Edward Rudd
ac51aff110
Add SDL_TryLockMutex and implementations for all platforms
2013-03-05 18:54:55 -05:00
Edward Rudd
191718be44
add hint to allow disabling the use of Xinput.
2013-03-05 18:01:59 -05:00
Edward Rudd
5fd98b3297
add new gamecontroller APIs
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- add mappings after init (or even before w/o using the hint)
- get string for axis
- get string for button
- get mapping string for controller or for GUID
- new event to notify when a controller is remapped. (e.g. mapping was changed via the AddMapping method)
2013-03-05 17:59:36 -05:00
Sam Lantinga
979239e130
Fixed bug 1553 - Fix USB joystick input for FreeBSD 9.0+
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Marcus von Appen
Receiving input from USB joysticks on FreeBSD 9.0 or newer is broken at the moment. The attached patch fixes this.
2013-03-04 20:27:51 -08:00
Gabriel Jacobo
0d5cf5e924
Updated the README.android file stating the required API level and reasons why.
2013-03-04 11:35:03 -03:00
Gabriel Jacobo
24df19a3d3
Fixes AndroidManifest comment, Android API level 10 = Android 2.3.3
2013-03-04 10:39:21 -03:00
Gabriel Jacobo
967e7efcc0
Adds some required CFLAGS and LDFLAGS for the iOS platform
2013-03-04 10:33:48 -03:00
Sam Lantinga
2c077061e0
Fied bug 1719 - Remove unnecessary PrecompiledHeaderOutputFile.
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Hiroyuki Iwatsuki
Patch for removing unnecessary PrecompiledHeaderOutputFile.
2013-03-03 22:08:00 -08:00
Sam Lantinga
f8e304b6ed
Added new tests to the .hgignore file
2013-03-03 22:06:27 -08:00
Sam Lantinga
6a40ac979a
Fixed bug 1740 - Android pixel format constants out of sync
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wjp
In SDL HG (2.0) the pixel format constants in
android-project/src/org/libsdl/app/SDLActivity.java seem to have gone out of
sync with include/SDL_pixels.h in HG rev b1124b32b07d.
E.g., at a glance it seems like 0x85151002 should have become 0x15151002.
2013-03-03 21:52:51 -08:00
Andreas Schiffler
f7b0b73b64
Fix behavior of SDL_GetWindowPosition for invalid input; add test cases to video suite
2013-03-03 17:22:51 -08:00
Sam Lantinga
4bb1b24573
Don't specify the texture unit when binding a texture, instead use whatever has been set up by the application.
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This matches behavior in the OpenGL and OpenGL ES 1.1 renderers.
2013-03-03 11:25:43 -08:00
Sam Lantinga
7999859dda
Fixed formatting
2013-03-03 11:25:09 -08:00
Sam Lantinga
05a3ae94ae
Fix compiler warning in Cocoa touch code
2013-03-03 08:41:50 -08:00
Sam Lantinga
7da56d26dd
Compile SDL on older versions of Xcode
2013-03-03 08:32:08 -08:00
Sam Lantinga
bb0752e573
Updated touch API
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* Normalized touch coordinates as floats in the 0...1 range
* Removed unused touchpad concepts from the API
* Added API functions to get active touch devices and current finger state
2013-03-03 01:01:33 -08:00
Sam Lantinga
71ea3033fa
Added a mouse ID to the mouse events, which set to the special value SDL_TOUCH_MOUSEID for mouse events simulated by touch input.
2013-03-02 20:44:16 -08:00
Sam Lantinga
c02018f852
Fixed the joystick id usage in the joystick and game controller events.
2013-03-02 17:51:32 -08:00
Sam Lantinga
c6dc8b64e7
Remove XSync from X11_GL_MakeCurrent() function
2013-03-01 11:27:01 -08:00
Sam Lantinga
932ea49e88
Merged
2013-03-01 11:18:35 -08:00
Sam Lantinga
5bf084a08b
Merged changes
2013-03-01 11:15:50 -08:00
Gabriel Jacobo
afdba27236
Use XFree to release X11 allocated data
2013-03-01 13:28:07 -03:00
Sam Lantinga
7c3f6dcb24
Fixed bug 1736 - Memory leak in X11_InitModes
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tomaszewski.p
XRRListOutputProperties allocates Atom* array, which is not freed.
XRRGetOutputProperty allocates 'unsigned char *prop' array, which is not freed.
2013-02-28 22:20:25 -08:00
Sam Lantinga
c6ac556871
The table is now a scancode mapping table, not a virtual key mapping table
2013-02-28 21:48:12 -08:00
Sam Lantinga
1b30d1a566
Cleaned up and fixed the Windows keyboard mapping code.
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Use KP_PERIOD instead of KP_DECIMAL
Don't remap keys which are always keycode named versions of scancodes
2013-02-28 21:40:08 -08:00
Sam Lantinga
43f89a9836
Updated the link to the USB usage page document
2013-02-28 20:01:17 -08:00
Andreas Schiffler
e23532eac2
Add additional input validation to SDL_GetWindowDisplayMode; add tests to video suite
2013-02-28 09:11:04 -08:00
Sam Lantinga
176d7c570c
sdl - check for both the up and down flags being set in the raw input calls. Also use WM_ACTIVE to resync mouse buttons on activate
2013-02-27 11:39:43 -08:00
Sam Lantinga
6b945c8586
sdl - don't use the RAWMOUSE struct to get button press information, it lies badly to you, just use the usual windows message path
2013-02-27 11:39:41 -08:00
Sam Lantinga
f4e5303f46
sdl - use the wParam and rawinput data for mouse state rather than just the message type, fixes missing mouse up events when alt-tabing out of the window
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CR: SamL
2013-02-27 11:39:39 -08:00
Sam Lantinga
ee24414406
Generate debug info for all configurations on all platforms
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Turned off C++ exception handling for all configurations and all platforms
Turned on comdat folding and optimized references for all optimized builds
CR: Bruce Dawson
2013-02-27 11:39:38 -08:00
Sam Lantinga
a5e77bb96f
Unload the PulseAudio library if the pulseaudio connection isn't available.
2013-02-26 23:26:00 -08:00
Sam Lantinga
90cde1bd46
Check to make sure we can connect to PulseAudio before we use it.
2013-02-26 16:31:52 -08:00
Sam Lantinga
2204530a1b
Fixed gcc pedantic warnings in public headers
2013-02-26 20:41:28 -08:00
Sam Lantinga
a2dccaee2b
Fixed cygwin compile
2013-02-26 20:32:11 -08:00
Gabriel Jacobo
1984b3b92e
Fixes wrong assignment of SDL_Color "unused" member in DirectFB backend.
2013-02-26 13:53:02 -03:00
Andreas Schiffler
3269062684
Fix cygwin compile
2013-02-26 07:50:42 -08:00
Sam Lantinga
7065167e8c
Fixed bug 1728 - fixed compiler warnings
2013-02-26 03:34:34 -08:00
Jørgen P. Tjernø
e02925eca9
Cleanup of SDL_PrivateShouldInitSubsystem.
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Also fixes a build error if a module was disabled.
2013-02-25 16:52:54 -08:00
Jørgen P. Tjernø
05631f0599
sdl
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- fix win32 mapping of alpha-numeric keys after scancode changes
2013-02-25 16:52:52 -08:00
Jørgen P. Tjernø
383deb9a61
sdl2
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- more scancode goodness, removing now dead wparam translation code
- add scancode for SDL_SCANCODE_NONUSBACKSLASH
- don't translate sdl key values for numeric and grave key
CR: SamL
2013-02-25 16:52:51 -08:00
Jørgen P. Tjernø
ef5e7f5c65
sdl2
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- fix ref counting on init, make sure you refcount each init calls and not just the first one
2013-02-25 16:52:50 -08:00
Jørgen P. Tjernø
a3482e3ac0
sdl2
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- fix atomic header to compile happily under msvc 6.0
2013-02-25 16:52:48 -08:00
Jørgen P. Tjernø
cf58b77360
sdl2
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- change the windows scancode logic to use the scan code value in lparam rather than VK's to get a stable scancode value across different KB layouts
2013-02-25 16:52:42 -08:00
Andreas Schiffler
c5865bdd87
Add tests to video suite
2013-02-25 08:05:26 -08:00
Sam Lantinga
95adf91d71
Don't crash if we are asked to convert a surface to a NULl buffer.
2013-02-25 00:54:25 -08:00
Ryan C. Gordon
ad1d82cf83
Added SDL_GameControllerUpdate().
2013-02-25 01:51:21 -05:00
Ryan C. Gordon
4de257c5d2
Added SDL_haptic.h to SDL.h.
2013-02-25 01:50:59 -05:00
Ryan C. Gordon
a5862a96a3
Changed the game controller enum types to match SDL naming conventions.
2013-02-25 00:56:21 -05:00
Ryan C. Gordon
db73a392c2
Minor cleanup.
2013-02-25 00:47:47 -05:00