL_RenderCopy(SDL_VideoTexture, &rect, &rect,
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SDL_TEXTUREBLENDMODE_NONE,
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SDL_TEXTURESCALEMODE_NONE);
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SDL_RenderCopy(SDL_VideoTexture, &rect, &rect);
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}
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SDL_RenderPresent();
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}
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@ -1421,9 +1417,7 @@ SDL_UnlockYUVOverlay(SDL_Overlay * overlay)
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int
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SDL_DisplayYUVOverlay(SDL_Overlay * overlay, SDL_Rect * dstrect)
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{
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if (SDL_RenderCopy(overlay->hwdata->textureID, NULL, dstrect,
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SDL_TEXTUREBLENDMODE_NONE,
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SDL_TEXTURESCALEMODE_FAST) < 0) {
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if (SDL_RenderCopy(overlay->hwdata->textureID, NULL, dstrect) < 0) {
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return -1;
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}
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SDL_RenderPresent();
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@ -36,7 +36,7 @@ SDL_ConvertMono(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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#ifdef DEBUG_CONVERT
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fprintf(stderr, "Converting to mono\n");
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#endif
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switch (format & (SDL_AUDIO_MASK_SIGNED|SDL_AUDIO_MASK_BITSIZE)) {
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switch (format & (SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BITSIZE)) {
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case AUDIO_U8:
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{
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Uint8 *src, *dst;
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@ -188,7 +188,11 @@ SDL_ConvertMono(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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case AUDIO_F32:
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{
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/* !!! FIXME: this convert union is nasty. */
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union { float f; Uint32 ui32; } f2i;
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union
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{
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float f;
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Uint32 ui32;
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} f2i;
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const Uint32 *src = (const Uint32 *) cvt->buf;
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Uint32 *dst = (Uint32 *) cvt->buf;
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if (SDL_AUDIO_ISBIGENDIAN(format)) {
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@ -235,7 +239,7 @@ SDL_ConvertStrip(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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fprintf(stderr, "Converting down from 6 channels to stereo\n");
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#endif
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#define strip_chans_6_to_2(type) \
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#define strip_chans_6_to_2(type) \
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{ \
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const type *src = (const type *) cvt->buf; \
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type *dst = (type *) cvt->buf; \
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@ -260,7 +264,7 @@ SDL_ConvertStrip(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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break;
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}
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#undef strip_chans_6_to_2
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#undef strip_chans_6_to_2
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cvt->len_cvt /= 3;
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if (cvt->filters[++cvt->filter_index]) {
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@ -279,7 +283,7 @@ SDL_ConvertStrip_2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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fprintf(stderr, "Converting 6 down to quad\n");
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#endif
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#define strip_chans_6_to_4(type) \
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#define strip_chans_6_to_4(type) \
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{ \
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const type *src = (const type *) cvt->buf; \
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type *dst = (type *) cvt->buf; \
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@ -306,7 +310,7 @@ SDL_ConvertStrip_2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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break;
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}
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#undef strip_chans_6_to_4
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#undef strip_chans_6_to_4
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cvt->len_cvt /= 6;
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cvt->len_cvt *= 4;
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@ -325,7 +329,7 @@ SDL_ConvertStereo(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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fprintf(stderr, "Converting to stereo\n");
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#endif
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#define dup_chans_1_to_2(type) \
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#define dup_chans_1_to_2(type) \
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{ \
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const type *src = (const type *) (cvt->buf + cvt->len_cvt); \
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type *dst = (type *) (cvt->buf + cvt->len_cvt * 2); \
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@ -349,7 +353,7 @@ SDL_ConvertStereo(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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break;
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}
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#undef dup_chans_1_to_2
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#undef dup_chans_1_to_2
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cvt->len_cvt *= 2;
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if (cvt->filters[++cvt->filter_index]) {
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@ -368,7 +372,7 @@ SDL_ConvertSurround(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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fprintf(stderr, "Converting stereo to surround\n");
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#endif
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switch (format & (SDL_AUDIO_MASK_SIGNED|SDL_AUDIO_MASK_BITSIZE)) {
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switch (format & (SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BITSIZE)) {
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case AUDIO_U8:
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{
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Uint8 *src, *dst, lf, rf, ce;
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@ -573,7 +577,11 @@ SDL_ConvertSurround(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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case AUDIO_F32:
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{
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union { float f; Uint32 ui32; } f2i; /* !!! FIXME: lame. */
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union
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{
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float f;
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Uint32 ui32;
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} f2i; /* !!! FIXME: lame. */
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float lf, rf, ce;
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const Uint32 *src = (const Uint32 *) cvt->buf + cvt->len_cvt;
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Uint32 *dst = (Uint32 *) cvt->buf + cvt->len_cvt * 3;
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@ -640,7 +648,7 @@ SDL_ConvertSurround_4(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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fprintf(stderr, "Converting stereo to quad\n");
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#endif
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switch (format & (SDL_AUDIO_MASK_SIGNED|SDL_AUDIO_MASK_BITSIZE)) {
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switch (format & (SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BITSIZE)) {
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case AUDIO_U8:
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{
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Uint8 *src, *dst, lf, rf, ce;
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@ -831,7 +839,7 @@ SDL_RateMUL2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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fprintf(stderr, "Converting audio rate * 2 (mono)\n");
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#endif
|
||||
|
||||
#define mul2_mono(type) { \
|
||||
#define mul2_mono(type) { \
|
||||
const type *src = (const type *) (cvt->buf + cvt->len_cvt); \
|
||||
type *dst = (type *) (cvt->buf + (cvt->len_cvt * 2)); \
|
||||
for (i = cvt->len_cvt / sizeof (type); i; --i) { \
|
||||
|
@ -853,7 +861,7 @@ SDL_RateMUL2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
|||
break;
|
||||
}
|
||||
|
||||
#undef mul2_mono
|
||||
#undef mul2_mono
|
||||
|
||||
cvt->len_cvt *= 2;
|
||||
if (cvt->filters[++cvt->filter_index]) {
|
||||
|
@ -872,7 +880,7 @@ SDL_RateMUL2_c2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
|||
fprintf(stderr, "Converting audio rate * 2 (stereo)\n");
|
||||
#endif
|
||||
|
||||
#define mul2_stereo(type) { \
|
||||
#define mul2_stereo(type) { \
|
||||
const type *src = (const type *) (cvt->buf + cvt->len_cvt); \
|
||||
type *dst = (type *) (cvt->buf + (cvt->len_cvt * 2)); \
|
||||
for (i = cvt->len_cvt / (sizeof (type) * 2); i; --i) { \
|
||||
|
@ -899,7 +907,7 @@ SDL_RateMUL2_c2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
|||
break;
|
||||
}
|
||||
|
||||
#undef mul2_stereo
|
||||
#undef mul2_stereo
|
||||
|
||||
cvt->len_cvt *= 2;
|
||||
if (cvt->filters[++cvt->filter_index]) {
|
||||
|
@ -917,7 +925,7 @@ SDL_RateMUL2_c4(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
|||
fprintf(stderr, "Converting audio rate * 2 (quad)\n");
|
||||
#endif
|
||||
|
||||
#define mul2_quad(type) { \
|
||||
#define mul2_quad(type) { \
|
||||
const type *src = (const type *) (cvt->buf + cvt->len_cvt); \
|
||||
type *dst = (type *) (cvt->buf + (cvt->len_cvt * 2)); \
|
||||
for (i = cvt->len_cvt / (sizeof (type) * 4); i; --i) { \
|
||||
|
@ -950,7 +958,7 @@ SDL_RateMUL2_c4(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
|||
break;
|
||||
}
|
||||
|
||||
#undef mul2_quad
|
||||
#undef mul2_quad
|
||||
|
||||
cvt->len_cvt *= 2;
|
||||
if (cvt->filters[++cvt->filter_index]) {
|
||||
|
@ -969,7 +977,7 @@ SDL_RateMUL2_c6(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
|||
fprintf(stderr, "Converting audio rate * 2 (six channels)\n");
|
||||
#endif
|
||||
|
||||
#define mul2_chansix(type) { \
|
||||
#define mul2_chansix(type) { \
|
||||
const type *src = (const type *) (cvt->buf + cvt->len_cvt); \
|
||||
type *dst = (type *) (cvt->buf + (cvt->len_cvt * 2)); \
|
||||
for (i = cvt->len_cvt / (sizeof (type) * 6); i; --i) { \
|
||||
|
@ -1008,7 +1016,7 @@ SDL_RateMUL2_c6(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
|||
break;
|
||||
}
|
||||
|
||||
#undef mul2_chansix
|
||||
#undef mul2_chansix
|
||||
|
||||
cvt->len_cvt *= 2;
|
||||
if (cvt->filters[++cvt->filter_index]) {
|
||||
|
@ -1026,7 +1034,7 @@ SDL_RateDIV2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
|||
fprintf(stderr, "Converting audio rate / 2 (mono)\n");
|
||||
#endif
|
||||
|
||||
#define div2_mono(type) { \
|
||||
#define div2_mono(type) { \
|
||||
const type *src = (const type *) cvt->buf; \
|
||||
type *dst = (type *) cvt->buf; \
|
||||
for (i = cvt->len_cvt / (sizeof (type) * 2); i; --i) { \
|
||||
|
@ -1048,7 +1056,7 @@ SDL_RateDIV2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
|||
break;
|
||||
}
|
||||
|
||||
#undef div2_mono
|
||||
#undef div2_mono
|
||||
|
||||
cvt->len_cvt /= 2;
|
||||
if (cvt->filters[++cvt->filter_index]) {
|
||||
|
@ -1067,7 +1075,7 @@ SDL_RateDIV2_c2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
|||
fprintf(stderr, "Converting audio rate / 2 (stereo)\n");
|
||||
#endif
|
||||
|
||||
#define div2_stereo(type) { \
|
||||
#define div2_stereo(type) { \
|
||||
const type *src = (const type *) cvt->buf; \
|
||||
type *dst = (type *) cvt->buf; \
|
||||
for (i = cvt->len_cvt / (sizeof (type) * 4); i; --i) { \
|
||||
|
@ -1090,7 +1098,7 @@ SDL_RateDIV2_c2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
|||
break;
|
||||
}
|
||||
|
||||
#undef div2_stereo
|
||||
#undef div2_stereo
|
||||
|
||||
cvt->len_cvt /= 2;
|
||||
if (cvt->filters[++cvt->filter_index]) {
|
||||
|
@ -1109,7 +1117,7 @@ SDL_RateDIV2_c4(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
|||
fprintf(stderr, "Converting audio rate / 2 (quad)\n");
|
||||
#endif
|
||||
|
||||
#define div2_quad(type) { \
|
||||
#define div2_quad(type) { \
|
||||
const type *src = (const type *) cvt->buf; \
|
||||
type *dst = (type *) cvt->buf; \
|
||||
for (i = cvt->len_cvt / (sizeof (type) * 8); i; --i) { \
|
||||
|
@ -1134,7 +1142,7 @@ SDL_RateDIV2_c4(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
|||
break;
|
||||
}
|
||||
|
||||
#undef div2_quad
|
||||
#undef div2_quad
|
||||
|
||||
cvt->len_cvt /= 2;
|
||||
if (cvt->filters[++cvt->filter_index]) {
|
||||
|
@ -1152,7 +1160,7 @@ SDL_RateDIV2_c6(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
|||
fprintf(stderr, "Converting audio rate / 2 (six channels)\n");
|
||||
#endif
|
||||
|
||||
#define div2_chansix(type) { \
|
||||
#define div2_chansix(type) { \
|
||||
const type *src = (const type *) cvt->buf; \
|
||||
type *dst = (type *) cvt->buf; \
|
||||
for (i = cvt->len_cvt / (sizeof (type) * 12); i; --i) { \
|
||||
|
@ -1179,7 +1187,7 @@ SDL_RateDIV2_c6(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
|||
break;
|
||||
}
|
||||
|
||||
#undef div_chansix
|
||||
#undef div_chansix
|
||||
|
||||
cvt->len_cvt /= 2;
|
||||
if (cvt->filters[++cvt->filter_index]) {
|
||||
|
@ -1379,11 +1387,10 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
|
|||
if ((SDL_AUDIO_BITSIZE(dst_fmt) > 16) && (!SDL_AUDIO_ISSIGNED(dst_fmt))) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_CONVERT
|
||||
#ifdef DEBUG_CONVERT
|
||||
printf("Build format %04x->%04x, channels %u->%u, rate %d->%d\n",
|
||||
src_fmt, dst_fmt, src_channels, dst_channels, src_rate, dst_rate);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Start off with no conversion necessary */
|
||||
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
/* DO NOT EDIT THIS FILE! It is generated code. */
|
||||
/* Please modify SDL/src/audio/sdlgenaudiocvt.pl instead. */
|
||||
|
||||
/* DO NOT EDIT! This file is generated by sdlgenaudiocvt.pl */
|
||||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
@ -27,7 +25,7 @@
|
|||
#include "SDL_audio.h"
|
||||
#include "SDL_audio_c.h"
|
||||
|
||||
/* Now the generated code... */
|
||||
/* *INDENT-OFF* */
|
||||
|
||||
#define DIVBY127 0.0078740157480315f
|
||||
#define DIVBY255 0.00392156862745098f
|
||||
|
@ -2354,3 +2352,6 @@ const SDL_AudioTypeFilters sdl_audio_type_filters[] =
|
|||
};
|
||||
|
||||
|
||||
/* *INDENT-ON* */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -263,8 +263,8 @@ SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format,
|
|||
Uint32 *dst32 = (Uint32 *) dst;
|
||||
Sint32 src1, src2;
|
||||
Sint64 dst_sample;
|
||||
const Sint64 max_audioval = ((((Sint64)1) << (32 - 1)) - 1);
|
||||
const Sint64 min_audioval = -(((Sint64)1) << (32 - 1));
|
||||
const Sint64 max_audioval = ((((Sint64) 1) << (32 - 1)) - 1);
|
||||
const Sint64 min_audioval = -(((Sint64) 1) << (32 - 1));
|
||||
|
||||
len /= 4;
|
||||
while (len--) {
|
||||
|
@ -289,8 +289,8 @@ SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format,
|
|||
Uint32 *dst32 = (Uint32 *) dst;
|
||||
Sint32 src1, src2;
|
||||
Sint64 dst_sample;
|
||||
const Sint64 max_audioval = ((((Sint64)1) << (32 - 1)) - 1);
|
||||
const Sint64 min_audioval = -(((Sint64)1) << (32 - 1));
|
||||
const Sint64 max_audioval = ((((Sint64) 1) << (32 - 1)) - 1);
|
||||
const Sint64 min_audioval = -(((Sint64) 1) << (32 - 1));
|
||||
|
||||
len /= 4;
|
||||
while (len--) {
|
||||
|
@ -322,7 +322,11 @@ SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format,
|
|||
const double min_audioval = -3.40282347e+38F;
|
||||
|
||||
/* !!! FIXME: this is a little nasty. */
|
||||
union { float f; Uint32 ui32; } cvt;
|
||||
union
|
||||
{
|
||||
float f;
|
||||
Uint32 ui32;
|
||||
} cvt;
|
||||
|
||||
len /= 4;
|
||||
while (len--) {
|
||||
|
@ -360,7 +364,11 @@ SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format,
|
|||
const double min_audioval = -3.40282347e+38F;
|
||||
|
||||
/* !!! FIXME: this is a little nasty. */
|
||||
union { float f; Uint32 ui32; } cvt;
|
||||
union
|
||||
{
|
||||
float f;
|
||||
Uint32 ui32;
|
||||
} cvt;
|
||||
|
||||
len /= 4;
|
||||
while (len--) {
|
||||
|
|
|
@ -23,9 +23,7 @@ my $custom_converters = 0;
|
|||
|
||||
sub outputHeader {
|
||||
print <<EOF;
|
||||
/* DO NOT EDIT THIS FILE! It is generated code. */
|
||||
/* Please modify SDL/src/audio/sdlgenaudiocvt.pl instead. */
|
||||
|
||||
/* DO NOT EDIT! This file is generated by sdlgenaudiocvt.pl */
|
||||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
@ -52,7 +50,7 @@ sub outputHeader {
|
|||
#include "SDL_audio.h"
|
||||
#include "SDL_audio_c.h"
|
||||
|
||||
/* Now the generated code... */
|
||||
/* *INDENT-OFF* */
|
||||
|
||||
EOF
|
||||
|
||||
|
@ -66,6 +64,13 @@ EOF
|
|||
print("\n");
|
||||
}
|
||||
|
||||
sub outputFooter {
|
||||
print <<EOF;
|
||||
/* *INDENT-ON* */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
EOF
|
||||
}
|
||||
|
||||
sub splittype {
|
||||
my $t = shift;
|
||||
|
@ -307,7 +312,9 @@ print <<EOF;
|
|||
|
||||
EOF
|
||||
|
||||
outputFooter();
|
||||
|
||||
exit 0;
|
||||
|
||||
# end of sdlaudiocvt.pl ...
|
||||
# end of sdlgenaudiocvt.pl ...
|
||||
|
||||
|
|
|
@ -186,4 +186,5 @@ extern "C"
|
|||
|
||||
|
||||
#endif
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -2285,8 +2285,7 @@ BlitNtoNKey(SDL_BlitInfo * info)
|
|||
RETRIEVE_RGB_PIXEL(src, srcbpp, Pixel);
|
||||
if ( (Pixel & rgbmask) != ckey ) {
|
||||
RGB_FROM_PIXEL(Pixel, srcfmt, sR, sG, sB);
|
||||
ASSEMBLE_RGBA(dst, dstbpp, dstfmt,
|
||||
sR, sG, sB, alpha);
|
||||
ASSEMBLE_RGBA(dst, dstbpp, dstfmt, sR, sG, sB, alpha);
|
||||
}
|
||||
dst += dstbpp;
|
||||
src += srcbpp;
|
||||
|
@ -2327,11 +2326,9 @@ BlitNtoNKeyCopyAlpha(SDL_BlitInfo * info)
|
|||
/* *INDENT-OFF* */
|
||||
DUFFS_LOOP(
|
||||
{
|
||||
DISEMBLE_RGBA(src, srcbpp, srcfmt, Pixel,
|
||||
sR, sG, sB, sA);
|
||||
DISEMBLE_RGBA(src, srcbpp, srcfmt, Pixel, sR, sG, sB, sA);
|
||||
if ( (Pixel & rgbmask) != ckey ) {
|
||||
ASSEMBLE_RGBA(dst, dstbpp, dstfmt,
|
||||
sR, sG, sB, sA);
|
||||
ASSEMBLE_RGBA(dst, dstbpp, dstfmt, sR, sG, sB, sA);
|
||||
}
|
||||
dst += dstbpp;
|
||||
src += srcbpp;
|
||||
|
|
|
@ -43,7 +43,7 @@ SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
|
|||
SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
|
||||
SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
|
||||
SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
|
||||
SDL_PROC_UNUSED(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
|
||||
SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
|
||||
SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
|
||||
SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
|
||||
SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
|
||||
|
|
5215
src/video/SDL_rendercopy.c
Normal file
5215
src/video/SDL_rendercopy.c
Normal file
File diff suppressed because it is too large
Load diff
147
src/video/SDL_rendercopy.h
Normal file
147
src/video/SDL_rendercopy.h
Normal file
|
@ -0,0 +1,147 @@
|
|||
/* DO NOT EDIT! This file is generated by sdlgenblit.pl */
|
||||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
/* *INDENT-OFF* */
|
||||
|
||||
#define SDL_RENDERCOPY_MODULATE_COLOR 0x0001
|
||||
#define SDL_RENDERCOPY_MODULATE_ALPHA 0x0002
|
||||
#define SDL_RENDERCOPY_BLEND 0x0010
|
||||
#define SDL_RENDERCOPY_ADD 0x0020
|
||||
#define SDL_RENDERCOPY_MOD 0x0040
|
||||
#define SDL_RENDERCOPY_NEAREST 0x0100
|
||||
|
||||
typedef struct {
|
||||
void *src;
|
||||
int src_w, src_h;
|
||||
int src_pitch;
|
||||
void *dst;
|
||||
int dst_w, dst_h;
|
||||
int dst_pitch;
|
||||
void *aux_data;
|
||||
int flags;
|
||||
Uint8 r, g, b, a;
|
||||
} SDL_RenderCopyData;
|
||||
|
||||
typedef int (*SDL_RenderCopyFunc)(SDL_RenderCopyData *data);
|
||||
|
||||
extern SDL_RenderCopyFunc SDLCALL SDL_GetRenderCopyFunc(Uint32 src_format, Uint32 dst_format, int modMode, int blendMode, int scaleMode);
|
||||
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Modulate(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Modulate(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
|
||||
/* *INDENT-ON* */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -32,6 +32,8 @@
|
|||
|
||||
/* OpenGL renderer implementation */
|
||||
|
||||
static const float inv255f = 1.0f / 255.0f;
|
||||
|
||||
static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
|
||||
static int GL_ActivateRenderer(SDL_Renderer * renderer);
|
||||
static int GL_DisplayModeChanged(SDL_Renderer * renderer);
|
||||
|
@ -43,20 +45,27 @@ static int GL_SetTexturePalette(SDL_Renderer * renderer,
|
|||
static int GL_GetTexturePalette(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture, SDL_Color * colors,
|
||||
int firstcolor, int ncolors);
|
||||
static int GL_SetTextureColorMod(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int GL_SetTextureAlphaMod(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int GL_SetTextureBlendMode(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int GL_SetTextureScaleMode(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels,
|
||||
int pitch);
|
||||
static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, int markDirty,
|
||||
void **pixels, int *pitch);
|
||||
const SDL_Rect * rect, int markDirty, void **pixels,
|
||||
int *pitch);
|
||||
static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
int numrects, const SDL_Rect * rects);
|
||||
static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 color);
|
||||
static int GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
|
||||
Uint8 a, const SDL_Rect * rect);
|
||||
static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
|
||||
int blendMode, int scaleMode);
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
|
||||
static void GL_RenderPresent(SDL_Renderer * renderer);
|
||||
static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static void GL_DestroyRenderer(SDL_Renderer * renderer);
|
||||
|
@ -68,6 +77,8 @@ SDL_RenderDriver GL_RenderDriver = {
|
|||
"opengl",
|
||||
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD |
|
||||
SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
|
||||
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
|
||||
SDL_TEXTUREMODULATE_ALPHA),
|
||||
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
|
||||
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
|
||||
SDL_TEXTUREBLENDMODE_MOD),
|
||||
|
@ -236,6 +247,10 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->CreateTexture = GL_CreateTexture;
|
||||
renderer->SetTexturePalette = GL_SetTexturePalette;
|
||||
renderer->GetTexturePalette = GL_GetTexturePalette;
|
||||
renderer->SetTextureColorMod = GL_SetTextureColorMod;
|
||||
renderer->SetTextureAlphaMod = GL_SetTextureAlphaMod;
|
||||
renderer->SetTextureBlendMode = GL_SetTextureBlendMode;
|
||||
renderer->SetTextureScaleMode = GL_SetTextureScaleMode;
|
||||
renderer->UpdateTexture = GL_UpdateTexture;
|
||||
renderer->LockTexture = GL_LockTexture;
|
||||
renderer->UnlockTexture = GL_UnlockTexture;
|
||||
|
@ -569,6 +584,54 @@ SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture,
|
|||
pitch / SDL_BYTESPERPIXEL(texture->format));
|
||||
}
|
||||
|
||||
static int
|
||||
GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int
|
||||
GL_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int
|
||||
GL_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
switch (texture->blendMode) {
|
||||
case SDL_TEXTUREBLENDMODE_NONE:
|
||||
case SDL_TEXTUREBLENDMODE_MASK:
|
||||
case SDL_TEXTUREBLENDMODE_BLEND:
|
||||
case SDL_TEXTUREBLENDMODE_ADD:
|
||||
case SDL_TEXTUREBLENDMODE_MOD:
|
||||
return 0;
|
||||
default:
|
||||
SDL_Unsupported();
|
||||
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
switch (texture->scaleMode) {
|
||||
case SDL_TEXTURESCALEMODE_NONE:
|
||||
case SDL_TEXTURESCALEMODE_FAST:
|
||||
case SDL_TEXTURESCALEMODE_SLOW:
|
||||
return 0;
|
||||
case SDL_TEXTURESCALEMODE_BEST:
|
||||
SDL_Unsupported();
|
||||
texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW;
|
||||
return -1;
|
||||
default:
|
||||
SDL_Unsupported();
|
||||
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels, int pitch)
|
||||
|
@ -636,18 +699,14 @@ GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
|
|||
}
|
||||
|
||||
static int
|
||||
GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
|
||||
GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
|
||||
const SDL_Rect * rect)
|
||||
{
|
||||
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
||||
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
||||
GLclampf r, g, b, a;
|
||||
|
||||
a = ((GLclampf) ((color >> 24) & 0xFF)) / 255.0f;
|
||||
r = ((GLclampf) ((color >> 16) & 0xFF)) / 255.0f;
|
||||
g = ((GLclampf) ((color >> 8) & 0xFF)) / 255.0f;
|
||||
b = ((GLclampf) (color & 0xFF)) / 255.0f;
|
||||
|
||||
data->glClearColor(r, g, b, a);
|
||||
data->glClearColor((GLclampf) r * inv255f, (GLclampf) g * inv255f,
|
||||
(GLclampf) b * inv255f, (GLclampf) a * inv255f);
|
||||
data->glViewport(rect->x, window->h - rect->y, rect->w, rect->h);
|
||||
data->glClear(GL_COLOR_BUFFER_BIT);
|
||||
data->glViewport(0, 0, window->w, window->h);
|
||||
|
@ -656,8 +715,7 @@ GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
|
|||
|
||||
static int
|
||||
GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
|
||||
int blendMode, int scaleMode)
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
||||
{
|
||||
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
||||
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
|
||||
|
@ -700,8 +758,17 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
|
||||
data->glBindTexture(texturedata->type, texturedata->texture);
|
||||
|
||||
if (blendMode != data->blendMode) {
|
||||
switch (blendMode) {
|
||||
if (texture->modMode) {
|
||||
data->glColor4f((GLfloat) texture->r * inv255f,
|
||||
(GLfloat) texture->g * inv255f,
|
||||
(GLfloat) texture->b * inv255f,
|
||||
(GLfloat) texture->a * inv255f);
|
||||
} else {
|
||||
data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
if (texture->blendMode != data->blendMode) {
|
||||
switch (texture->blendMode) {
|
||||
case SDL_TEXTUREBLENDMODE_NONE:
|
||||
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
||||
data->glDisable(GL_BLEND);
|
||||
|
@ -723,11 +790,11 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||||
break;
|
||||
}
|
||||
data->blendMode = blendMode;
|
||||
data->blendMode = texture->blendMode;
|
||||
}
|
||||
|
||||
if (scaleMode != data->scaleMode) {
|
||||
switch (scaleMode) {
|
||||
if (texture->scaleMode != data->scaleMode) {
|
||||
switch (texture->scaleMode) {
|
||||
case SDL_TEXTURESCALEMODE_NONE:
|
||||
case SDL_TEXTURESCALEMODE_FAST:
|
||||
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
|
||||
|
@ -743,7 +810,7 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
GL_LINEAR);
|
||||
break;
|
||||
}
|
||||
data->scaleMode = scaleMode;
|
||||
data->scaleMode = texture->scaleMode;
|
||||
}
|
||||
|
||||
data->glBegin(GL_TRIANGLE_STRIP);
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "SDL_pixels_c.h"
|
||||
#include "SDL_rect_c.h"
|
||||
#include "SDL_yuv_sw_c.h"
|
||||
#include "SDL_rendercopy.h"
|
||||
|
||||
|
||||
/* SDL surface based renderer implementation */
|
||||
|
@ -44,22 +45,28 @@ static int SW_SetTexturePalette(SDL_Renderer * renderer,
|
|||
static int SW_GetTexturePalette(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture, SDL_Color * colors,
|
||||
int firstcolor, int ncolors);
|
||||
static int SW_UpdateTexture(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture, const SDL_Rect * rect,
|
||||
const void *pixels, int pitch);
|
||||
static int SW_SetTextureColorMod(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int SW_SetTextureAlphaMod(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int SW_SetTextureBlendMode(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int SW_SetTextureScaleMode(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels,
|
||||
int pitch);
|
||||
static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, int markDirty,
|
||||
void **pixels, int *pitch);
|
||||
const SDL_Rect * rect, int markDirty, void **pixels,
|
||||
int *pitch);
|
||||
static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static void SW_DirtyTexture(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture, int numrects,
|
||||
const SDL_Rect * rects);
|
||||
static int SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 color);
|
||||
static int SW_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
|
||||
Uint8 a, const SDL_Rect * rect);
|
||||
static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect,
|
||||
const SDL_Rect * dstrect, int blendMode,
|
||||
int scaleMode);
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
|
||||
static void SW_RenderPresent(SDL_Renderer * renderer);
|
||||
static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static void SW_DestroyRenderer(SDL_Renderer * renderer);
|
||||
|
@ -72,8 +79,11 @@ SDL_RenderDriver SW_RenderDriver = {
|
|||
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
|
||||
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
|
||||
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC),
|
||||
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
|
||||
SDL_TEXTUREMODULATE_ALPHA),
|
||||
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
|
||||
SDL_TEXTUREBLENDMODE_BLEND),
|
||||
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
|
||||
SDL_TEXTUREBLENDMODE_MOD),
|
||||
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
|
||||
11,
|
||||
{
|
||||
|
@ -188,6 +198,10 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->QueryTexturePixels = SW_QueryTexturePixels;
|
||||
renderer->SetTexturePalette = SW_SetTexturePalette;
|
||||
renderer->GetTexturePalette = SW_GetTexturePalette;
|
||||
renderer->SetTextureColorMod = SW_SetTextureColorMod;
|
||||
renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
|
||||
renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
|
||||
renderer->SetTextureScaleMode = SW_SetTextureScaleMode;
|
||||
renderer->UpdateTexture = SW_UpdateTexture;
|
||||
renderer->LockTexture = SW_LockTexture;
|
||||
renderer->UnlockTexture = SW_UnlockTexture;
|
||||
|
@ -333,6 +347,7 @@ SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
texture->driverdata = SDL_SW_CreateYUVTexture(texture);
|
||||
} else {
|
||||
SDL_Surface *surface;
|
||||
int bpp;
|
||||
Uint32 Rmask, Gmask, Bmask, Amask;
|
||||
|
||||
|
@ -400,6 +415,72 @@ SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SW_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
||||
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
||||
|
||||
surface->userdata =
|
||||
SDL_GetRenderCopyFunc(texture->format, data->format, texture->modMode,
|
||||
texture->blendMode, texture->scaleMode);
|
||||
}
|
||||
|
||||
static int
|
||||
SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
SW_UpdateRenderCopyFunc(renderer, texture);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
SW_UpdateRenderCopyFunc(renderer, texture);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
switch (texture->blendMode) {
|
||||
case SDL_TEXTUREBLENDMODE_NONE:
|
||||
case SDL_TEXTUREBLENDMODE_MASK:
|
||||
case SDL_TEXTUREBLENDMODE_BLEND:
|
||||
case SDL_TEXTUREBLENDMODE_ADD:
|
||||
case SDL_TEXTUREBLENDMODE_MOD:
|
||||
SW_UpdateRenderCopyFunc(renderer, texture);
|
||||
return 0;
|
||||
default:
|
||||
SDL_Unsupported();
|
||||
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
|
||||
SW_UpdateRenderCopyFunc(renderer, texture);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
SW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
switch (texture->scaleMode) {
|
||||
case SDL_TEXTURESCALEMODE_NONE:
|
||||
case SDL_TEXTURESCALEMODE_FAST:
|
||||
SW_UpdateRenderCopyFunc(renderer, texture);
|
||||
return 0;
|
||||
case SDL_TEXTURESCALEMODE_SLOW:
|
||||
case SDL_TEXTURESCALEMODE_BEST:
|
||||
SDL_Unsupported();
|
||||
texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
|
||||
SW_UpdateRenderCopyFunc(renderer, texture);
|
||||
return -1;
|
||||
default:
|
||||
SDL_Unsupported();
|
||||
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
|
||||
SW_UpdateRenderCopyFunc(renderer, texture);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels, int pitch)
|
||||
|
@ -462,10 +543,11 @@ SW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
}
|
||||
|
||||
static int
|
||||
SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
|
||||
SW_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
|
||||
const SDL_Rect * rect)
|
||||
{
|
||||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
||||
Uint8 r, g, b, a;
|
||||
Uint32 color;
|
||||
SDL_Rect real_rect;
|
||||
int status;
|
||||
|
||||
|
@ -473,10 +555,6 @@ SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
|
|||
SDL_AddDirtyRect(&data->dirty, rect);
|
||||
}
|
||||
|
||||
a = (Uint8) ((color >> 24) & 0xFF);
|
||||
r = (Uint8) ((color >> 16) & 0xFF);
|
||||
g = (Uint8) ((color >> 8) & 0xFF);
|
||||
b = (Uint8) (color & 0xFF);
|
||||
color = SDL_MapRGBA(data->surface.format, r, g, b, a);
|
||||
|
||||
if (data->renderer->
|
||||
|
@ -500,8 +578,7 @@ SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
|
|||
|
||||
static int
|
||||
SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
|
||||
int blendMode, int scaleMode)
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
||||
{
|
||||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
||||
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
||||
|
@ -525,6 +602,46 @@ SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
data->surface.pixels, data->surface.pitch);
|
||||
} else {
|
||||
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
||||
SDL_RenderCopyFunc copyfunc = (SDL_RenderCopyFunc) surface->userdata;
|
||||
|
||||
if (copyfunc) {
|
||||
SDL_RenderCopyData copydata;
|
||||
|
||||
copydata.src =
|
||||
(Uint8 *) surface->pixels + srcrect->y * surface->pitch +
|
||||
srcrect->x * surface->format->BytesPerPixel;
|
||||
copydata.src_w = srcrect->w;
|
||||
copydata.src_h = srcrect->h;
|
||||
copydata.src_pitch = surface->pitch;
|
||||
copydata.dst = (Uint8 *) data->surface.pixels;
|
||||
copydata.dst_w = dstrect->w;
|
||||
copydata.dst_h = dstrect->h;
|
||||
copydata.dst_pitch = data->surface.pitch;
|
||||
copydata.flags = 0;
|
||||
if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
|
||||
copydata.flags |= SDL_RENDERCOPY_MODULATE_COLOR;
|
||||
copydata.r = texture->r;
|
||||
copydata.g = texture->g;
|
||||
copydata.b = texture->b;
|
||||
}
|
||||
if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) {
|
||||
copydata.flags |= SDL_RENDERCOPY_MODULATE_ALPHA;
|
||||
copydata.a = texture->a;
|
||||
}
|
||||
if (texture->
|
||||
blendMode & (SDL_TEXTUREBLENDMODE_MASK |
|
||||
SDL_TEXTUREBLENDMODE_BLEND)) {
|
||||
copydata.flags |= SDL_RENDERCOPY_BLEND;
|
||||
} else if (texture->blendMode & SDL_TEXTUREBLENDMODE_ADD) {
|
||||
copydata.flags |= SDL_RENDERCOPY_ADD;
|
||||
} else if (texture->blendMode & SDL_TEXTUREBLENDMODE_MOD) {
|
||||
copydata.flags |= SDL_RENDERCOPY_MOD;
|
||||
}
|
||||
if (texture->scaleMode) {
|
||||
copydata.flags |= SDL_RENDERCOPY_NEAREST;
|
||||
}
|
||||
status = copyfunc(©data);
|
||||
} else {
|
||||
SDL_Rect real_srcrect = *srcrect;
|
||||
SDL_Rect real_dstrect;
|
||||
|
||||
|
@ -534,18 +651,6 @@ SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
data->surface.clip_rect.h = dstrect->h;
|
||||
real_dstrect = data->surface.clip_rect;
|
||||
|
||||
if (blendMode &
|
||||
(SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) {
|
||||
SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
|
||||
} else {
|
||||
SDL_SetAlpha(surface, 0, 0);
|
||||
}
|
||||
if (scaleMode != SDL_TEXTURESCALEMODE_NONE &&
|
||||
(srcrect->w != dstrect->w || srcrect->h != dstrect->h)) {
|
||||
status =
|
||||
SDL_SoftStretch(surface, &real_srcrect, &data->surface,
|
||||
&real_dstrect);
|
||||
} else {
|
||||
status =
|
||||
SDL_LowerBlit(surface, &real_srcrect, &data->surface,
|
||||
&real_dstrect);
|
||||
|
@ -567,9 +672,7 @@ SW_RenderPresent(SDL_Renderer * renderer)
|
|||
SDL_DirtyRect *dirty;
|
||||
for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
|
||||
data->renderer->RenderCopy(data->renderer, texture, &dirty->rect,
|
||||
&dirty->rect,
|
||||
SDL_TEXTUREBLENDMODE_NONE,
|
||||
SDL_TEXTURESCALEMODE_NONE);
|
||||
&dirty->rect);
|
||||
}
|
||||
SDL_ClearDirtyRects(&data->dirty);
|
||||
} else {
|
||||
|
@ -578,9 +681,7 @@ SW_RenderPresent(SDL_Renderer * renderer)
|
|||
rect.y = 0;
|
||||
rect.w = texture->w;
|
||||
rect.h = texture->h;
|
||||
data->renderer->RenderCopy(data->renderer, texture, &rect, &rect,
|
||||
SDL_TEXTUREBLENDMODE_NONE,
|
||||
SDL_TEXTURESCALEMODE_NONE);
|
||||
data->renderer->RenderCopy(data->renderer, texture, &rect, &rect);
|
||||
}
|
||||
data->renderer->RenderPresent(data->renderer);
|
||||
|
||||
|
|
|
@ -139,12 +139,15 @@ void name(type *src, int src_w, type *dst, int dst_w) \
|
|||
pos += inc; \
|
||||
} \
|
||||
}
|
||||
/* *INDENT-OFF* */
|
||||
DEFINE_COPY_ROW(copy_row1, Uint8)
|
||||
DEFINE_COPY_ROW(copy_row2, Uint16) DEFINE_COPY_ROW(copy_row4, Uint32)
|
||||
DEFINE_COPY_ROW(copy_row2, Uint16)
|
||||
DEFINE_COPY_ROW(copy_row4, Uint32)
|
||||
/* *INDENT-ON* */
|
||||
#endif /* USE_ASM_STRETCH */
|
||||
/* The ASM code doesn't handle 24-bpp stretch blits */
|
||||
void
|
||||
copy_row3(Uint8 * src, int src_w, Uint8 * dst, int dst_w)
|
||||
void
|
||||
copy_row3(Uint8 * src, int src_w, Uint8 * dst, int dst_w)
|
||||
{
|
||||
int i;
|
||||
int pos, inc;
|
||||
|
@ -278,14 +281,20 @@ SDL_SoftStretch(SDL_Surface * src, SDL_Rect * srcrect,
|
|||
#ifdef __GNUC__
|
||||
__asm__ __volatile__("call *%4": "=&D"(u1), "=&S"(u2): "0"(dstp), "1"(srcp), "r"(copy_row):"memory");
|
||||
#elif defined(_MSC_VER) || defined(__WATCOMC__)
|
||||
/* *INDENT-OFF* */
|
||||
{
|
||||
void *code = copy_row;
|
||||
__asm {
|
||||
push edi
|
||||
push esi
|
||||
mov edi, dstp
|
||||
mov esi, srcp call dword ptr code pop esi pop edi}
|
||||
mov esi, srcp
|
||||
call dword ptr code
|
||||
pop esi
|
||||
pop edi
|
||||
}
|
||||
}
|
||||
/* *INDENT-ON* */
|
||||
#else
|
||||
#error Need inline assembly for this compiler
|
||||
#endif
|
||||
|
|
|
@ -44,6 +44,10 @@ struct SDL_Texture
|
|||
int access; /**< SDL_TextureAccess */
|
||||
int w; /**< The width of the texture */
|
||||
int h; /**< The height of the texture */
|
||||
int modMode; /**< The texture modulation mode */
|
||||
int blendMode; /**< The texture blend mode */
|
||||
int scaleMode; /**< The texture scale mode */
|
||||
Uint8 r, g, b, a; /**< Texture modulation values */
|
||||
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
|
@ -66,6 +70,14 @@ struct SDL_Renderer
|
|||
int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
SDL_Color * colors, int firstcolor,
|
||||
int ncolors);
|
||||
int (*SetTextureColorMod) (SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
int (*SetTextureBlendMode) (SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
int (*SetTextureScaleMode) (SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels,
|
||||
int pitch);
|
||||
|
@ -75,11 +87,10 @@ struct SDL_Renderer
|
|||
void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
int numrects, const SDL_Rect * rects);
|
||||
int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 color);
|
||||
int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
|
||||
Uint8 a, const SDL_Rect * rect);
|
||||
int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
|
||||
int blendMode, int scaleMode);
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
|
||||
void (*RenderPresent) (SDL_Renderer * renderer);
|
||||
void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
|
||||
|
|
|
@ -1510,6 +1510,10 @@ SDL_CreateTexture(Uint32 format, int access, int w, int h)
|
|||
texture->access = access;
|
||||
texture->w = w;
|
||||
texture->h = h;
|
||||
texture->r = 255;
|
||||
texture->g = 255;
|
||||
texture->b = 255;
|
||||
texture->a = 255;
|
||||
texture->renderer = renderer;
|
||||
|
||||
if (renderer->CreateTexture(renderer, texture) < 0) {
|
||||
|
@ -1771,6 +1775,162 @@ SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors,
|
|||
ncolors);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SetTextureColorMod(SDL_TextureID textureID, Uint8 r, Uint8 g, Uint8 b)
|
||||
{
|
||||
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
if (!texture) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
renderer = texture->renderer;
|
||||
if (!renderer->SetTextureColorMod) {
|
||||
return -1;
|
||||
}
|
||||
if (r < 255 | g < 255 | b < 255) {
|
||||
texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
|
||||
} else {
|
||||
texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
|
||||
}
|
||||
texture->r = r;
|
||||
texture->g = g;
|
||||
texture->b = b;
|
||||
return renderer->SetTextureColorMod(renderer, texture);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_GetTextureColorMod(SDL_TextureID textureID, Uint8 * r, Uint8 * g,
|
||||
Uint8 * b)
|
||||
{
|
||||
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
if (!texture) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
renderer = texture->renderer;
|
||||
if (r) {
|
||||
*r = texture->r;
|
||||
}
|
||||
if (g) {
|
||||
*g = texture->g;
|
||||
}
|
||||
if (b) {
|
||||
*b = texture->b;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SetTextureAlphaMod(SDL_TextureID textureID, Uint8 alpha)
|
||||
{
|
||||
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
if (!texture) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
renderer = texture->renderer;
|
||||
if (!renderer->SetTextureAlphaMod) {
|
||||
return -1;
|
||||
}
|
||||
if (alpha < 255) {
|
||||
texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
|
||||
} else {
|
||||
texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
|
||||
}
|
||||
texture->a = alpha;
|
||||
return renderer->SetTextureAlphaMod(renderer, texture);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_GetTextureAlphaMod(SDL_TextureID textureID, Uint8 * alpha)
|
||||
{
|
||||
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
if (!texture) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (alpha) {
|
||||
*alpha = texture->a;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SetTextureBlendMode(SDL_TextureID textureID, int blendMode)
|
||||
{
|
||||
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
if (!texture) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
renderer = texture->renderer;
|
||||
if (!renderer->SetTextureBlendMode) {
|
||||
return -1;
|
||||
}
|
||||
texture->blendMode = blendMode;
|
||||
return renderer->SetTextureBlendMode(renderer, texture);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_GetTextureBlendMode(SDL_TextureID textureID, int *blendMode)
|
||||
{
|
||||
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
if (!texture) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (blendMode) {
|
||||
*blendMode = texture->blendMode;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SetTextureScaleMode(SDL_TextureID textureID, int scaleMode)
|
||||
{
|
||||
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
if (!texture) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
renderer = texture->renderer;
|
||||
if (!renderer->SetTextureScaleMode) {
|
||||
return -1;
|
||||
}
|
||||
texture->scaleMode = scaleMode;
|
||||
return renderer->SetTextureScaleMode(renderer, texture);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_GetTextureScaleMode(SDL_TextureID textureID, int *scaleMode)
|
||||
{
|
||||
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
if (!texture) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (scaleMode) {
|
||||
*scaleMode = texture->scaleMode;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect * rect,
|
||||
const void *pixels, int pitch)
|
||||
|
@ -1864,7 +2024,7 @@ SDL_DirtyTexture(SDL_TextureID textureID, int numrects,
|
|||
}
|
||||
|
||||
int
|
||||
SDL_RenderFill(const SDL_Rect * rect, Uint32 color)
|
||||
SDL_RenderFill(Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect)
|
||||
{
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Window *window;
|
||||
|
@ -1891,12 +2051,12 @@ SDL_RenderFill(const SDL_Rect * rect, Uint32 color)
|
|||
}
|
||||
}
|
||||
|
||||
return renderer->RenderFill(renderer, &real_rect, color);
|
||||
return renderer->RenderFill(renderer, r, g, b, a, &real_rect);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
|
||||
const SDL_Rect * dstrect, int blendMode, int scaleMode)
|
||||
const SDL_Rect * dstrect)
|
||||
{
|
||||
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
|
||||
SDL_Renderer *renderer;
|
||||
|
@ -1932,7 +2092,7 @@ SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
|
|||
}
|
||||
|
||||
return renderer->RenderCopy(renderer, texture, &real_srcrect,
|
||||
&real_dstrect, blendMode, scaleMode);
|
||||
&real_dstrect);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include "SDL_video.h"
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "../SDL_yuv_sw_c.h"
|
||||
#include "../SDL_rendercopy.h"
|
||||
|
||||
|
||||
/* SDL surface based renderer implementation */
|
||||
|
@ -43,6 +44,14 @@ static int SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer,
|
|||
SDL_Texture * texture,
|
||||
SDL_Color * colors, int firstcolor,
|
||||
int ncolors);
|
||||
static int SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels,
|
||||
|
@ -57,13 +66,12 @@ static void SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer,
|
|||
const SDL_Rect * rects);
|
||||
static void SDL_DUMMY_SelectRenderTexture(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer,
|
||||
const SDL_Rect * rect, Uint32 color);
|
||||
static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g,
|
||||
Uint8 b, Uint8 a, const SDL_Rect * rect);
|
||||
static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect,
|
||||
const SDL_Rect * dstrect, int blendMode,
|
||||
int scaleMode);
|
||||
const SDL_Rect * dstrect);
|
||||
static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer,
|
||||
const SDL_Rect * rect, void *pixels,
|
||||
int pitch);
|
||||
|
@ -83,8 +91,11 @@ SDL_RenderDriver SDL_DUMMY_RenderDriver = {
|
|||
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
|
||||
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
|
||||
SDL_RENDERER_PRESENTDISCARD),
|
||||
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
|
||||
SDL_TEXTUREMODULATE_ALPHA),
|
||||
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
|
||||
SDL_TEXTUREBLENDMODE_BLEND),
|
||||
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
|
||||
SDL_TEXTUREBLENDMODE_MOD),
|
||||
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
|
||||
11,
|
||||
{
|
||||
|
@ -144,6 +155,10 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->QueryTexturePixels = SDL_DUMMY_QueryTexturePixels;
|
||||
renderer->SetTexturePalette = SDL_DUMMY_SetTexturePalette;
|
||||
renderer->GetTexturePalette = SDL_DUMMY_GetTexturePalette;
|
||||
renderer->SetTextureColorMod = SDL_DUMMY_SetTextureColorMod;
|
||||
renderer->SetTextureAlphaMod = SDL_DUMMY_SetTextureAlphaMod;
|
||||
renderer->SetTextureBlendMode = SDL_DUMMY_SetTextureBlendMode;
|
||||
renderer->SetTextureScaleMode = SDL_DUMMY_SetTextureScaleMode;
|
||||
renderer->UpdateTexture = SDL_DUMMY_UpdateTexture;
|
||||
renderer->LockTexture = SDL_DUMMY_LockTexture;
|
||||
renderer->UnlockTexture = SDL_DUMMY_UnlockTexture;
|
||||
|
@ -258,6 +273,74 @@ SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_DUMMY_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
||||
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
|
||||
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
||||
|
||||
surface->userdata =
|
||||
SDL_GetRenderCopyFunc(texture->format, display->current_mode.format,
|
||||
texture->modMode, texture->blendMode,
|
||||
texture->scaleMode);
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
switch (texture->blendMode) {
|
||||
case SDL_TEXTUREBLENDMODE_NONE:
|
||||
case SDL_TEXTUREBLENDMODE_MASK:
|
||||
case SDL_TEXTUREBLENDMODE_BLEND:
|
||||
case SDL_TEXTUREBLENDMODE_ADD:
|
||||
case SDL_TEXTUREBLENDMODE_MOD:
|
||||
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
|
||||
return 0;
|
||||
default:
|
||||
SDL_Unsupported();
|
||||
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
|
||||
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
switch (texture->scaleMode) {
|
||||
case SDL_TEXTURESCALEMODE_NONE:
|
||||
case SDL_TEXTURESCALEMODE_FAST:
|
||||
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
|
||||
return 0;
|
||||
case SDL_TEXTURESCALEMODE_SLOW:
|
||||
case SDL_TEXTURESCALEMODE_BEST:
|
||||
SDL_Unsupported();
|
||||
texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
|
||||
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
|
||||
return -1;
|
||||
default:
|
||||
SDL_Unsupported();
|
||||
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
|
||||
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels, int pitch)
|
||||
|
@ -320,19 +403,15 @@ SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
}
|
||||
|
||||
static int
|
||||
SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 color)
|
||||
SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
|
||||
Uint8 a, const SDL_Rect * rect)
|
||||
{
|
||||
SDL_DUMMY_RenderData *data =
|
||||
(SDL_DUMMY_RenderData *) renderer->driverdata;
|
||||
SDL_Surface *target = data->screens[data->current_screen];
|
||||
Uint32 color;
|
||||
SDL_Rect real_rect = *rect;
|
||||
Uint8 r, g, b, a;
|
||||
|
||||
a = (Uint8) ((color >> 24) & 0xFF);
|
||||
r = (Uint8) ((color >> 16) & 0xFF);
|
||||
g = (Uint8) ((color >> 8) & 0xFF);
|
||||
b = (Uint8) (color & 0xFF);
|
||||
color = SDL_MapRGBA(target->format, r, g, b, a);
|
||||
|
||||
return SDL_FillRect(target, &real_rect, color);
|
||||
|
@ -340,8 +419,7 @@ SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|||
|
||||
static int
|
||||
SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
|
||||
int blendMode, int scaleMode)
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
||||
{
|
||||
SDL_DUMMY_RenderData *data =
|
||||
(SDL_DUMMY_RenderData *) renderer->driverdata;
|
||||
|
@ -360,20 +438,51 @@ SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
} else {
|
||||
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
||||
SDL_Surface *target = data->screens[data->current_screen];
|
||||
SDL_RenderCopyFunc copyfunc = (SDL_RenderCopyFunc) surface->userdata;
|
||||
|
||||
if (copyfunc) {
|
||||
SDL_RenderCopyData copydata;
|
||||
|
||||
copydata.src =
|
||||
(Uint8 *) surface->pixels + srcrect->y * surface->pitch +
|
||||
srcrect->x * surface->format->BytesPerPixel;
|
||||
copydata.src_w = srcrect->w;
|
||||
copydata.src_h = srcrect->h;
|
||||
copydata.src_pitch = surface->pitch;
|
||||
copydata.dst =
|
||||
(Uint8 *) target->pixels + dstrect->y * target->pitch +
|
||||
dstrect->x * target->format->BytesPerPixel;
|
||||
copydata.dst_w = dstrect->w;
|
||||
copydata.dst_h = dstrect->h;
|
||||
copydata.dst_pitch = target->pitch;
|
||||
copydata.flags = 0;
|
||||
if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
|
||||
copydata.flags |= SDL_RENDERCOPY_MODULATE_COLOR;
|
||||
copydata.r = texture->r;
|
||||
copydata.g = texture->g;
|
||||
copydata.b = texture->b;
|
||||
}
|
||||
if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) {
|
||||
copydata.flags |= SDL_RENDERCOPY_MODULATE_ALPHA;
|
||||
copydata.a = texture->a;
|
||||
}
|
||||
if (texture->
|
||||
blendMode & (SDL_TEXTUREBLENDMODE_MASK |
|
||||
SDL_TEXTUREBLENDMODE_BLEND)) {
|
||||
copydata.flags |= SDL_RENDERCOPY_BLEND;
|
||||
} else if (texture->blendMode & SDL_TEXTUREBLENDMODE_ADD) {
|
||||
copydata.flags |= SDL_RENDERCOPY_ADD;
|
||||
} else if (texture->blendMode & SDL_TEXTUREBLENDMODE_MOD) {
|
||||
copydata.flags |= SDL_RENDERCOPY_MOD;
|
||||
}
|
||||
if (texture->scaleMode) {
|
||||
copydata.flags |= SDL_RENDERCOPY_NEAREST;
|
||||
}
|
||||
return copyfunc(©data);
|
||||
} else {
|
||||
SDL_Rect real_srcrect = *srcrect;
|
||||
SDL_Rect real_dstrect = *dstrect;
|
||||
|
||||
if (blendMode &
|
||||
(SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) {
|
||||
SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
|
||||
} else {
|
||||
SDL_SetAlpha(surface, 0, 0);
|
||||
}
|
||||
if (scaleMode != SDL_TEXTURESCALEMODE_NONE &&
|
||||
(srcrect->w != dstrect->w || srcrect->h != dstrect->h)) {
|
||||
return SDL_SoftStretch(surface, &real_srcrect, target,
|
||||
&real_dstrect);
|
||||
} else {
|
||||
return SDL_LowerBlit(surface, &real_srcrect, target,
|
||||
&real_dstrect);
|
||||
}
|
||||
|
|
521
src/video/sdlgenblit.pl
Executable file
521
src/video/sdlgenblit.pl
Executable file
|
@ -0,0 +1,521 @@
|
|||
#!/usr/bin/perl -w
|
||||
#
|
||||
# A script to generate optimized C blitters for Simple DirectMedia Layer
|
||||
# http://www.libsdl.org/
|
||||
|
||||
use warnings;
|
||||
use strict;
|
||||
|
||||
my %file;
|
||||
|
||||
# The formats potentially supported by this script:
|
||||
# SDL_PIXELFORMAT_INDEX8
|
||||
# SDL_PIXELFORMAT_RGB332
|
||||
# SDL_PIXELFORMAT_RGB444
|
||||
# SDL_PIXELFORMAT_RGB555
|
||||
# SDL_PIXELFORMAT_ARGB4444
|
||||
# SDL_PIXELFORMAT_ARGB1555
|
||||
# SDL_PIXELFORMAT_RGB565
|
||||
# SDL_PIXELFORMAT_RGB24
|
||||
# SDL_PIXELFORMAT_BGR24
|
||||
# SDL_PIXELFORMAT_RGB888
|
||||
# SDL_PIXELFORMAT_BGR888
|
||||
# SDL_PIXELFORMAT_ARGB8888
|
||||
# SDL_PIXELFORMAT_RGBA8888
|
||||
# SDL_PIXELFORMAT_ABGR8888
|
||||
# SDL_PIXELFORMAT_BGRA8888
|
||||
# SDL_PIXELFORMAT_ARGB2101010
|
||||
|
||||
# The formats we're actually creating blitters for:
|
||||
my @src_formats = (
|
||||
"RGB888",
|
||||
"BGR888",
|
||||
"ARGB8888",
|
||||
"RGBA8888",
|
||||
"ABGR8888",
|
||||
"BGRA8888",
|
||||
);
|
||||
my @dst_formats = (
|
||||
"RGB888",
|
||||
"BGR888",
|
||||
);
|
||||
|
||||
my %format_size = (
|
||||
"RGB888" => 4,
|
||||
"BGR888" => 4,
|
||||
"ARGB8888" => 4,
|
||||
"RGBA8888" => 4,
|
||||
"ABGR8888" => 4,
|
||||
"BGRA8888" => 4,
|
||||
);
|
||||
|
||||
my %format_type = (
|
||||
"RGB888" => "Uint32",
|
||||
"BGR888" => "Uint32",
|
||||
"ARGB8888" => "Uint32",
|
||||
"RGBA8888" => "Uint32",
|
||||
"ABGR8888" => "Uint32",
|
||||
"BGRA8888" => "Uint32",
|
||||
);
|
||||
|
||||
my %get_rgba_string = (
|
||||
"RGB888" => "_R = (Uint8)(_pixel >> 16); _G = (Uint8)(_pixel >> 8); _B = (Uint8)_pixel; _A = 0xFF;",
|
||||
"BGR888" => "_B = (Uint8)(_pixel >> 16); _G = (Uint8)(_pixel >> 8); _R = (Uint8)_pixel; _A = 0xFF;",
|
||||
"ARGB8888" => "_A = (Uint8)(_pixel >> 24); _R = (Uint8)(_pixel >> 16); _G = (Uint8)(_pixel >> 8); _B = (Uint8)_pixel;",
|
||||
"RGBA8888" => "_R = (Uint8)(_pixel >> 24); _G = (Uint8)(_pixel >> 16); _B = (Uint8)(_pixel >> 8); _A = (Uint8)_pixel;",
|
||||
"ABGR8888" => "_A = (Uint8)(_pixel >> 24); _B = (Uint8)(_pixel >> 16); _G = (Uint8)(_pixel >> 8); _R = (Uint8)_pixel;",
|
||||
"BGRA8888" => "_B = (Uint8)(_pixel >> 24); _G = (Uint8)(_pixel >> 16); _R = (Uint8)(_pixel >> 8); _A = (Uint8)_pixel;",
|
||||
);
|
||||
|
||||
my %set_rgba_string = (
|
||||
"RGB888" => "_pixel = ((Uint32)_R << 16) | ((Uint32)_G << 8) | _B;",
|
||||
"BGR888" => "_pixel = ((Uint32)_B << 16) | ((Uint32)_G << 8) | _R;",
|
||||
);
|
||||
|
||||
sub open_file {
|
||||
my $name = shift;
|
||||
open(FILE, ">$name.new") || die "Cant' open $name.new: $!";
|
||||
print FILE <<__EOF__;
|
||||
/* DO NOT EDIT! This file is generated by sdlgenblit.pl */
|
||||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken\@libsdl.org
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
/* *INDENT-OFF* */
|
||||
|
||||
__EOF__
|
||||
}
|
||||
|
||||
sub close_file {
|
||||
my $name = shift;
|
||||
print FILE <<__EOF__;
|
||||
/* *INDENT-ON* */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
__EOF__
|
||||
close FILE;
|
||||
if ( ! -f $name || system("cmp -s $name $name.new") != 0 ) {
|
||||
rename("$name.new", "$name");
|
||||
} else {
|
||||
unlink("$name.new");
|
||||
}
|
||||
}
|
||||
|
||||
sub output_copydefs
|
||||
{
|
||||
print FILE <<__EOF__;
|
||||
#define SDL_RENDERCOPY_MODULATE_COLOR 0x0001
|
||||
#define SDL_RENDERCOPY_MODULATE_ALPHA 0x0002
|
||||
#define SDL_RENDERCOPY_BLEND 0x0010
|
||||
#define SDL_RENDERCOPY_ADD 0x0020
|
||||
#define SDL_RENDERCOPY_MOD 0x0040
|
||||
#define SDL_RENDERCOPY_NEAREST 0x0100
|
||||
|
||||
typedef struct {
|
||||
void *src;
|
||||
int src_w, src_h;
|
||||
int src_pitch;
|
||||
void *dst;
|
||||
int dst_w, dst_h;
|
||||
int dst_pitch;
|
||||
void *aux_data;
|
||||
int flags;
|
||||
Uint8 r, g, b, a;
|
||||
} SDL_RenderCopyData;
|
||||
|
||||
typedef int (*SDL_RenderCopyFunc)(SDL_RenderCopyData *data);
|
||||
|
||||
extern SDL_RenderCopyFunc SDLCALL SDL_GetRenderCopyFunc(Uint32 src_format, Uint32 dst_format, int modMode, int blendMode, int scaleMode);
|
||||
|
||||
__EOF__
|
||||
}
|
||||
|
||||
sub output_copyfuncname
|
||||
{
|
||||
my $prefix = shift;
|
||||
my $src = shift;
|
||||
my $dst = shift;
|
||||
my $modulate = shift;
|
||||
my $blend = shift;
|
||||
my $scale = shift;
|
||||
my $args = shift;
|
||||
my $suffix = shift;
|
||||
|
||||
print FILE "$prefix SDL_RenderCopy_${src}_${dst}";
|
||||
if ( $modulate ) {
|
||||
print FILE "_Modulate";
|
||||
}
|
||||
if ( $blend ) {
|
||||
print FILE "_Blend";
|
||||
}
|
||||
if ( $scale ) {
|
||||
print FILE "_Scale";
|
||||
}
|
||||
if ( $args ) {
|
||||
print FILE "(SDL_RenderCopyData *data)";
|
||||
}
|
||||
print FILE "$suffix";
|
||||
}
|
||||
|
||||
sub get_rgba
|
||||
{
|
||||
my $prefix = shift;
|
||||
my $format = shift;
|
||||
my $string = $get_rgba_string{$format};
|
||||
$string =~ s/_/$prefix/g;
|
||||
if ( $prefix ne "" ) {
|
||||
print FILE <<__EOF__;
|
||||
${prefix}pixel = *$prefix;
|
||||
__EOF__
|
||||
} else {
|
||||
print FILE <<__EOF__;
|
||||
pixel = *src;
|
||||
__EOF__
|
||||
}
|
||||
print FILE <<__EOF__;
|
||||
$string
|
||||
__EOF__
|
||||
}
|
||||
|
||||
sub set_rgba
|
||||
{
|
||||
my $prefix = shift;
|
||||
my $format = shift;
|
||||
my $string = $set_rgba_string{$format};
|
||||
$string =~ s/_/$prefix/g;
|
||||
print FILE <<__EOF__;
|
||||
$string
|
||||
*dst = ${prefix}pixel;
|
||||
__EOF__
|
||||
}
|
||||
|
||||
sub output_copycore
|
||||
{
|
||||
my $src = shift;
|
||||
my $dst = shift;
|
||||
my $modulate = shift;
|
||||
my $blend = shift;
|
||||
if ( $modulate ) {
|
||||
print FILE <<__EOF__;
|
||||
if (flags & SDL_RENDERCOPY_MODULATE_COLOR) {
|
||||
${src}R = (${src}R * modulateR) / 255;
|
||||
${src}G = (${src}G * modulateG) / 255;
|
||||
${src}B = (${src}B * modulateB) / 255;
|
||||
}
|
||||
__EOF__
|
||||
}
|
||||
if ( $modulate && $blend ) {
|
||||
print FILE <<__EOF__;
|
||||
if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) {
|
||||
${src}A = (${src}A * modulateA) / 255;
|
||||
}
|
||||
__EOF__
|
||||
}
|
||||
if ( $blend ) {
|
||||
print FILE <<__EOF__;
|
||||
if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) {
|
||||
/* This goes away if we ever use premultiplied alpha */
|
||||
${src}R = (${src}R * ${src}A) / 255;
|
||||
${src}G = (${src}G * ${src}A) / 255;
|
||||
${src}B = (${src}B * ${src}A) / 255;
|
||||
}
|
||||
switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) {
|
||||
case SDL_RENDERCOPY_BLEND:
|
||||
${dst}R = ${src}R + ((255 - ${src}A) * ${dst}R) / 255;
|
||||
${dst}G = ${src}G + ((255 - ${src}A) * ${dst}G) / 255;
|
||||
${dst}B = ${src}B + ((255 - ${src}A) * ${dst}B) / 255;
|
||||
break;
|
||||
case SDL_RENDERCOPY_ADD:
|
||||
${dst}R = ${src}R + ${dst}R; if (${dst}R > 255) ${dst}R = 255;
|
||||
${dst}G = ${src}G + ${dst}G; if (${dst}G > 255) ${dst}G = 255;
|
||||
${dst}B = ${src}B + ${dst}B; if (${dst}B > 255) ${dst}B = 255;
|
||||
break;
|
||||
case SDL_RENDERCOPY_MOD:
|
||||
${dst}R = (${src}R * ${dst}R) / 255;
|
||||
${dst}G = (${src}G * ${dst}G) / 255;
|
||||
${dst}B = (${src}B * ${dst}B) / 255;
|
||||
break;
|
||||
}
|
||||
__EOF__
|
||||
}
|
||||
}
|
||||
|
||||
sub output_copyfunc
|
||||
{
|
||||
my $src = shift;
|
||||
my $dst = shift;
|
||||
my $modulate = shift;
|
||||
my $blend = shift;
|
||||
my $scale = shift;
|
||||
|
||||
output_copyfuncname("int", $src, $dst, $modulate, $blend, $scale, 1, "\n");
|
||||
print FILE <<__EOF__;
|
||||
{
|
||||
const int flags = data->flags;
|
||||
__EOF__
|
||||
if ( $modulate ) {
|
||||
print FILE <<__EOF__;
|
||||
const Uint32 modulateR = data->r;
|
||||
const Uint32 modulateG = data->g;
|
||||
const Uint32 modulateB = data->b;
|
||||
const Uint32 modulateA = data->a;
|
||||
__EOF__
|
||||
}
|
||||
if ( $blend ) {
|
||||
print FILE <<__EOF__;
|
||||
Uint32 srcpixel;
|
||||
Uint32 srcR, srcG, srcB, srcA;
|
||||
Uint32 dstpixel;
|
||||
Uint32 dstR, dstG, dstB, dstA;
|
||||
__EOF__
|
||||
} elsif ( $modulate || $src ne $dst ) {
|
||||
print FILE <<__EOF__;
|
||||
Uint32 pixel;
|
||||
Uint32 R, G, B, A;
|
||||
__EOF__
|
||||
}
|
||||
if ( $scale ) {
|
||||
print FILE <<__EOF__;
|
||||
int srcy, srcx;
|
||||
int posy, posx;
|
||||
int incy, incx;
|
||||
|
||||
srcy = 0;
|
||||
posy = 0;
|
||||
incy = (data->src_h << 16) / data->dst_h;
|
||||
incx = (data->src_w << 16) / data->dst_w;
|
||||
|
||||
while (data->dst_h--) {
|
||||
$format_type{$src} *src;
|
||||
$format_type{$dst} *dst = ($format_type{$dst} *)data->dst;
|
||||
int n = data->dst_w;
|
||||
srcx = -1;
|
||||
posx = 0x10000L;
|
||||
while (posy >= 0x10000L) {
|
||||
++srcy;
|
||||
posy -= 0x10000L;
|
||||
}
|
||||
while (n--) {
|
||||
if (posx >= 0x10000L) {
|
||||
while (posx >= 0x10000L) {
|
||||
++srcx;
|
||||
posx -= 0x10000L;
|
||||
}
|
||||
src = ($format_type{$src} *)(data->src + (srcy * data->src_pitch) + (srcx * $format_size{$src}));
|
||||
__EOF__
|
||||
print FILE <<__EOF__;
|
||||
}
|
||||
__EOF__
|
||||
if ( $blend ) {
|
||||
get_rgba("src", $src);
|
||||
get_rgba("dst", $dst);
|
||||
output_copycore("src", "dst", $modulate, $blend);
|
||||
set_rgba("dst", $dst);
|
||||
} elsif ( $modulate || $src ne $dst ) {
|
||||
get_rgba("", $src);
|
||||
output_copycore("", "", $modulate, $blend);
|
||||
set_rgba("", $dst);
|
||||
} else {
|
||||
print FILE <<__EOF__;
|
||||
*dst = *src;
|
||||
__EOF__
|
||||
}
|
||||
print FILE <<__EOF__;
|
||||
posx += incx;
|
||||
++dst;
|
||||
}
|
||||
posy += incy;
|
||||
data->dst += data->dst_pitch;
|
||||
}
|
||||
__EOF__
|
||||
} else {
|
||||
print FILE <<__EOF__;
|
||||
|
||||
while (data->dst_h--) {
|
||||
$format_type{$src} *src = ($format_type{$src} *)data->src;
|
||||
$format_type{$dst} *dst = ($format_type{$dst} *)data->dst;
|
||||
int n = data->dst_w;
|
||||
while (n--) {
|
||||
__EOF__
|
||||
if ( $blend ) {
|
||||
get_rgba("src", $src);
|
||||
get_rgba("dst", $dst);
|
||||
output_copycore("src", "dst", $modulate, $blend);
|
||||
set_rgba("dst", $dst);
|
||||
} elsif ( $modulate || $src ne $dst ) {
|
||||
get_rgba("", $src);
|
||||
output_copycore("", "", $modulate, $blend);
|
||||
set_rgba("", $dst);
|
||||
} else {
|
||||
print FILE <<__EOF__;
|
||||
*dst = *src;
|
||||
__EOF__
|
||||
}
|
||||
print FILE <<__EOF__;
|
||||
++src;
|
||||
++dst;
|
||||
}
|
||||
data->src += data->src_pitch;
|
||||
data->dst += data->dst_pitch;
|
||||
}
|
||||
__EOF__
|
||||
}
|
||||
print FILE <<__EOF__;
|
||||
return 0;
|
||||
}
|
||||
|
||||
__EOF__
|
||||
}
|
||||
|
||||
sub output_copyfunc_h
|
||||
{
|
||||
my $src = shift;
|
||||
my $dst = shift;
|
||||
for (my $modulate = 0; $modulate <= 1; ++$modulate) {
|
||||
for (my $blend = 0; $blend <= 1; ++$blend) {
|
||||
for (my $scale = 0; $scale <= 1; ++$scale) {
|
||||
if ( $modulate != 0 || $blend != 0 || $scale != 0 || $src ne $dst ) {
|
||||
output_copyfuncname("extern int SDLCALL", $src, $dst, $modulate, $blend, $scale, 1, ";\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sub output_copyinc
|
||||
{
|
||||
print FILE <<__EOF__;
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_rendercopy.h"
|
||||
|
||||
__EOF__
|
||||
}
|
||||
|
||||
sub output_copyfunctable
|
||||
{
|
||||
print FILE <<__EOF__;
|
||||
static struct {
|
||||
Uint32 src_format;
|
||||
Uint32 dst_format;
|
||||
int modMode;
|
||||
int blendMode;
|
||||
int scaleMode;
|
||||
SDL_RenderCopyFunc func;
|
||||
} SDL_RenderCopyFuncTable[] = {
|
||||
__EOF__
|
||||
for (my $i = 0; $i <= $#src_formats; ++$i) {
|
||||
my $src = $src_formats[$i];
|
||||
for (my $j = 0; $j <= $#dst_formats; ++$j) {
|
||||
my $dst = $dst_formats[$j];
|
||||
for (my $modulate = 0; $modulate <= 1; ++$modulate) {
|
||||
for (my $blend = 0; $blend <= 1; ++$blend) {
|
||||
for (my $scale = 0; $scale <= 1; ++$scale) {
|
||||
if ( $modulate != 0 || $blend != 0 || $scale != 0 || $src ne $dst ) {
|
||||
print FILE " { SDL_PIXELFORMAT_$src, SDL_PIXELFORMAT_$dst, ";
|
||||
if ( $modulate ) {
|
||||
print FILE "(SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), ";
|
||||
} else {
|
||||
print FILE "0, ";
|
||||
}
|
||||
if ( $blend ) {
|
||||
print FILE "(SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), ";
|
||||
} else {
|
||||
print FILE "0, ";
|
||||
}
|
||||
if ( $scale ) {
|
||||
print FILE "SDL_TEXTURESCALEMODE_FAST, ";
|
||||
} else {
|
||||
print FILE "0, ";
|
||||
}
|
||||
output_copyfuncname("", $src_formats[$i], $dst_formats[$j], $modulate, $blend, $scale, 0, " },\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
print FILE <<__EOF__;
|
||||
};
|
||||
|
||||
SDL_RenderCopyFunc SDL_GetRenderCopyFunc(Uint32 src_format, Uint32 dst_format, int modMode, int blendMode, int scaleMode)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < SDL_arraysize(SDL_RenderCopyFuncTable); ++i) {
|
||||
if (src_format != SDL_RenderCopyFuncTable[i].src_format) {
|
||||
continue;
|
||||
}
|
||||
if (dst_format != SDL_RenderCopyFuncTable[i].dst_format) {
|
||||
continue;
|
||||
}
|
||||
if ((modMode & SDL_RenderCopyFuncTable[i].modMode) != modMode) {
|
||||
continue;
|
||||
}
|
||||
if ((blendMode & SDL_RenderCopyFuncTable[i].blendMode) != blendMode) {
|
||||
continue;
|
||||
}
|
||||
if ((scaleMode & SDL_RenderCopyFuncTable[i].scaleMode) != scaleMode) {
|
||||
continue;
|
||||
}
|
||||
return SDL_RenderCopyFuncTable[i].func;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
__EOF__
|
||||
}
|
||||
|
||||
sub output_copyfunc_c
|
||||
{
|
||||
my $src = shift;
|
||||
my $dst = shift;
|
||||
|
||||
for (my $modulate = 0; $modulate <= 1; ++$modulate) {
|
||||
for (my $blend = 0; $blend <= 1; ++$blend) {
|
||||
for (my $scale = 0; $scale <= 1; ++$scale) {
|
||||
if ( $modulate != 0 || $blend != 0 || $scale != 0 || $src ne $dst ) {
|
||||
output_copyfunc($src, $dst, $modulate, $blend, $scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
open_file("SDL_rendercopy.h");
|
||||
output_copydefs();
|
||||
for (my $i = 0; $i <= $#src_formats; ++$i) {
|
||||
for (my $j = 0; $j <= $#dst_formats; ++$j) {
|
||||
output_copyfunc_h($src_formats[$i], $dst_formats[$j]);
|
||||
}
|
||||
}
|
||||
print FILE "\n";
|
||||
close_file("SDL_rendercopy.h");
|
||||
|
||||
open_file("SDL_rendercopy.c");
|
||||
output_copyinc();
|
||||
output_copyfunctable();
|
||||
for (my $i = 0; $i <= $#src_formats; ++$i) {
|
||||
for (my $j = 0; $j <= $#dst_formats; ++$j) {
|
||||
output_copyfunc_c($src_formats[$i], $dst_formats[$j]);
|
||||
}
|
||||
}
|
||||
close_file("SDL_rendercopy.c");
|
|
@ -37,6 +37,14 @@ static int D3D_SetTexturePalette(SDL_Renderer * renderer,
|
|||
static int D3D_GetTexturePalette(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture, SDL_Color * colors,
|
||||
int firstcolor, int ncolors);
|
||||
static int D3D_SetTextureColorMod(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int D3D_SetTextureAlphaMod(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int D3D_SetTextureBlendMode(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int D3D_SetTextureScaleMode(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels,
|
||||
int pitch);
|
||||
|
@ -46,11 +54,10 @@ static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static void D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
int numrects, const SDL_Rect * rects);
|
||||
static int D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 color);
|
||||
static int D3D_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
|
||||
Uint8 a, const SDL_Rect * rect);
|
||||
static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
|
||||
int blendMode, int scaleMode);
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
|
||||
static void D3D_RenderPresent(SDL_Renderer * renderer);
|
||||
static void D3D_DestroyTexture(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
|
@ -65,6 +72,8 @@ SDL_RenderDriver D3D_RenderDriver = {
|
|||
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
|
||||
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC |
|
||||
SDL_RENDERER_ACCELERATED),
|
||||
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
|
||||
SDL_TEXTUREMODULATE_ALPHA),
|
||||
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
|
||||
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
|
||||
SDL_TEXTUREBLENDMODE_MOD),
|
||||
|
@ -259,6 +268,10 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->CreateTexture = D3D_CreateTexture;
|
||||
renderer->SetTexturePalette = D3D_SetTexturePalette;
|
||||
renderer->GetTexturePalette = D3D_GetTexturePalette;
|
||||
renderer->SetTextureColorMod = D3D_SetTextureColorMod;
|
||||
renderer->SetTextureAlphaMod = D3D_SetTextureAlphaMod;
|
||||
renderer->SetTextureBlendMode = D3D_SetTextureBlendMode;
|
||||
renderer->SetTextureScaleMode = D3D_SetTextureScaleMode;
|
||||
renderer->UpdateTexture = D3D_UpdateTexture;
|
||||
renderer->LockTexture = D3D_LockTexture;
|
||||
renderer->UnlockTexture = D3D_UnlockTexture;
|
||||
|
@ -477,6 +490,54 @@ D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
D3D_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
/* FIXME: implement vertex coloring */
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int
|
||||
D3D_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
/* FIXME: implement vertex coloring */
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int
|
||||
D3D_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
switch (texture->blendMode) {
|
||||
case SDL_TEXTUREBLENDMODE_NONE:
|
||||
case SDL_TEXTUREBLENDMODE_MASK:
|
||||
case SDL_TEXTUREBLENDMODE_BLEND:
|
||||
case SDL_TEXTUREBLENDMODE_ADD:
|
||||
case SDL_TEXTUREBLENDMODE_MOD:
|
||||
return 0;
|
||||
default:
|
||||
SDL_Unsupported();
|
||||
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
D3D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
switch (texture->scaleMode) {
|
||||
case SDL_TEXTURESCALEMODE_NONE:
|
||||
case SDL_TEXTURESCALEMODE_FAST:
|
||||
case SDL_TEXTURESCALEMODE_SLOW:
|
||||
case SDL_TEXTURESCALEMODE_BEST:
|
||||
return 0;
|
||||
default:
|
||||
SDL_Unsupported();
|
||||
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels, int pitch)
|
||||
|
@ -597,7 +658,8 @@ D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
|
|||
}
|
||||
|
||||
static int
|
||||
D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
|
||||
D3D_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
|
||||
const SDL_Rect * rect)
|
||||
{
|
||||
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
||||
D3DRECT d3drect;
|
||||
|
@ -615,7 +677,7 @@ D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
|
|||
|
||||
result =
|
||||
IDirect3DDevice9_Clear(data->device, 1, &d3drect, D3DCLEAR_TARGET,
|
||||
(D3DCOLOR) color, 1.0f, 0);
|
||||
D3DCOLOR_ARGB(a, r, g, b), 1.0f, 0);
|
||||
if (FAILED(result)) {
|
||||
D3D_SetError("Clear()", result);
|
||||
return -1;
|
||||
|
@ -625,8 +687,7 @@ D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
|
|||
|
||||
static int
|
||||
D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
|
||||
int blendMode, int scaleMode)
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
||||
{
|
||||
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
||||
D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
|
||||
|
@ -678,7 +739,7 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
vertices[3].u = minu;
|
||||
vertices[3].v = maxv;
|
||||
|
||||
switch (blendMode) {
|
||||
switch (texture->blendMode) {
|
||||
case SDL_TEXTUREBLENDMODE_NONE:
|
||||
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
|
||||
FALSE);
|
||||
|
@ -710,7 +771,7 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
break;
|
||||
}
|
||||
|
||||
switch (scaleMode) {
|
||||
switch (texture->scaleMode) {
|
||||
case SDL_TEXTURESCALEMODE_NONE:
|
||||
case SDL_TEXTURESCALEMODE_FAST:
|
||||
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,
|
||||
|
|
|
@ -42,6 +42,12 @@ static int GDI_SetTexturePalette(SDL_Renderer * renderer,
|
|||
static int GDI_GetTexturePalette(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture, SDL_Color * colors,
|
||||
int firstcolor, int ncolors);
|
||||
static int GDI_SetTextureAlphaMod(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int GDI_SetTextureBlendMode(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int GDI_SetTextureScaleMode(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels,
|
||||
int pitch);
|
||||
|
@ -51,11 +57,10 @@ static int GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
static void GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static void GDI_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
int numrects, const SDL_Rect * rects);
|
||||
static int GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 color);
|
||||
static int GDI_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
|
||||
Uint8 a, const SDL_Rect * rect);
|
||||
static int GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
|
||||
int blendMode, int scaleMode);
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
|
||||
static void GDI_RenderPresent(SDL_Renderer * renderer);
|
||||
static void GDI_DestroyTexture(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
|
@ -69,6 +74,7 @@ SDL_RenderDriver GDI_RenderDriver = {
|
|||
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
|
||||
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
|
||||
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED),
|
||||
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_ALPHA),
|
||||
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
|
||||
SDL_TEXTUREBLENDMODE_BLEND),
|
||||
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
|
||||
|
@ -161,6 +167,9 @@ GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->QueryTexturePixels = GDI_QueryTexturePixels;
|
||||
renderer->SetTexturePalette = GDI_SetTexturePalette;
|
||||
renderer->GetTexturePalette = GDI_GetTexturePalette;
|
||||
renderer->SetTextureAlphaMod = GDI_SetTextureAlphaMod;
|
||||
renderer->SetTextureBlendMode = GDI_SetTextureBlendMode;
|
||||
renderer->SetTextureScaleMode = GDI_SetTextureScaleMode;
|
||||
renderer->UpdateTexture = GDI_UpdateTexture;
|
||||
renderer->LockTexture = GDI_LockTexture;
|
||||
renderer->UnlockTexture = GDI_UnlockTexture;
|
||||
|
@ -437,6 +446,47 @@ GDI_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
}
|
||||
}
|
||||
|
||||
static int
|
||||
GDI_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
GDI_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
switch (texture->blendMode) {
|
||||
case SDL_TEXTUREBLENDMODE_NONE:
|
||||
case SDL_TEXTUREBLENDMODE_MASK:
|
||||
case SDL_TEXTUREBLENDMODE_BLEND:
|
||||
return 0;
|
||||
default:
|
||||
SDL_Unsupported();
|
||||
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
GDI_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
switch (texture->scaleMode) {
|
||||
case SDL_TEXTURESCALEMODE_NONE:
|
||||
case SDL_TEXTURESCALEMODE_FAST:
|
||||
return 0;
|
||||
case SDL_TEXTURESCALEMODE_SLOW:
|
||||
case SDL_TEXTURESCALEMODE_BEST:
|
||||
SDL_Unsupported();
|
||||
texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
|
||||
return -1;
|
||||
default:
|
||||
SDL_Unsupported();
|
||||
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels, int pitch)
|
||||
|
@ -524,10 +574,10 @@ GDI_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
|
|||
}
|
||||
|
||||
static int
|
||||
GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
|
||||
GDI_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
|
||||
const SDL_Rect * rect)
|
||||
{
|
||||
GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
|
||||
Uint8 r, g, b;
|
||||
RECT rc;
|
||||
HBRUSH brush;
|
||||
int status;
|
||||
|
@ -536,10 +586,6 @@ GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
|
|||
SDL_AddDirtyRect(&data->dirty, rect);
|
||||
}
|
||||
|
||||
r = (Uint8) ((color >> 16) & 0xFF);
|
||||
g = (Uint8) ((color >> 8) & 0xFF);
|
||||
b = (Uint8) (color & 0xFF);
|
||||
|
||||
rc.left = rect->x;
|
||||
rc.top = rect->y;
|
||||
rc.right = rect->x + rect->w + 1;
|
||||
|
@ -560,8 +606,7 @@ GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
|
|||
|
||||
static int
|
||||
GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
|
||||
int blendMode, int scaleMode)
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
||||
{
|
||||
GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
|
||||
GDI_TextureData *texturedata = (GDI_TextureData *) texture->driverdata;
|
||||
|
@ -575,11 +620,13 @@ GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
SelectPalette(data->memory_hdc, texturedata->hpal, TRUE);
|
||||
RealizePalette(data->memory_hdc);
|
||||
}
|
||||
if (blendMode & (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) {
|
||||
static BLENDFUNCTION blendFunc = {
|
||||
if (texture->
|
||||
blendMode & (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND))
|
||||
{
|
||||
BLENDFUNCTION blendFunc = {
|
||||
AC_SRC_OVER,
|
||||
0,
|
||||
255,
|
||||
texture->a,
|
||||
AC_SRC_ALPHA
|
||||
};
|
||||
/* FIXME: GDI uses premultiplied alpha! */
|
||||
|
|
|
@ -194,7 +194,7 @@ main(int argc, char *argv[])
|
|||
}
|
||||
}
|
||||
if (consumed < 0) {
|
||||
fprintf(stderr, "Usage: %s %s [--fsaa] [--accel]", argv[0],
|
||||
fprintf(stderr, "Usage: %s %s [--fsaa] [--accel]\n", argv[0],
|
||||
CommonUsage(state));
|
||||
quit(1);
|
||||
}
|
||||
|
|
|
@ -8,11 +8,15 @@
|
|||
|
||||
#define NUM_SPRITES 100
|
||||
#define MAX_SPEED 1
|
||||
#define BACKGROUND 0x00A0A0A0
|
||||
|
||||
static CommonState *state;
|
||||
static int num_sprites;
|
||||
static SDL_TextureID *sprites;
|
||||
static SDL_bool cycle_color;
|
||||
static SDL_bool cycle_alpha;
|
||||
static int cycle_direction = 1;
|
||||
static int current_alpha = 0;
|
||||
static int current_color = 0;
|
||||
static SDL_Rect *positions;
|
||||
static SDL_Rect *velocities;
|
||||
static int sprite_w, sprite_h;
|
||||
|
@ -66,6 +70,8 @@ LoadSprite(char *file)
|
|||
SDL_FreeSurface(temp);
|
||||
return (-1);
|
||||
}
|
||||
SDL_SetTextureBlendMode(sprites[i], blendMode);
|
||||
SDL_SetTextureScaleMode(sprites[i], scaleMode);
|
||||
}
|
||||
SDL_FreeSurface(temp);
|
||||
|
||||
|
@ -85,9 +91,36 @@ MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
|
|||
/* Query the sizes */
|
||||
SDL_GetWindowSize(window, &window_w, &window_h);
|
||||
|
||||
/* Cycle the color and alpha, if desired */
|
||||
if (cycle_color) {
|
||||
current_color += cycle_direction;
|
||||
if (current_color < 0) {
|
||||
current_color = 0;
|
||||
cycle_direction = -cycle_direction;
|
||||
}
|
||||
if (current_color > 255) {
|
||||
current_color = 255;
|
||||
cycle_direction = -cycle_direction;
|
||||
}
|
||||
SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
|
||||
(Uint8) current_color);
|
||||
}
|
||||
if (cycle_alpha) {
|
||||
current_alpha += cycle_direction;
|
||||
if (current_alpha < 0) {
|
||||
current_alpha = 0;
|
||||
cycle_direction = -cycle_direction;
|
||||
}
|
||||
if (current_alpha > 255) {
|
||||
current_alpha = 255;
|
||||
cycle_direction = -cycle_direction;
|
||||
}
|
||||
SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
|
||||
}
|
||||
|
||||
/* Move the sprite, bounce at the wall, and draw */
|
||||
n = 0;
|
||||
SDL_RenderFill(NULL, BACKGROUND);
|
||||
SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL);
|
||||
for (i = 0; i < num_sprites; ++i) {
|
||||
position = &positions[i];
|
||||
velocity = &velocities[i];
|
||||
|
@ -103,7 +136,7 @@ MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
|
|||
}
|
||||
|
||||
/* Blit the sprite onto the screen */
|
||||
SDL_RenderCopy(sprite, NULL, position, blendMode, scaleMode);
|
||||
SDL_RenderCopy(sprite, NULL, position);
|
||||
}
|
||||
|
||||
/* Update the screen! */
|
||||
|
@ -166,6 +199,12 @@ main(int argc, char *argv[])
|
|||
consumed = 2;
|
||||
}
|
||||
}
|
||||
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
|
||||
cycle_color = SDL_TRUE;
|
||||
consumed = 1;
|
||||
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
|
||||
cycle_alpha = SDL_TRUE;
|
||||
consumed = 1;
|
||||
} else if (SDL_isdigit(*argv[i])) {
|
||||
num_sprites = SDL_atoi(argv[i]);
|
||||
consumed = 1;
|
||||
|
@ -173,7 +212,7 @@ main(int argc, char *argv[])
|
|||
}
|
||||
if (consumed < 0) {
|
||||
fprintf(stderr,
|
||||
"Usage: %s %s [--blend none|mask|blend|add|mod] [--scale none|fast|slow|best]",
|
||||
"Usage: %s %s [--blend none|mask|blend|add|mod] [--scale none|fast|slow|best] [--cyclecolor] [--cyclealpha]\n",
|
||||
argv[0], CommonUsage(state));
|
||||
quit(1);
|
||||
}
|
||||
|
@ -192,7 +231,7 @@ main(int argc, char *argv[])
|
|||
}
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
SDL_SelectRenderer(state->windows[i]);
|
||||
SDL_RenderFill(NULL, BACKGROUND);
|
||||
SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL);
|
||||
}
|
||||
if (LoadSprite("icon.bmp") < 0) {
|
||||
quit(2);
|
||||
|
@ -237,7 +276,7 @@ main(int argc, char *argv[])
|
|||
switch (event.window.event) {
|
||||
case SDL_WINDOWEVENT_EXPOSED:
|
||||
SDL_SelectRenderer(event.window.windowID);
|
||||
SDL_RenderFill(NULL, BACKGROUND);
|
||||
SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -34,7 +34,7 @@ main(int argc, char *argv[])
|
|||
consumed = -1;
|
||||
}
|
||||
if (consumed < 0) {
|
||||
fprintf(stderr, "Usage: %s %s", argv[0], CommonUsage(state));
|
||||
fprintf(stderr, "Usage: %s %s\n", argv[0], CommonUsage(state));
|
||||
quit(1);
|
||||
}
|
||||
i += consumed;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue