Commit graph

22 commits

Author SHA1 Message Date
Sam Lantinga
d11e6208f1 Figured out how texture stages work, thanks to this:
http://www.toymaker.info/Games/html/texture_states.html
Both color and alpha source modulation work now! :)

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2006-08-28 04:39:37 +00:00
Sam Lantinga
357dc8de4a Implemented color modulation in the D3D renderer.
FIXME: Why doesn't alpha modulation appear to work?

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2006-08-28 04:03:32 +00:00
Sam Lantinga
fdafca64b3 Added source color and alpha modulation support.
Added perl script to generate optimized render copy functions.

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2006-08-28 03:17:39 +00:00
Sam Lantinga
3972b7795d Whoops, remove debug code
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2006-08-07 05:25:13 +00:00
Sam Lantinga
3e23ac57e2 Added resize support for GDI and Direct3D renderers
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2006-08-07 05:24:13 +00:00
Sam Lantinga
bfe4f31c0e SDL constants are all uppercase.
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2006-08-05 17:09:42 +00:00
Sam Lantinga
f4ac9ed70c Query the maximum texture size for the D3D renderer.
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2006-07-22 21:17:37 +00:00
Sam Lantinga
75ff5f31f2 If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.

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2006-07-22 21:02:57 +00:00
Sam Lantinga
46ad1ad5d6 Bug fixes to the OpenGL renderer
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2006-07-22 18:01:56 +00:00
Sam Lantinga
2fe561616a Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
OpenGL renderer in progress

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2006-07-22 08:33:18 +00:00
Sam Lantinga
397be19fd2 Starting on the OpenGL renderer...
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2006-07-19 07:18:45 +00:00
Sam Lantinga
cfe0a80302 Implemented scaling in the D3D renderer
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2006-07-19 05:45:42 +00:00
Sam Lantinga
9eea51e280 Implemented blend modes in the D3D renderer
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2006-07-19 05:03:21 +00:00
Sam Lantinga
e0a8c14a39 Implemented Windows OpenGL support
Fixed slowdown enumerating display modes, which was hosing OpenGL as well...
Removed SDL_ from the render driver prefixes

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2006-07-17 06:47:33 +00:00
Sam Lantinga
d5d8761b60 Streamlined the API a bit and optimized the software renderer.
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2006-07-15 09:46:36 +00:00
Sam Lantinga
0212981bc2 Prefer the D3D renderer over GDI, at least for testing.
Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver.
Implemented WritePixels support for the D3D renderer.

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2006-07-14 08:22:45 +00:00
Sam Lantinga
e920af3d1b Yay! D3D renderer works!
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2006-07-14 07:41:16 +00:00
Sam Lantinga
5877021286 More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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2006-07-14 06:40:53 +00:00
Sam Lantinga
9cbad57c92 Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Fixed performance problem with testsprite2 on the D3D driver.

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2006-07-13 08:13:02 +00:00
Sam Lantinga
ddce62b162 First stab at a D3D renderer, only 30FPS so far... ?
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2006-07-12 09:25:17 +00:00
Sam Lantinga
4beaa4e63c Playing around, trying to find a fast path with GDI
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2006-07-12 07:01:35 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00