Sam Lantinga
925eba4300
Updated Android project files and documentation
2018-10-28 10:31:06 -07:00
Sam Lantinga
1880564264
Fixed reinitializing the SDL joystick subsystem on Android
2018-10-23 12:40:25 -07:00
Sam Lantinga
9198904285
Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!)
2018-10-22 14:55:47 -07:00
Sam Lantinga
cb0aa75cfe
Handle failure to load hidapi gracefully
2018-10-22 14:55:45 -07:00
Sam Lantinga
afeced9c72
Fixed bug 4318 - Android move Haptic code to API26 class
...
Sylvain
- Create SDLHapticHandler_API26
- No need of reflection since SDL2 compile with Android 26 as a min requirement.
- remove spaces
2018-10-16 15:00:43 -07:00
Sam Lantinga
b940c2ed0d
Support vibration magnitude on Android 8.0 (thanks Rachel!)
2018-10-16 08:29:27 -07:00
Sam Lantinga
31490ce318
Added support for surround sound and float audio on Android
2018-10-09 20:12:43 -07:00
Sam Lantinga
223bea8f0e
Removed unneeded variable qualifiers
2018-10-09 20:12:40 -07:00
Sam Lantinga
c34c6e1474
Fixed life-cycle issues with two activities sharing HIDDeviceManager
2018-10-08 12:49:30 -07:00
Sam Lantinga
d6cb11d8cc
Close on shutdown, for consistency
2018-10-08 12:49:28 -07:00
Sam Lantinga
1faa0d69ec
Trying to track down NullPointerException in USB input thread
2018-10-08 12:49:26 -07:00
Sam Lantinga
cfefb1c1ed
Allow SDL to use ReLinker if present.
...
This fixes issues for applications that have a large number of shared libraries
For more information, see https://github.com/KeepSafe/ReLinker for ReLinker's repository.
2018-10-04 16:29:17 -07:00
Sam Lantinga
4b50a017c6
The Amlogic X96 is a set-top box
2018-10-02 13:17:31 -07:00
Sam Lantinga
ebc8d2ffb2
Fixed UnsatisfiedLinkError when initializing the HIDDeviceManager in some cases
2018-10-01 14:52:28 -07:00
Sam Lantinga
88aa4120ba
Fixed tablet detection on Android
2018-09-29 02:14:46 -07:00
Sam Lantinga
6911c8ca79
Ensure we wait on the surface resize before returning from setting fullscreen mode.
2018-09-28 20:39:57 -07:00
Sam Lantinga
675c561fef
Fixed bug 4270 - Android HIDDeviceManager function needs to be public
...
Sylvain
Can't run an android app without declaring the JNI interface function as public.
2018-09-25 20:11:52 -07:00
Sam Lantinga
2e6df0aaba
Fixed rare null pointer dereference
2018-09-24 20:31:24 -07:00
Sam Lantinga
7aff227a2d
Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later)
2018-09-24 11:53:04 -07:00
Sam Lantinga
dc60849e53
Fixed NullPointerException if there's no singleton
2018-09-17 12:08:05 -07:00
Sam Lantinga
534639b3f0
Guard against Steam Controller input when we're shutting down.
2018-09-14 18:31:03 -07:00
Sam Lantinga
1e90b4fa70
Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a
...
Sylvain
The issue is totally reproducible on P8 Lite.
"The dlopen() call doesn't include the app's native library directory. The behavior of dlopen() by Android is not guaranteed".
Workaround in getMainSharedObject()
Just replace
return library;
with
return getContext().getApplicationInfo().nativeLibraryDir + "/" + library;
2018-09-05 15:54:46 -07:00
Sam Lantinga
8dab95ee3d
Implement SDL_HapticStopEffect on Android (thanks Rachel!)
2018-08-24 10:41:57 -07:00
Sam Lantinga
4ab7b3d88b
Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!)
2018-08-23 14:05:25 -07:00
Sam Lantinga
16ffa91778
Updated required Android SDK to API 26, to match Google's new App Store requirements
2018-08-21 20:46:25 -07:00
Sam Lantinga
ea0f29374b
Don't crash if the app doesn't have Bluetooth permissions
2018-08-21 11:59:13 -07:00
Sam Lantinga
50719c8609
By default just build for 32-bit ARM and x86
2018-08-21 11:44:08 -07:00
Sam Lantinga
776fafab15
Add SDL_IsTablet() to Android and iOS SDL.
2018-08-21 11:23:47 -07:00
Sam Lantinga
abfa8df22d
Don't crash if the app doesn't have Bluetooth permissions
2018-08-21 11:07:56 -07:00
Sam Lantinga
8a76b57970
Fixed Android build error
2018-08-21 10:37:26 -07:00
Sam Lantinga
a33cd77b54
The MINIX NEO-U1 is now being reported as Android TV
2018-08-09 16:04:25 -07:00
Sam Lantinga
db39b4811f
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
...
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Sam Lantinga
abfd37842e
Clean up captured pointer code to avoid logcat clutter on pre-8.0 systems (thanks Rachel!)
2018-07-13 12:55:50 -07:00
Sam Lantinga
bbc117137c
Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
...
Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
2018-07-12 13:28:13 -07:00
Sam Lantinga
7d843b752b
Added support for external mouse in Samsung DeX mode
...
relative mode doesn't work, but absolute coordinates are functional
2018-06-18 13:14:02 -07:00
Sam Lantinga
d8cdfc2a4b
Make certain we only hide system UI when we're fullscreen for real. (thanks Rachel!)
2018-06-18 13:14:00 -07:00
Sam Lantinga
90fc4490bc
Deal with situations where the system UI is shown when the keyboard pops up (thanks Rachel!)
2018-06-18 13:13:58 -07:00
Sam Lantinga
fd0a45865f
SDL Android fullscreen code extensively tested on Steam Link with no issues reported
2018-06-13 14:24:30 -07:00
Sam Lantinga
e11ad4a284
Don't crash on exit from SDLActivity if we don't have a singleton for some reason. (Thanks Rachel!)
2018-06-07 17:07:05 -07:00
Sam Lantinga
5365d120f5
Track android device panel width & height as well as window surface & height.
...
Expand SDLActivity::SDLSurface::surfaceChanged() callback to grab the panel width and height at the same time and pass that along to the native code. Only works on API 17+. Duplicates surface dimensions whenever it fails.
Add Android_DeviceWidth/Android_DeviceHeight globals to native code.
Disambiguate Android_ScreenWidth/Android_ScreenHeight -> Android_SurfaceWidth/Android_SurfaceHeight
Use device width/height for all display mode settings.
2018-06-07 17:07:03 -07:00
Sam Lantinga
5c2e9ad377
Added Android hardware feature support to the default manifest
2018-06-06 09:42:12 -07:00
Sam Lantinga
cc3eb28d4d
Added improved mouse pointer capture under API 26. (Thanks Rachel!)
2018-06-05 14:08:39 -07:00
Sam Lantinga
c05c926eca
Added SDL_IsChromebook() to determine if we're running on a Chromebook.
2018-06-05 12:46:13 -07:00
Sam Lantinga
7aab344396
Added support for Android relative mouse mode on API 24 and above
2018-05-29 11:18:01 -07:00
Sam Lantinga
fd550c4788
Better fix for axis sorting with some Android controllers
2018-05-23 17:15:35 -07:00
Sam Lantinga
7b6cc30d14
Reimplemented Android cursor API support using reflection so it builds with older SDKs
2018-03-16 11:08:53 -07:00
Sam Lantinga
b5b3a139dc
Added Android custom cursor implementation
...
This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
2018-03-15 18:22:48 -07:00
Sam Lantinga
f0be85b8b3
Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
...
Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
2018-03-06 14:51:50 -08:00
Sam Lantinga
b0a8d98e3c
Temporarily disabled fullscreen switching code on Android, until we can resolve bug 4096 - Enabling fullscreen on Android causes the app to toggle fullscreen mode continuously in a loop
2018-03-01 08:22:56 -08:00
Sam Lantinga
470afa6b34
On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
...
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
2018-02-11 18:23:37 -08:00