Commit graph

3796 commits

Author SHA1 Message Date
Ryan C. Gordon
ad1d82cf83 Added SDL_GameControllerUpdate(). 2013-02-25 01:51:21 -05:00
Ryan C. Gordon
a5862a96a3 Changed the game controller enum types to match SDL naming conventions. 2013-02-25 00:56:21 -05:00
Ryan C. Gordon
3d19f803d8 Added PS3 game controller config for Linux. 2013-02-25 00:45:25 -05:00
Ryan C. Gordon
6c4a53f561 Fixed a minor typo. 2013-02-24 22:56:35 -05:00
Ryan C. Gordon
2452978990 Added an X360 game controller config for Linux. 2013-02-24 22:56:24 -05:00
Sam Lantinga
c63c6c5103 Removed duplicate include 2013-02-24 12:56:29 -08:00
Sam Lantinga
22f666c86c Fixed compiling on older Linux systems without libudev 2013-02-24 12:55:51 -08:00
Gabriel Jacobo
5a61cb4234 Fixes Bug 1726 - Memory leak in X11_GetDisplayBounds 2013-02-22 10:44:44 -03:00
Ryan C. Gordon
c02c04cdba Backed out changeset 9fea506e48ab
Sam beat me to this on a different branch, apparently.
2013-02-20 14:49:30 -05:00
Ryan C. Gordon
9269a3af2e Allow SDL_AUDIODRIVER="pulse" to do the right thing.
(We renamed this audio target at some point; the Internet didn't get the memo.)
2013-02-20 13:25:38 -05:00
Sam Lantinga
fed4aded8f Fixed bug 1474 - OpenGL renderer can't to display YV12 texture. 2013-02-19 07:05:15 -08:00
Sam Lantinga
7da5b83b75 Allow abbreviated strings to be used for driver names.
This allows people to use "pulse" with both SDL 1.2 and 2.0
2013-02-18 20:14:24 -08:00
Jørgen P. Tjernø
6e147b2087 Fix SDL_SetWindowSize on certain WMs.
Makes SDL_SetWindowSize work on some WMs (like Fluxbox, ion3, Awesome,
WindowMaker), and when running without a WM.

Fixes bug 1513.
CR: saml
2013-02-18 18:28:02 -08:00
Sam Lantinga
72ec6bcbe2 Fixed bug where if X11 is not dynamically loaded, then we think none of the X11 modules are available. 2013-02-18 16:24:33 -08:00
Sam Lantinga
1a4596d798 Fixed bug 1722 - An attempt to release NULL Direct3d surface
Evgeny

static void
D3D_DestroyRenderer(SDL_Renderer * renderer)

has a critical problem. It may try to release IDirect3DSurface9 surface pointed
by NULL pointer. That leads to really wierd consequences on my system.

It happens when the previous call to IDirect3D9_CreateDevice() fails leaving
D3D_RenderData::defaultRenderTarget uninitialized.
2013-02-17 23:30:47 -08:00
Sam Lantinga
6e2c0511ee Added SDL license to Android clipboard implementation 2013-02-16 13:35:28 -08:00
Sam Lantinga
a1b447a13a Added license to Android power implementation 2013-02-16 13:33:58 -08:00
Sam Lantinga
95dcfa4c28 Happy New Year! 2013-02-15 08:47:44 -08:00
Sam Lantinga
20cad0087c Missed a few files when switching to the zlib license 2013-02-15 08:27:57 -08:00
Sam Lantinga
963c65929d Don't crash if we have the extension but couldn't load the XInput shared library. 2013-02-14 15:40:19 -08:00
Michael Sartain
73eaf569f4 Clear relative mouse mode and restore when bringing up sdl message box. 2013-02-14 13:22:05 -08:00
Andreas Schiffler
ea312e87fa Fix fuzzer random boundary functions; add tests for fuzzer 2013-02-12 22:23:42 -08:00
Jørgen P. Tjernø
e34e953eba Check bounds in SDL_IsGameController. Switch two functions to SDL_bool.
Switches SDL_GameControllerGetAttached and SDL_IsGameController to
       return SDL_bool, instead of int.
2013-02-12 17:07:21 -08:00
Jørgen P. Tjernø
564d47f878 Fix build issue on Win/Haiku.
This fixes a build issue with C variable declarations in my refcounting
       change.
2013-02-12 12:18:46 -08:00
Jørgen P. Tjernø
f85aeb98c7 Don't clobber refcounting in SDL_Init.
- Fixes bug 1712 by not overwriting SDL_SubsystemRefCount in SDL_Init.
       - Removes the SDL_initialized variable, and makes SDL_SubsystemRefCount
         the canonical source of truth for whether or not a subsystem has been
         initialized.
       - Refactors SDL_InitSubSystem and SDL_QuitSubSystem to use helper
         functions to manage refcount.
       - Adds automated tests for SDL_Init/Quit*.
       - Adds SDL_bits.h which contains SDL_MostSignificantBitIndex.
2013-02-12 11:47:31 -08:00
Jørgen P. Tjernø
781ab3764f Fix a corruption when you remove first joystick on Linux.
Fixes a bug where the joystick subsystem would get corrupted if you unplug the
first of multiple joysticks. Fixes bug 1714.


CR: saml
2013-02-12 11:47:29 -08:00
Gabriel Jacobo
7ecccf3fbd Bug 1703 - SDL calls a wrong JNI function on Android by Philipp Wiesemann 2013-02-12 13:59:04 -03:00
Sam Lantinga
a1afe6c175 tree 5b46fd5b8c94
parent 971b278f0756
author Edward Rudd <urkle@outoforder.cc> 1358022907 18000
committer Edward Rudd <urkle@outoforder.cc> 1358022907 18000
revision 6819
branch default

Remove some redundant assigns
2013-02-11 21:47:13 -08:00
Sam Lantinga
c54822142d Fixed increasing the size of resizable windows 2013-02-11 21:39:58 -08:00
Sam Lantinga
eb63dcd330 Fixed mouse wheel delta on Windows 2013-02-11 21:29:36 -08:00
Sam Lantinga
5f3f837a42 Fixed bug 1491 - Directx3d Crash on resize
Spinduluz

RenderTarget has to be released before a device reset is done. It's a
D3DPOOL_DEFAULT surface (resides in video memory and have to be recreated).
2013-02-11 21:12:14 -08:00
DavidLudwig
9bb95ef16a converted tabs to spaces in iOS/UIKit PumpEvents code 2013-01-04 16:38:05 -05:00
Sam Lantinga
78b69734b8 Fixed bug 1679 - Error in buffer size setting in Haiku/BeOS audio driver
PulkoMandy

Just like in SDL, audio buffer sizes for BeOS and Haiku BSoundPlayer are sized
in bytes, not frames. SDL was feeding the wrong value, leading to buffers
smaller than expected and weird behaviour in some unsuspecting programs
(noticed it in HivelyTracker but others are likely affected as well. The fix is
fortunately very simple
2013-02-11 20:56:34 -08:00
Sam Lantinga
b836001559 Hopefully fixed the last of the C variable declaration problems which caused compile failures with Visual Studio. 2013-02-11 18:28:05 -08:00
Sam Lantinga
8af5f8ee18 Fixed double-default case 2013-02-11 18:22:32 -08:00
Sam Lantinga
11176cfece Fixed compiling SYN_DROPPED with older kernel headers 2013-02-11 18:22:17 -08:00
Sam Lantinga
cf60f13a01 Fixed compiler warnings 2013-02-11 18:18:34 -08:00
Sam Lantinga
57163e457f Fixed C variable declarations 2013-02-11 18:13:52 -08:00
Sam Lantinga
d36265107b Backed out use of @autorelease keyword for now, since it's not supported by older Xcode versions. 2013-02-11 17:39:52 -08:00
Sam Lantinga
e2aa9f0afb Fixed compiler warning (and undefined behavior) in game controller event filter. 2013-02-11 17:25:58 -08:00
Sam Lantinga
8ec12be05a Workaround for NVIDIA bug in glXSwapIntervalEXT.
This works around a bug in NVIDIA's implementation of
       glXSwapIntervalEXT, where it ignores updates to what it *thinks* is the
       current value, even though glXQueryDrawable returns a different value.

       Bug reported to NVIDIA and will hopefully be a part of 319.xx.

       Also a fix for invalidly treating glXSwapIntervalEXT as having an int
       return value (it's void).
2013-02-11 17:02:13 -08:00
Sam Lantinga
354604b7bb Patch - Joystick coef[] doesn't support dial with low number of positions.
Simon <simon@mungewell.org>

I am working on joystick support for the SRW-S1 gaming wheel on Linux,
this device has 3 dials with only a few positions each.

At present SDL2 only fail to report the highest position value, due to the
interger math used for coef[]'s.

So with a 4 position switch I have input values (with evtest)
--
Event: time 1358967246.173186, type 3 (EV_ABS), code 9 (ABS_GAS), value 2
Event: time 1358967246.173186, -------------- SYN_REPORT ------------
Event: time 1358967246.369150, type 3 (EV_ABS), code 9 (ABS_GAS), value 1
Event: time 1358967246.369150, -------------- SYN_REPORT ------------
Event: time 1358967246.930277, type 3 (EV_ABS), code 9 (ABS_GAS), value 0
Event: time 1358967246.930277, -------------- SYN_REPORT ------------
Event: time 1358967249.369832, type 3 (EV_ABS), code 9 (ABS_GAS), value 1
Event: time 1358967249.369832, -------------- SYN_REPORT ------------
Event: time 1358967249.514382, type 3 (EV_ABS), code 9 (ABS_GAS), value 2
Event: time 1358967249.514382, -------------- SYN_REPORT ------------
Event: time 1358967249.626189, type 3 (EV_ABS), code 9 (ABS_GAS), value 3
Event: time 1358967249.626189, -------------- SYN_REPORT ------------
--

Testjoystick reports
--
Joystick has 6 axes, 1 hats, 0 balls, and 17 buttons
Joystick 0 axis 5 value: 32767
Joystick 0 axis 5 value: 0
Joystick 0 axis 5 value: -32768
Joystick 0 axis 5 value: 0
Joystick 0 axis 5 value: 32767
Joystick 0 axis 5 value: 0
Joystick 0 axis 5 value: -32768
--

The attached patch 'shifts' the coef[], so that 1/2 values can be
computed/seen and allows testjoystick to report correctly.
--
Joystick has 6 axes, 1 hats, 0 balls, and 17 buttons
Joystick 0 axis 5 value: -10923
Joystick 0 axis 5 value: 10922
Joystick 0 axis 5 value: 32767
Joystick 0 axis 5 value: 10922
Joystick 0 axis 5 value: -10923
Joystick 0 axis 5 value: -32768
Joystick 0 axis 5 value: -10923
Joystick 0 axis 5 value: 10922
Joystick 0 axis 5 value: 32767
--

Cheers,
Simon
2013-02-11 16:51:00 -08:00
Sam Lantinga
7b84e779ec Fix for dropped joystick events contributed by Simon <simon@mungewell.org>
In my system SDL2 is dropping a chunk of joystick events, which result in
a 'stuck brake/accelerator' whilst playing a racing simulator. This
basically means SDL2 is unsuitable for use at this point...

The patch below detects this situation and forces a re-read of all
attached joystick axis - thus resync to the correct/current pedal
positions.
2013-02-11 16:45:24 -08:00
Sam Lantinga
b73214bd02 tree 97aca305664b
parent 6a9ca692cd65
author Edward Rudd <urkle@outoforder.cc> 1358030048 18000
committer Edward Rudd <urkle@outoforder.cc> 1358030048 18000
revision 6822
branch default

rework and fix handling of hat to button mappings

- doesn't assume it's always mapped to dpad
- properly handles multiple hats (up to 4)
- properly handles multiple presses (e.g. up and right)
- properly handles multiple gamepads
2013-02-11 11:21:54 -08:00
Sam Lantinga
290c391df5 tree 0c86a223596d
parent 44e12dd8ee8e
author Edward Rudd <urkle@outoforder.cc> 1358030047 18000
committer Edward Rudd <urkle@outoforder.cc> 1358030047 18000
revision 6821
branch default

Fix a bad mapping from "axis" to "button"
2013-02-11 11:21:19 -08:00
Sam Lantinga
65399f4c26 tree 8cbca1e6b293
parent 7ddddb71cec9
author Edward Rudd <urkle@outoforder.cc> 1358030045 18000
committer Edward Rudd <urkle@outoforder.cc> 1358030045 18000
revision 6820
branch default

Consolidate iterating the SupportedControllers array

also fix memory leak when controller mapping not found
2013-02-11 11:20:49 -08:00
Andreas Schiffler
da76be8927 Add SDL_test test suite; add fuzzer test cases; fix fuzzer bug; fix compiler warnings 2013-02-08 07:14:50 -08:00
Sam Lantinga
069a2cce76 Fixed bug 1682 - Resize collapses window instantly to a size of 0 x 124.
Marco Schmidt

After sizing my main window (the only window in my application) through
grabbing the window border with the mouse the window collapses instantly to a
size of 0 x 124. In my application I can not resize the window to a normal size
again.

I tried to reproduce the problem - and here a the minimal steps I found.

I'm running WIN8 x64, VS2012Pro, HG SDL-2.0 tip, WIN32-Build.

Minimal steps to reproduce my problem:

- open solution SDL_VS2012
- make testdraw2 the start project
- pass command line option --resize to the debuggee testdraw2
- starting the application testdraw2
- try to resize the window
- the application window resizes to a minimal size 0 x 124.
- the application crashes to divide by zero .... (this is only the aftermath
but a unhandled error condition)
2013-02-08 01:04:07 -08:00
Sam Lantinga
352adba2df Fixed bug 1689 - Leaks galore in OS X Cocoa code.
Edward Rudd

This is to document the various leaks I'm finding in the Cocoa code in SDL 2.
2013-02-08 00:54:08 -08:00
Michael Sartain
079d0ee977 Add defines to disable setlocale and fork. Disable that code by default for now. 2013-02-05 12:10:54 -08:00