Commit graph

37 commits

Author SHA1 Message Date
Sam Lantinga
0cb6385637 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
Philipp Wiesemann
f86b25c56e Fixed Doxygen warnings. 2013-05-18 14:48:19 +02:00
Philipp Wiesemann
74047a3267 Fixed Doxygen warnings. 2013-05-15 22:00:28 +02:00
Philipp Wiesemann
98b4492c37 Fixed bug 1843 - SDL_RenderClear prototype doxygen missing
Martin Gerhardy

SDL_RenderClear prototype misses documentation for the return value
2013-05-12 13:25:34 +02:00
Sam Lantinga
866f2e5f9e First pass on SDL render clip rect functionality 2013-05-04 04:46:00 -07:00
Sam Lantinga
95dcfa4c28 Happy New Year! 2013-02-15 08:47:44 -08:00
Sam Lantinga
4809ef4290 Fixed typo in documentation 2013-01-27 15:53:24 -08:00
Sam Lantinga
59fea78fe0 Added SDL_GetRenderTarget() API function
Also fixed a bug with setting logical size for a render target.
2012-10-12 02:20:10 -07:00
Sam Lantinga
3c4b366a81 Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize() 2012-10-01 22:30:07 -07:00
Sam Lantinga
f366b098d4 Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
Sam Lantinga
400b953d29 Made it clear that locking a streaming texture is a write-only operation. 2012-09-28 03:29:36 -07:00
Gabriel Jacobo
bd7b381374 Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576) 2012-09-03 11:16:12 -03:00
Gabriel Jacobo
17bdcc6e8e RenderCopyEx,rotation and flipping for all hardware/software backends (#1308) 2012-06-01 19:51:08 -03:00
Sam Lantinga
39b2ae4a20 Added a convenience function SDL_CreateWindowAndRenderer() 2012-01-22 19:22:53 -05:00
Sam Lantinga
8d3c63045f You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag. 2012-01-22 01:29:26 -05:00
Sam Lantinga
0458fa488a Renamed SetTargetTexture() to SetRenderTarget() 2012-01-22 01:26:28 -05:00
Sam Lantinga
23b96d3406 Added a renderer flag to expose whether a renderer supports render to texture. 2012-01-19 21:06:47 -05:00
Sam Lantinga
a49a88676f Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Thanks guys!
2012-01-18 22:45:49 -05:00
Sam Lantinga
028e5dcdbd Happy New Year! 2011-12-31 09:28:07 -05:00
Sam Lantinga
f7c2849eb9 The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out) 2011-10-30 17:53:54 -04:00
Sam Lantinga
b0660ba5ff SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
126bbbaa50 Added SDL_GetRenderer() 2011-04-04 09:29:13 -07:00
Sam Lantinga
fb23223dc1 Fixed typo 2011-03-14 10:58:35 -07:00
Sam Lantinga
3afe890b1f Whoops, the format parameter was off the page. 2011-02-18 09:30:09 -08:00
Sam Lantinga
3746025d7f Allow the application to explicitly request a software renderer. 2011-02-17 12:03:48 -08:00
Sam Lantinga
c804b92b9e Changed the concept of a render clip rect to a render viewport.
The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates.

Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects.

Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array.
2011-02-15 13:59:59 -08:00
Sam Lantinga
e5803d148c Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
8253658837 Added function SDL_RenderSetClipRect() 2011-02-07 20:06:26 -08:00
Sam Lantinga
6fe14e1791 Updated testoverlay2 to use the SDL 2D rendering API 2011-02-07 00:46:43 -08:00
Sam Lantinga
052351dbe2 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
2011-02-03 15:49:37 -08:00
Sam Lantinga
ddfdd2c2b9 Added an intro to the features and goals of the 2D rendering API. 2011-02-03 10:03:55 -08:00
Sam Lantinga
fe2b0d9703 Simplified and improved the process of creating a texture from a surface. 2011-02-03 00:54:29 -08:00
Sam Lantinga
31b3ad2414 Making the API simpler, removed the writepixels interface 2011-02-03 00:22:18 -08:00
Sam Lantinga
d2b54f7d24 Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.

--HG--
rename : src/video/SDL_yuv_mmx.c => src/render/SDL_yuv_mmx.c
rename : src/video/SDL_yuv_sw.c => src/render/SDL_yuv_sw.c
rename : src/video/SDL_yuv_sw_c.h => src/render/SDL_yuv_sw_c.h
rename : src/video/mmx.h => src/render/mmx.h
2011-02-03 00:19:40 -08:00
Sam Lantinga
09a8558897 Making the API simpler, removed support for palettized video modes and textures. 2011-02-01 21:23:43 -08:00
Sam Lantinga
df94d4c6a4 The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future. 2011-02-01 19:19:43 -08:00
Sam Lantinga
b231d0b93d Split the rendering API out into a separate header file. 2011-02-01 15:02:21 -08:00