Commit graph

37 commits

Author SHA1 Message Date
Sam Lantinga
d7940a513e Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Sam Lantinga
0cb6385637 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
Jørgen P. Tjernø
69bc11e564 Add SDL_GetDefaultCursor.
This fixes http://bugzilla.libsdl.org/show_bug.cgi?id=1798
Thanks to Alex Szpakowski for suggestion & patch.
2013-04-24 10:42:44 -07:00
Ryan C. Gordon
969adca54c Removed C++-style single-line comments from a public header (thanks, Martin!).
Fixes Bugzilla #1803.
2013-04-16 01:05:32 -04:00
Sam Lantinga
70132c66ae The input API was never implemented, so removing it before release. 2013-02-19 05:39:19 -08:00
Sam Lantinga
95dcfa4c28 Happy New Year! 2013-02-15 08:47:44 -08:00
Sam Lantinga
8c11d8b72d Added code to testwm2 to test the system cursor support 2012-11-19 20:38:52 -08:00
Michael Sartain
8f081103e5 Add SDL_CreateSystemCursor for Windows and Linux. 2012-11-19 15:11:10 -08:00
Sam Lantinga
ea22b37504 Nobody will EVER use more than 8 buttons. Oh wait... Nobody will EVER use more than 32 buttons... 2012-11-12 12:14:44 -08:00
Sam Lantinga
028e5dcdbd Happy New Year! 2011-12-31 09:28:07 -05:00
Sam Lantinga
b0660ba5ff SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
27db584f54 Added a function to create color cursors: SDL_CreateColorCursor() 2011-03-11 14:14:38 -08:00
Sam Lantinga
e5803d148c Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
338f95eb06 Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Plus, this lets me start implementing cursor support.
2010-05-09 20:47:22 -07:00
Sam Lantinga
4d3df8b3e3 Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010

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2010-01-24 21:10:53 +00:00
Sam Lantinga
a0e019f786 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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2010-01-21 06:21:52 +00:00
Ryan C. Gordon
8b304825b5 Initial band-aids on SDL_GetMouseState() API breakage. More work to come.
Fixes Bugzilla #758.

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2009-12-16 19:50:51 +00:00
Sam Lantinga
1cbfd5b6e0 Partial fix for bug #859
Header file update from Ken for improved doxygen output

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2009-10-19 13:31:58 +00:00
Sam Lantinga
0c30a927ed Updated copyright date
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2008-12-08 00:27:32 +00:00
Sam Lantinga
c6ac35a2bb Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga

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2008-10-04 06:46:59 +00:00
Szymon Wilczek
96e1657806 Removed unneccesary code lines. Fixed mousename bug. Added lacking code in mousebutton
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2008-08-25 18:02:14 +00:00
Sam Lantinga
e7d72614c3 Final merge of Google Summer of Code 2008 work...
Many-mouse and tablet support
by Szymon Wilczek, mentored by Ryan C. Gordon

Everything concerning the project is noted on the wiki:
http://wilku.ravenlord.ws/doku.php?id=start

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2008-08-25 06:33:00 +00:00
Sam Lantinga
1a95219d9e Fixed bug #464
Added X1/X2 button constants

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2007-12-29 06:09:25 +00:00
Sam Lantinga
bb3b316228 Date: Wed, 15 Aug 2007 01:08:38 +0200
From: Couriersud
Subject: Some SDL1.3 patches

fixed a compiler warning

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2007-08-15 03:20:55 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00
Sam Lantinga
684909fae2 More header massaging... works great on Windows. ;-)
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2006-02-10 06:48:43 +00:00
Sam Lantinga
3732b0b8bd *** empty log message ***
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2006-02-10 03:19:02 +00:00
Sam Lantinga
6c3f928cd8 It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005

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2006-02-06 08:28:51 +00:00
Sam Lantinga
eea4857268 Updated copyright information and removed rcs id lines (problematic in branch merges)
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.

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2006-02-01 06:32:25 +00:00
Ryan C. Gordon
20dbe0d931 Added some parentheses for a little more macro safety. Recommended by Petri
Kero, here: http://www.devolution.com/pipermail/sdl/2005-March/067630.html

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2005-04-17 10:16:30 +00:00
Sam Lantinga
f70b972d49 Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs

Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use

typedef struct Name
{
...
}Name;

e.g. SDL_Surface


and other times use

typedef struct
{
...
}Name;


e.g. SDL_Rect

The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?

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2004-07-18 22:57:40 +00:00
Sam Lantinga
cb9c2efd17 Updated copyright information for 2004 (Happy New Year!)
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2004-01-04 16:49:27 +00:00
Sam Lantinga
aa3ff02a85 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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2002-08-19 18:09:44 +00:00
Sam Lantinga
808d714de4 Explicitly specify the SDL API calling convention (C by default)
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2002-04-11 14:35:16 +00:00
Sam Lantinga
ea5d630479 Updated copyright information for 2002
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2002-03-06 11:23:08 +00:00
Sam Lantinga
c565735afa Updated the headers with the correct e-mail address
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2001-12-14 12:37:47 +00:00
Sam Lantinga
2f110628a7 Initial revision
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2001-04-26 16:45:43 +00:00