From: Max Horn <max@quendi.de>
Subject: New patch for OS X
Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments.
* fixes the activation issues, which also caused the window to be
always drawn like an inactive. The close/minimize widgets now are
animated properly, too.
* the menu items are automatically adjusted to use the app name
instead of just "SDL App". I did this so that we really can use one
central SDLMain.nib file, w/o requiring developers to make a copy of
it and adjust it.
* libSDLMain now contains the proper cocoa code, not as before the
carbon code. This means apps no longer have to carry a copy of
SDLMain.m/SDLMain.h
* revamped configure.in to properly build a Cocoa/Quartz SDL lib, not
a Carbon based SDL lib
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40159
* Updated the BUGS file
* Fixed command line parameters when launched from Finder
* Implemented setting the icon window caption
* Implemented frameless style windows
* Added note about SDL_RESIZABLE implementation to SDL_QuartzVideo.m
* Window close requests now go through the event filtering system
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%4059