Sam Lantinga
af32a2f4cd
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
346af016a5
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Ryan C. Gordon
8b08b7b07b
winrt: Patched to compile on Ryan's workstation. :)
...
I'm not sure why I needed this, but it appears to fix the build on VS2015 here.
--HG--
extra : histedit_source : e4022c72f88f23afe4ab15164ac46e1a71a22ebb
2017-12-06 13:48:51 -05:00
Sam Lantinga
6d03df314b
Fixed building with the first version of Visual Studio 2017, which doesn't have __has_include() (Thanks Simon!)
2017-09-08 15:08:50 -07:00
Sam Lantinga
319c4a52ce
Fixed building with Visual Studio 2017 and the Windows XP toolset if _USING_V110_SDK71_ accidentally gets undefined
2017-08-19 02:23:50 -07:00
Sam Lantinga
cc7adb5695
Fixed bug 3752 - minor os2 defines
...
Ozkan Sezer
Attached three patches, so these minor os/2 bits get registered mainstream:
1. SDL_syswm.h: add SDL_SYSWM_OS2 to SDL_SYSWM_TYPE enum
2. SDL_platform.h: recognize __EMX__ too as __OS2__
3. begin_code.h: set SDLCALL as _System for OS/2.
2017-08-14 10:15:38 -07:00
Sam Lantinga
1b24bfad38
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
91e0a1d094
Renaming of guard header names to quiet -Wreserved-id-macro
...
Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Alex Szpakowski
398a513d09
Initial Apple TV / tvOS support.
...
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.
A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
2016-09-13 22:18:06 -03:00
Alex Szpakowski
e2f5a3023a
Removed Mac OS 10.5 support (bug #3137 ). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127 , thanks Dominik!)
2016-05-21 00:20:52 -03:00
Sam Lantinga
7ee8dda270
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Sam Lantinga
56b58afdbe
Updated the copyright year to 2015
2015-05-26 06:27:46 -07:00
Shawn Walker
f2c61cdaa5
2620 solaris port missing atomics if not using gcc
2014-07-05 16:11:23 -07:00
Gabriel Jacobo
c330e8e9e2
Chrome's Native Client backend implementation
2014-06-06 15:45:59 -03:00
David Ludwig
c984e9107a
Fixed a build error in SDL_platform.h when using Code Blocks and MinGW
...
winapifamily.h, a header file specific to Microsoft's Windows 8 SDK, wasn't
getting found, which was leading to a build error.
--HG--
extra : rebase_source : 59ca0a462a0c2bb578d70553a53e9421f6cfb926
2014-03-18 12:08:49 -04:00
Sam Lantinga
0fc27bd2f5
Windows XP toolchain fix from Bruce Dawson:
...
Fix to allow using SDL when compiling with v110_xp or v120_xp -- compiling with VS2012/VS2013 with the XP targeting option.
In order to ensure that we can target Windows XP we compile with the v120_xp toolset instead of v120. This means that we use an earlier SDK version and it means that winapifamily.h is not available. Compiling for this old SDK can be detected using the _USING_V110_SDK71_ define which is set through the %(PreprocessorDefinitions) option.
2014-03-12 23:44:23 -07:00
Sam Lantinga
6dd7c515f6
Fixed compiling with mingw64
2014-03-09 12:08:07 -07:00
Sam Lantinga
a7d2ebb8d6
Integrated David Ludwig's support for Windows RT
2014-03-09 11:36:47 -07:00
Sam Lantinga
211b54deef
Fixed line endings on WinRT source code
2014-03-09 11:06:11 -07:00
Philipp Wiesemann
7bcac08401
Added additional platform check for __ANDROID__.
...
The macro ANDROID was deprecated with "android-ndk-1.6_r1".
2014-02-02 20:55:42 +01:00
Sam Lantinga
d7940a513e
Fixed bug 2374 - Update copyright for 2014...
...
Is it that time already??
2014-02-02 00:53:27 -08:00
David Ludwig
ebfac58560
WinRT: merged with latest SDL 2.x/HG code
...
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
Sam Lantinga
a7694dea9a
Bump SDL to build with 10.7 SDK.
...
This also bumps the minimum requirement for building SDL to 10.7, and
removes some checking we no longer need.
CR: saml
2013-12-27 10:18:11 -08:00
Ryan C. Gordon
30c46bacc8
Renamed things named after BeOS to be named after Haiku instead.
...
--HG--
rename : src/audio/baudio/SDL_beaudio.cc => src/audio/haiku/SDL_haikuaudio.cc
rename : src/audio/baudio/SDL_beaudio.h => src/audio/haiku/SDL_haikuaudio.h
rename : src/filesystem/beos/SDL_sysfilesystem.cc => src/filesystem/haiku/SDL_sysfilesystem.cc
rename : src/joystick/beos/SDL_bejoystick.cc => src/joystick/haiku/SDL_haikujoystick.cc
rename : src/loadso/beos/SDL_sysloadso.c => src/loadso/haiku/SDL_sysloadso.c
rename : src/main/beos/SDL_BApp.h => src/main/haiku/SDL_BApp.h
rename : src/main/beos/SDL_BeApp.cc => src/main/haiku/SDL_BeApp.cc
rename : src/main/beos/SDL_BeApp.h => src/main/haiku/SDL_BeApp.h
rename : src/power/beos/SDL_syspower.c => src/power/haiku/SDL_syspower.c
rename : src/timer/beos/SDL_systimer.c => src/timer/haiku/SDL_systimer.c
rename : src/video/bwindow/SDL_BWin.h => src/video/haiku/SDL_BWin.h
rename : src/video/bwindow/SDL_bclipboard.cc => src/video/haiku/SDL_bclipboard.cc
rename : src/video/bwindow/SDL_bclipboard.h => src/video/haiku/SDL_bclipboard.h
rename : src/video/bwindow/SDL_bevents.cc => src/video/haiku/SDL_bevents.cc
rename : src/video/bwindow/SDL_bevents.h => src/video/haiku/SDL_bevents.h
rename : src/video/bwindow/SDL_bframebuffer.cc => src/video/haiku/SDL_bframebuffer.cc
rename : src/video/bwindow/SDL_bframebuffer.h => src/video/haiku/SDL_bframebuffer.h
rename : src/video/bwindow/SDL_bkeyboard.cc => src/video/haiku/SDL_bkeyboard.cc
rename : src/video/bwindow/SDL_bkeyboard.h => src/video/haiku/SDL_bkeyboard.h
rename : src/video/bwindow/SDL_bmodes.cc => src/video/haiku/SDL_bmodes.cc
rename : src/video/bwindow/SDL_bmodes.h => src/video/haiku/SDL_bmodes.h
rename : src/video/bwindow/SDL_bopengl.cc => src/video/haiku/SDL_bopengl.cc
rename : src/video/bwindow/SDL_bopengl.h => src/video/haiku/SDL_bopengl.h
rename : src/video/bwindow/SDL_bvideo.cc => src/video/haiku/SDL_bvideo.cc
rename : src/video/bwindow/SDL_bvideo.h => src/video/haiku/SDL_bvideo.h
rename : src/video/bwindow/SDL_bwindow.cc => src/video/haiku/SDL_bwindow.cc
rename : src/video/bwindow/SDL_bwindow.h => src/video/haiku/SDL_bwindow.h
extra : rebase_source : afd5a42647878e283dbee3a666cef2214f0e7941
2013-11-14 11:51:24 -05:00
David Ludwig
59df93166d
WinRT: merged with SDL 2.0.1 codebase
2013-10-27 21:26:46 -04:00
Sam Lantinga
84561c952a
Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms
2013-10-20 20:41:30 -07:00
David Ludwig
ef0a40b704
WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
2013-08-13 20:09:52 -04:00
Jørgen P. Tjernø
b01b128353
Mac: Codify SDK and OS requirements, and clean up.
...
This #errors if you're using an SDK or deployment target that is less
than 10.6 and 10.5, respectively, and cleans up uses of
MAC_OS_X_VERSION_MIN_REQUIRED and MAC_OS_X_VERSION_MAX_ALLOWED according
to those requirements.
2013-07-23 17:38:59 -07:00
Sam Lantinga
ef291a943f
Fixed building with cygwin
...
Note that building with cygwin gcc results in a DLL that depends on cygwin1.dll
2013-07-21 23:01:01 -07:00
Gabriel Jacobo
298ce1c1a7
OCD fixes: Adds a space after /* (glory to regular expressions!)
2013-08-21 09:47:10 -03:00
Gabriel Jacobo
271e0d67c4
OCD fixes: Adds a space before */
2013-08-21 09:43:09 -03:00
Sam Lantinga
0cb6385637
File style cleanup for the SDL 2.0 release
2013-05-18 14:17:52 -07:00
Sam Lantinga
e64abd6e47
The platform define for the PSP is __PSP__
2013-03-17 09:45:40 -07:00
Sam Lantinga
3afbe992d5
Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
2013-03-17 09:44:58 -07:00
Captain Lex
47dac69dc7
Add PSP support
2013-03-17 20:07:02 +08:00
Sam Lantinga
95dcfa4c28
Happy New Year!
2013-02-15 08:47:44 -08:00
Sam Lantinga
028e5dcdbd
Happy New Year!
2011-12-31 09:28:07 -05:00
Ryan C. Gordon
0daed19a0e
Removed the MAC_OS_X_VERSION_10_x macros from the 1.3 branch.
2011-08-25 03:11:28 -04:00
Sam Lantinga
b0660ba5ff
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
e5803d148c
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
10b8372bd3
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
Sam Lantinga
9d25ba272a
Fixed bug #925
...
Changed "win32" to "windows"
--HG--
rename : include/SDL_config_win32.h => include/SDL_config_windows.h
rename : src/events/scancodes_win32.h => src/events/scancodes_windows.h
rename : src/haptic/win32/SDL_syshaptic.c => src/haptic/windows/SDL_syshaptic.c
rename : src/joystick/win32/SDL_dxjoystick.c => src/joystick/windows/SDL_dxjoystick.c
rename : src/joystick/win32/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dxjoystick_c.h
rename : src/joystick/win32/SDL_mmjoystick.c => src/joystick/windows/SDL_mmjoystick.c
rename : src/loadso/win32/SDL_sysloadso.c => src/loadso/windows/SDL_sysloadso.c
rename : src/main/win32/SDL_win32_main.c => src/main/windows/SDL_windows_main.c
rename : src/main/win32/version.rc => src/main/windows/version.rc
rename : src/thread/win32/SDL_sysmutex.c => src/thread/windows/SDL_sysmutex.c
rename : src/thread/win32/SDL_syssem.c => src/thread/windows/SDL_syssem.c
rename : src/thread/win32/SDL_systhread.c => src/thread/windows/SDL_systhread.c
rename : src/thread/win32/SDL_systhread_c.h => src/thread/windows/SDL_systhread_c.h
rename : src/thread/win32/win_ce_semaphore.c => src/thread/windows/win_ce_semaphore.c
rename : src/thread/win32/win_ce_semaphore.h => src/thread/windows/win_ce_semaphore.h
rename : src/timer/win32/SDL_systimer.c => src/timer/windows/SDL_systimer.c
rename : src/video/win32/SDL_ceddrawrender.c => src/video/windows/SDL_ceddrawrender.c
rename : src/video/win32/SDL_ceddrawrender.h => src/video/windows/SDL_ceddrawrender.h
rename : src/video/win32/SDL_d3drender.c => src/video/windows/SDL_d3drender.c
rename : src/video/win32/SDL_d3drender.h => src/video/windows/SDL_d3drender.h
rename : src/video/win32/SDL_gapirender.c => src/video/windows/SDL_gapirender.c
rename : src/video/win32/SDL_gapirender.h => src/video/windows/SDL_gapirender.h
rename : src/video/win32/SDL_gapirender_c.h => src/video/windows/SDL_gapirender_c.h
rename : src/video/win32/SDL_gdirender.c => src/video/windows/SDL_gdirender.c
rename : src/video/win32/SDL_gdirender.h => src/video/windows/SDL_gdirender.h
rename : src/video/win32/SDL_msctf.h => src/video/windows/SDL_msctf.h
rename : src/video/win32/SDL_vkeys.h => src/video/windows/SDL_vkeys.h
rename : src/video/win32/SDL_win32clipboard.c => src/video/windows/SDL_windowsclipboard.c
rename : src/video/win32/SDL_win32clipboard.h => src/video/windows/SDL_windowsclipboard.h
rename : src/video/win32/SDL_win32events.c => src/video/windows/SDL_windowsevents.c
rename : src/video/win32/SDL_win32events.h => src/video/windows/SDL_windowsevents.h
rename : src/video/win32/SDL_win32gamma.c => src/video/windows/SDL_windowsgamma.c
rename : src/video/win32/SDL_win32gamma.h => src/video/windows/SDL_windowsgamma.h
rename : src/video/win32/SDL_win32keyboard.c => src/video/windows/SDL_windowskeyboard.c
rename : src/video/win32/SDL_win32keyboard.h => src/video/windows/SDL_windowskeyboard.h
rename : src/video/win32/SDL_win32modes.c => src/video/windows/SDL_windowsmodes.c
rename : src/video/win32/SDL_win32modes.h => src/video/windows/SDL_windowsmodes.h
rename : src/video/win32/SDL_win32mouse.c => src/video/windows/SDL_windowsmouse.c
rename : src/video/win32/SDL_win32mouse.h => src/video/windows/SDL_windowsmouse.h
rename : src/video/win32/SDL_win32opengl.c => src/video/windows/SDL_windowsopengl.c
rename : src/video/win32/SDL_win32opengl.h => src/video/windows/SDL_windowsopengl.h
rename : src/video/win32/SDL_win32shape.c => src/video/windows/SDL_windowsshape.c
rename : src/video/win32/SDL_win32shape.h => src/video/windows/SDL_windowsshape.h
rename : src/video/win32/SDL_win32video.c => src/video/windows/SDL_windowsvideo.c
rename : src/video/win32/SDL_win32video.h => src/video/windows/SDL_windowsvideo.h
rename : src/video/win32/SDL_win32window.c => src/video/windows/SDL_windowswindow.c
rename : src/video/win32/SDL_win32window.h => src/video/windows/SDL_windowswindow.h
rename : src/video/win32/wmmsg.h => src/video/windows/wmmsg.h
2011-01-20 18:04:05 -08:00
Sam Lantinga
091cd521e3
Removed support for 10.3.9
...
Fixed building on Mac OS X 10.5
2010-12-01 12:23:16 -08:00
Paul Hunkin
df6f09b78d
Fixed comment style
2010-05-23 15:08:30 +12:00
Paul Hunkin
dece536bfc
Initial commit, adding __ANDROID__ to the platform list
2010-05-17 15:14:34 +12:00
Sam Lantinga
4d3df8b3e3
Fixed bug #926
...
Updated copyright to LGPL version 2.1 and year 2010
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404453
2010-01-24 21:10:53 +00:00
Sam Lantinga
1cbfd5b6e0
Partial fix for bug #859
...
Header file update from Ken for improved doxygen output
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404127
2009-10-19 13:31:58 +00:00
Sam Lantinga
abf5cb8c2f
Adapted from Debian patch: 215_kfreebsd_gnu.diff
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404023
2009-10-10 09:36:12 +00:00
Sam Lantinga
a305eb8541
Fixed bug #777
...
Implemented SDL_GetPlatform()
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403911
2009-09-26 10:32:14 +00:00
Sam Lantinga
bfb982d926
Fixed bug #615
...
Scott McCreary 2008-08-21 10:48:14 PDT
This patch adds support for Haiku.
http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff
Haiku is an open-source recreation of BeOS. It has better POSIX compliance
than beOS did, and other improved features, which in some cases causes us to
have to "undo" previous BeOS workarounds.
Here's our port log entry for it, showing the steps to force the changes into
configure and Makefile:
http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1
Note that this was only tried on 1.2.13 stable so far.
Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in
the released libtool, so we are having to copy it in for now.
http://haiku-files.org/files/optional-packages/
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403855
2009-09-21 09:21:00 +00:00