Philipp Wiesemann
06cf9fb38f
directfb: Fixed compiler warnings about undefined functions.
2017-05-13 23:00:53 +02:00
Philipp Wiesemann
28f72fabd1
emscripten: Fixed not removing pointer lock event callback.
2017-05-13 23:00:35 +02:00
Philipp Wiesemann
0496e42686
emscripten: Changed internal functions to be static.
2017-05-12 23:01:17 +02:00
Philipp Wiesemann
72e6ca71cb
Fixed warnings about shadowed global variable.
...
Found by buildbot.
2017-05-12 23:01:04 +02:00
Philipp Wiesemann
a8cb1dd8f2
directfb: Removed duplicate comment.
2017-05-12 23:00:40 +02:00
Philipp Wiesemann
b30d88aa6e
directfb: Fixed typo in log message.
2017-05-11 23:00:39 +02:00
Philipp Wiesemann
485392625c
directfb: Fixed compiler warnings about unused variables.
2017-05-11 23:00:21 +02:00
Ryan C. Gordon
1cbb5b564a
audio: fixed more "spec" references that should have been "callbackspec".
...
This should catch all the ones for audio targets that have provided their
own audio threads.
2017-05-10 16:18:43 -04:00
Sam Lantinga
176589dd30
Fixed build error on Linux
2017-05-09 03:19:58 -07:00
Sam Lantinga
b3441c1e05
Added support for mixing Qt and SDL on iOS
...
You should call SDL_SetMainReady(), and then customize the QIOSApplicationDelegate like this, in your application code:
/* Additional support for applications mixing Qt and SDL */
@interface QIOSApplicationDelegate : UIResponder <UIApplicationDelegate>
@end
extern "C"
{
void SDL_OnApplicationWillResignActive();
void SDL_OnApplicationDidEnterBackground();
void SDL_OnApplicationWillEnterForeground();
void SDL_OnApplicationDidBecomeActive();
}
@interface QIOSApplicationDelegate (SDL)
- (void)applicationWillResignActive:(UIApplication*)application;
- (void)applicationDidEnterBackground:(UIApplication*)application;
- (void)applicationWillEnterForeground:(UIApplication*)application;
- (void)applicationDidBecomeActive:(UIApplication*)application;
@end
@implementation QIOSApplicationDelegate (SDL)
- (void)applicationWillResignActive:(UIApplication*)application
{
SDL_OnApplicationWillResignActive();
}
- (void)applicationDidEnterBackground:(UIApplication*)application
{
SDL_OnApplicationDidEnterBackground();
}
- (void)applicationWillEnterForeground:(UIApplication*)application
{
SDL_OnApplicationWillEnterForeground();
}
- (void)applicationDidBecomeActive:(UIApplication*)application
{
SDL_OnApplicationDidBecomeActive();
}
@end // QIOSApplicationDelegate
2017-05-09 10:10:42 -07:00
Philipp Wiesemann
0c784def24
haiku: Fixed crash on quit if max number of joysticks was connected.
2017-05-07 21:02:46 +02:00
Philipp Wiesemann
8e8df0c3df
haiku: Changed internal function to be static.
2017-05-07 21:02:31 +02:00
Philipp Wiesemann
dff6464432
haiku: Fixed unlocking clipboard twice.
2017-05-07 21:02:16 +02:00
Philipp Wiesemann
8bc10146da
haiku: Fixed comment.
2017-05-06 21:46:11 +02:00
Philipp Wiesemann
6c0bcf5f18
mir: Fixed memory leak if system cursor id is unknown.
2017-05-06 21:46:00 +02:00
Philipp Wiesemann
1a8b8e40fe
emscripten: Fixed return type in event callback declaration.
2017-05-06 21:45:43 +02:00
Sam Lantinga
c10bc61b10
Fixed comment typo
2017-05-05 05:10:30 -07:00
Alex Szpakowski
85b718d0de
iOS: Only mark interrupted audio devices as non-interrupted if AudioQueueStart is successful.
2017-05-03 18:05:29 -03:00
Ryan C. Gordon
0da7582ab7
cocoa: Don't crash on messagebox keypress without a successful SDL_Init().
2017-05-02 21:46:28 -04:00
Ryan C. Gordon
98dc082ffa
Fixed another AC_DEFINE.
2017-05-02 11:31:14 -04:00
Ryan C. Gordon
317fd5911e
Fixed configure script.
...
The Haiku patch would define some HAVE_* things to /**/ instead of 1, breaking
the build for various things.
2017-05-02 11:16:58 -04:00
Ryan C. Gordon
2c4f84ff4c
haiku: Various fixes from haikuports.
...
Based on patch here:
https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
--HG--
extra : amend_source : 7f91b3983b70eb00345e5706bf78c869c15f85aa
2017-05-01 18:39:05 -04:00
Philipp Wiesemann
72ef56d662
windows: Changed six internal functions to be static.
2017-04-29 22:50:35 +02:00
Philipp Wiesemann
cbda2a7967
Removed unused field in loopwavequeue program.
...
Found by Cppcheck.
2017-04-29 22:50:23 +02:00
Sam Lantinga
12508cfbdb
Added Steam Controller mappings for Linux and iOS
2017-04-27 15:52:37 -07:00
Ryan C. Gordon
8be92c99ed
audio: another wrong struct that causes NULL pointer crash (thanks, Simon!).
...
Fixes Bugzilla #3632 .
2017-04-26 01:43:40 -04:00
Joshua Granick
2294caeff4
windows: Add SDL_WINDOW_ALWAYS_ON_TOP support.
2017-04-20 21:31:44 -04:00
Juha Kuikka
c5ad6d88b0
audio: Fix audio queue functions to use new spec structure.
...
Using the old spec structure causes the audio queueing functions to fail
due to bad callback pointers being checked.
2017-04-20 21:25:29 -04:00
Ryan C. Gordon
510f935df1
emscripten: keep track of pointer lock losses and maybe regrab pointer later.
...
If an Emscripten app is in relative mouse mode and the user presses Escape
(or whatever is appropriate), then the pointer lock is broken by the browser.
This keeps track of those losses, and next time the user presses a mouse
button down on the canvas, if the app is still meant to be in relative mouse
mode, we will attempt to regrab the pointer.
This makes it much more seamless for things like first-person shooters, and
the app doesn't need any manual intervention.
--HG--
extra : rebase_source : 182fa61448b455cd4f9108746be61d936ef5efcc
2017-04-20 13:00:54 -04:00
Sam Lantinga
d2991813c9
Fix crash in SDL audio thread, by Juha Kuikka
...
Wrong audio spec structure was populated with the internal callback, causing the audio thread to call a NULL pointer.
2017-04-18 22:17:40 -07:00
Ryan C. Gordon
d8af5b0d60
atomic: Patched to compile on Android.
2017-04-13 15:28:56 -04:00
Ryan C. Gordon
0c98a5faac
atomic: favor compiler intrinsics for compare-and-swap over macOS APIs.
...
The OSAtomicCompareAndSwap* APIs are deprecated as of macOS 10.12.
2017-04-13 13:28:52 -04:00
Ryan C. Gordon
3cab758c71
atomic: let Clang always use atomic_load_n if available.
...
(Apple's Clang reports itself as GCC 4.2.1 in preprocessor macros--the final
GNU C compiler Apple shipped--as of the macOS 10.12 SDK.)
--HG--
extra : histedit_source : 79ad10ee762abab0eb71ba57b188636282d24757
2017-04-13 13:22:23 -04:00
Philipp Wiesemann
247b447a14
mir: Fixed typo in error messages.
2017-04-09 23:00:54 +02:00
Philipp Wiesemann
32276d5f47
linux: Changed two variables to be static.
2017-04-09 23:00:42 +02:00
Philipp Wiesemann
763d2f1efb
ios: Fixed compiler warnings about unused variables in demo.
2017-04-09 23:00:26 +02:00
Ryan C. Gordon
8176e00e04
android: More robust fix for screen locking in landscape (thanks, Sylvain!).
...
Fixes Bugzilla #3562 .
From Sylvain:
"With an android landscape application, if you quickly lock, then unlock your
device, you can see sometimes a quick glitch: screen badly draws in portrait,
then it correctly displays in landscape.
Not talking of a smooth rotation, it's a drawing glitch. And you need to have
a plain lock screen, with no model nor passphrase.
I think it happens because the call to "nativeResume()" occurs sometimes too
early.
It should be done once you have *all* those three things (in any sequence):
- onWindowsFocusChanged() set to true
- onResume() called
- a valid call to onSurfaceChanged()
Currently, this is not the case: you don't need to have onResume() called.
Just need to have isPaused, (eg onPaused()).
So "isPaused" should be renamed as "isResumedCalled".
But you also need some kind of isPaused state to make sure to don't call
nativePause() twice (and deadlocks...).
There are also redundant checks to "mHasFocus" and some creation of the
initialisation thread code from onSurfaceChanged() that could me moved.
So here's this patch:
- add some states, so we have cleaner transitions.
- make sure "onResume()" is called.
- some clean up
- it also goes faster in pause state (focus changed, onPause, without requiring isSurfaceReady which does seems to be needed).
Tested on a few devices and it removes the glitch.
But I haven't tested when the activity goes back to "init" state."
2017-04-07 20:17:30 -04:00
Sam Lantinga
34cb67f58f
Added support for the Cyborg V.3 Rumble Pad and the Mad Catz FightPad PRO
2017-04-07 03:39:43 -07:00
Sam Lantinga
3b03af8b7e
Implemented Linux joystick blacklist
...
Based on https://raw.githubusercontent.com/denilsonsa/udev-joystick-blacklist/master/generate_rules.py
This fixes a few devices that are not actually joysticks showing up as such in SDL
2017-04-06 06:30:43 -07:00
Drew Bliss
08ebd5dcf9
Fix divide-by-zero when videodata->ime_candpgsize is zero. We're seeing this happen in Dota in the wild.
2017-04-06 13:27:51 -07:00
Drew Bliss
55c42e74ba
SDL - attempt to fix https://github.com/ValveSoftware/Dota-2/issues/1199 of mouse not locking in Dota. This fix is proposed by Ryan Gordon (increase timeout in X11_SetWindowGrab from 250ms to 5000ms). I'm going to integrate to source2 and ship it to dota customers. If it works, SamL will upsteam it to SDL.
2017-04-06 13:27:48 -07:00
Sam Lantinga
eb796bb65e
Added support for a number of game controllers, including the Nintendo Switch Pro Controller
2017-04-04 08:43:44 -07:00
Sam Lantinga
172f53d4b1
Fixed bug 1859 - No SDL_VIDEORESIZE event generated when the window manager sets the window size.
...
Samuel Hopkins
Just confirming that the patch from Andreas (attachment 1715 [details]) works for me under SDL 2.0.3 with xmonad.
Stas Sergeev
Confirming that the patch in this ticket fixes the full-screen switching for dosemu2 on ubuntu-16.04. Note that I am not using xmonad, so this bug appears to be generic.
2017-04-03 13:32:53 -07:00
Philipp Wiesemann
bbf7493086
PSP: Fixed error messages.
2017-04-02 21:33:54 +02:00
Philipp Wiesemann
126bf5843b
Mir: Changed two internal functions to be static.
2017-04-02 21:33:42 +02:00
Philipp Wiesemann
4262b63ea9
Emscripten: Simplified option name in build script and README.
2017-04-02 21:33:24 +02:00
Philipp Wiesemann
ec668b9e23
Updated generated configure script.
2017-04-02 21:33:02 +02:00
Philipp Wiesemann
856a039457
Fixed typos and documentation in haptic header file.
2017-04-02 21:32:49 +02:00
Ryan C. Gordon
87bc695b2d
Backing out broken change from previous commit.
2017-04-01 00:46:42 -04:00
Ryan C. Gordon
0e9a459503
Intentionally breaking buildbot to test email server change.
2017-04-01 00:46:15 -04:00