Commit graph

3796 commits

Author SHA1 Message Date
Sam Lantinga
fbef22a01a Fixed Visual Studio build 2013-05-26 14:37:41 -07:00
Sam Lantinga
9ce206cdc0 Fixed compiling XAudio2 code with mingw64 2013-05-26 12:20:23 -07:00
Sam Lantinga
07424fd0ca Fixed compiler warning 2013-05-26 11:44:03 -07:00
Sam Lantinga
8408ce85ee Fixed compile errors building with mingw64 2013-05-26 11:34:04 -07:00
Philipp Wiesemann
c1b6e05455 Fixed wrong documentation for haptic implementation. 2013-05-26 12:15:15 +02:00
Philipp Wiesemann
a5ba9c22a7 Changed three similar error messages to contain more context. 2013-05-26 11:54:17 +02:00
Sam Lantinga
f423813732 Fixed Windows build 2013-05-24 03:29:31 -07:00
Sam Lantinga
03210bff7e Added the beginning of automated tests for the standard C library routines.
Implemented more SDL_snprintf format specifiers.
2013-05-24 03:23:21 -07:00
Sam Lantinga
00abdbbc2a Added a newline to OutputDebugString(), fixes output on Visual Studio 2008 2013-05-23 23:27:48 -07:00
Edward Rudd
0ce4bb89d8 Only free EventData if it's successfully retrieved.
- straight from http://who-t.blogspot.com/2009/07/xi2-and-xlib-cookies.html
- hopefully fixes random crash on some systems
2013-05-23 18:45:14 -04:00
Ryan C. Gordon
a106589b14 Patched to compile with older glext.h that don't have GL_NUM_EXTENSIONS.
--HG--
extra : rebase_source : e2ece9401f8f324875930d35c61514920732087b
2013-05-22 01:36:37 -04:00
Ryan C. Gordon
077cd8d398 Use glGetStringi() for extension lookup on OpenGL contexts >= version 3.0.
Fixes Bugzilla #1620.

--HG--
extra : rebase_source : 5fa86e8591bfea85e1adf8a495a7b32c3d5dacd5
2013-05-22 01:31:04 -04:00
Sam Lantinga
a1b0f0566b Fixed macro line endings after whitespace was fixed 2013-05-21 22:04:14 -07:00
Sam Lantinga
e2929bcb73 Fixed bug 1534 - SIGSEGV in SDL_ConvertSurface() for certain formats in SDL2
Don't assume that 8 bit formats are indexed.
Thanks to Gabriel Jacobo for research and potential patches.
2013-05-21 22:01:18 -07:00
Ryan C. Gordon
c950178124 Patched to compile on older Mac OS X devtools (thanks, D B!). 2013-05-21 23:02:16 -04:00
Sam Lantinga
44ae527164 Fixed bug 1148 - SDL window white upon first appearing
To be consistent with other platforms, we'll use black as the background color.
2013-05-20 23:30:08 -07:00
Sam Lantinga
3d5e0ce562 Fixed bug 1113 - SDL_SetEventFilter()'s event deletion process is not safe against intervening event push.
This is not completely thread-safe since it's possible for an event to come in and be unfiltered between the flush call and the setting of the new filter, but it's much better than it was.
2013-05-20 23:04:25 -07:00
Sam Lantinga
97fba74bda Fixed bug 731 - No mechanism to extract the NSView for 3d library 2013-05-20 22:05:49 -07:00
Sam Lantinga
2f9ac5db94 Fixed losing ALT key modifiers on Unity 2013-05-20 12:25:16 -07:00
Sam Lantinga
f56b6fdc45 It turns out that GL_ARB_debug_output is really only useful on debug contexts, so for consistency and performance we'll only check and report errors on debug contexts.
I added a --gldebug command line option for the test programs to easily test this, and we may want a hint as well to enable OpenGL error checking.
2013-05-20 12:01:31 -07:00
Sam Lantinga
635a32ed58 Fixed declaration of GL_HandleDebugMessage 2013-05-19 22:57:01 -07:00
Sam Lantinga
11dfd2bff8 Fixed windows build 2013-05-19 22:45:52 -07:00
Sam Lantinga
30a001fdfa Fixed bug 1842 - [patch] SDL_SetWindowPosition sets bad position values when given SDL_WINDOWPOS_CENTERED args
Alex Szpakowski

When calling SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED), the window moves to the correct position but it seems to internally set its x/y position values to the literal value of the SDL_WINDOWPOS_CENTERED define.
This causes all sorts of problems when SDL functions which use the window position (e.g. SDL_SetWindowGrab) are called after the aforementioned SDL_SetWindowPosition call.

Looking at the SDL_SetWindowPosition code, it seems that SDL_SendWindowEvent with the SDL_WINDOWEVENT_MOVED event is called at the end of the function using the literal value of the SDL_WINDOWPOS_CENTERED define, instead of the newly set window->x and window->y values.
SDL_SendWindowEvent then sets the values of window->windowed.x and window->windowed.y to that value (0x2FFF0000, aka 805240832.)

I have attached a patch which changes SDL_SetWindowPosition to make sure SDL_SendWindowEvent is called with the correct coordinate values, if SDL_WINDOWPOS_CENTERED is used (fixes the issue for me.)

Tested with Mac OS 10.8.3.
2013-05-19 22:36:54 -07:00
Sam Lantinga
91ff680aa5 Fixed bug 1837 - Use error extension instead of glGetError()
Implemented support for GL_ARB_debug_output, but was unable to test it on Mac OS X.
2013-05-19 22:28:10 -07:00
Sam Lantinga
71d173a062 Fixed black screen on iOS 2013-05-18 14:51:29 -07:00
Sam Lantinga
0cb6385637 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
Sam Lantinga
2ac8624930 Added mobile application events, with implementations for iOS and Android 2013-05-18 12:48:50 -07:00
Andreas Schiffler
2ff60371f5 Update test harness to handle test return codes; fix comment format in harness; update Main test suite to handle globally disabled features 2013-05-18 09:35:09 -07:00
Sam Lantinga
cbe94acd8e Fixed bug 1838 - [Patch] Direct3D resource leak on SDL_DestroyRenderer() 2013-05-16 00:56:19 -07:00
Sam Lantinga
bc7136f5ba Martin Gerhardy added support for the Jess Technology USB Game Controller 2013-05-16 00:48:20 -07:00
Sam Lantinga
128b8ca895 Fixed bug 1846 - _allmul implementation in SDL_stdlib.c doesn't clean up the stack
Colin Barrett

I see this manifest itself (VS2012 x86) as:

"Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call.  This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention."

in the first call to SDL_GetTicks in my application. The disassembly at the problem line is:

        hires_now.QuadPart *= 1000;
00AD0792  push        0
00AD0794  push        3E8h
00AD0799  mov         eax,dword ptr [ebp-10h]
00AD079C  push        eax
00AD079D  mov         ecx,dword ptr [hires_now]
00AD07A0  push        ecx
00AD07A1  call        _allmul (0AE7D40h)
00AD07A6  mov         dword ptr [hires_now],eax
00AD07A9  mov         dword ptr [ebp-10h],edx

Apparently _allmul should be popping the stack but isn't (other similar functions in SDL_stdlib.c - _alldiv and whatnot - DO pop the stack).

A 'ret 10h' at the end of _allmul appears to do the trick
2013-05-16 00:43:22 -07:00
Philipp Wiesemann
20ff4d06d8 Corrected internal function prototype. 2013-05-15 22:25:00 +02:00
Philipp Wiesemann
c5b6e3c9e1 Corrected internal function prototype. 2013-05-15 22:24:23 +02:00
Philipp Wiesemann
337c6acc60 Inlined expression for consistency in render source. 2013-05-13 22:45:06 +02:00
Andreas Schiffler
db04389abc Fix fuzzer/fuzzer tests on 64bit Linux; remove invalid negative SDL_Scancode test; disable failing surface/render test cases 2013-05-12 15:00:00 -07:00
Philipp Wiesemann
6814d3a09c Fixed building on Visual Studio.
Buildbot
2013-05-12 14:25:38 +02:00
Philipp Wiesemann
aa0aeac03c Fixed bug 1845 - SDL_GetNumTouchDevices() has incorrect prototype
nfxjfg

SDL_touch.h:63:1: warning: function declaration isn't a prototype [-Wstrict-prototypes]

Is:

extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices();

Should be:

extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
2013-05-12 13:42:20 +02:00
Philipp Wiesemann
df60747e3b Fixed bug 1844 - glScissor calls are wrong - Patch attached
Martin Gerhardy

the coordinate system from sdl is not correctly transformed to the coordinate system of opengl. glScissor expects them to be a little bit different. Attached is a patch that fixes this
2013-05-12 13:40:02 +02:00
Philipp Wiesemann
d7cb8fc61f Corrected spelling in internal include file. 2013-05-12 13:02:07 +02:00
Philipp Wiesemann
20a48b079c Added missing vi lines. 2013-05-10 21:14:13 +02:00
Philipp Wiesemann
cafc8e6dc1 Fixed implicit function declaration warnings. 2013-05-10 21:08:37 +02:00
Gabriel Jacobo
293da630b8 Fixed typo in GL_UpdateClipRect 2013-05-10 10:33:15 -03:00
Gabriel Jacobo
7065c6467d Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot) 2013-05-10 10:31:01 -03:00
Sam Lantinga
5d9de376d2 Updated version to 2.0.0 2013-05-09 16:30:44 -07:00
Jørgen P. Tjernø
7b5cb0dcbd Mac: Use cursor rects instead of NSCursor hide/unhide.
This should hopefully fix a class of problems around cursor hiding not behaving correctly on Mac.

http://bugzilla.libsdl.org/show_bug.cgi?id=1824
2013-05-07 16:52:39 -07:00
Ethan Lee
1a2ba7422c Implemented SDL_GL_SHARE_WITH_CURRENT_CONTEXT for Mac OS X. 2013-05-05 21:01:20 -04:00
Andreas Schiffler
4ec8d70ca1 Add input validation to SDL_CalculateGammaRamp; add test coverage to Pixels suite; update test cases in Pixels suite 2013-05-05 11:17:40 -07:00
Philipp Wiesemann
4266102f1d Changed signatures of methods in Java file to return boolean, adapted C++ file.
This way more checking for errors is possible which is currently not done here.
2013-05-05 15:54:56 +02:00
Philipp Wiesemann
023c495919 Fixed SDL_HasScreenKeyboardSupport() returning SDL_TRUE for PSP.
There is currently no implementation and therefore no support.
2013-05-05 15:39:37 +02:00
Philipp Wiesemann
e2fe26af28 Fixed SDL_RenderSetClipRect() returning undefined instead of -1 on error. 2013-05-04 22:44:03 +02:00