Commit graph

9879 commits

Author SHA1 Message Date
Sam Lantinga
41e63ae4e1 Fixed bug 3324 - SDL_RenderReadPixels: Wrong rect coordinates with software renderer
Daniel

SDL_RenderReadPixels with SDL_RENDERER_SOFTWARE reads pixels from wrong coordinates.

SW_RenderReadPixels adjusts the rect coordinates according to the viewport. But since this is already done by SDL_RenderReadPixels, the final rect has x2 bigger X and Y.
2017-08-11 11:54:24 -07:00
Sam Lantinga
ebae122371 Fixed bug 3639 - SDL_GetPrefPath returns a path with two consecutive slashes on Unix if org is omitted
Fabian Greffrath

we use SDL_GetPrefPath() in Chocolate Doom to get a reasonable directory to save and restore config files and savegames:

https://github.com/chocolate-doom/chocolate-doom/blob/sdl2-branch/src/m_config.c#L2162

However, since there is no "organization" behind Chocolate Doom and there is really only one "product" called Chocolate Doom, we pass an empty string for the org parameter and the package string for app.

This leads to two consecutive slashes in the path returned by SDL_GetPrefPath() like this:

/home/user/.local/share//chocolate-doom/

While this is harmless, it sure looks bad.

I believe that it should be possible to either pass a NULL pointer for the org parameter or at least have the function detect an empty string as a means to express "there is no origanization, just a single product". The generation of the path string to be returned by the function will have to get adapted accordingly.
2017-08-11 11:32:00 -07:00
Sam Lantinga
594181451c Fixed bug 3646 - SDL_test_common.c: Add key bindings for testing SDL_SetWindowPosition
Eric Wasylishen

Alt-Up/Down/Left/Right switches between displays using SDL_WINDOWPOS_CENTERED_DISPLAY

Shift-Up/Down/Left/Right shifts the window by 100px
2017-08-11 10:42:26 -07:00
Sam Lantinga
fe9349f2b0 Fixed bug 3682 - Toggle text input in checkkeys when the mouse is clicked
Eric Wasylishen

Small change to checkkeys so you can toggle text input mode with a mouse click.
This is needed for testing how dead keys react to toggling mouse input, i.e. these bugs:
2017-08-11 10:32:47 -07:00
Sam Lantinga
dc82a25489 Fixed bug 3702 - Clear error messages of SDL_LoadObject for optional libraries
Simon Hug

Some code in SDL loads libraries with SDL_LoadObject to get more information or use newer APIs. SDL_LoadObject may fail, set an error message and SDL will continue with some fallback code. Since SDL will overwrite the error or exit the function with a return value that indicates success, the error form SDL_LoadObject for the optional stuff might as well be cleared right away.
2017-08-11 10:21:19 -07:00
Sam Lantinga
c204da61ba Fixed bug 3714 - Windows: SDL_WINDOW_FULLSCREEN_DESKTOP broken on 3 monitor setup w/ DPI scaling
Eric Wasylishen 2017-07-26 18:42:58 UTC
I set up an (admittedly exotic) 3-monitor setup, and when I enter fullscreen-desktop on the middle display (#2), the SDL window is off center. (covers half of monitor #2 and most of monitor #3).

The displays are arranged from left to right:

Display #1 (main): 2880x1800, 200% scaling
Display #2: 1920x1200, 150% scaling
Display #3: 1920x1080, 100% scaling

SDL display bounds:
INFO: Bounds: 1440x900 at 0,0
INFO: Bounds: 1281x801 at 1921,0  (these are incorrect)
INFO: Bounds: 1920x1080 at 4800,0

Correct bounds reported by calling EnumDisplayMonitors and printing the LPRECT param of the callback:
1440x900 at (0, 0)
1280x800 at (2880, 0)
1920x1080 at (4800, 0)

It seems like you need 3 displays to reproduce this, and the left two need DPI scaling, and the 3rd display needs to have a different scale factor than the others.

Related: https://bugzilla.libsdl.org/show_bug.cgi?id=3709

SDL: current hg (11235:43c7baa53681)
Windows 10, Version 10.0.15063 Build 15063
Tested with testdraw2 and testgl2, and pressing alt+enter to enter fullscreen desktop.

This patch reworks SDL_windowsmodes.c to use EnumDisplayMonitors instead of EnumDisplayDevices, so we always have an HMONITOR for each SDL display.

With access to an HMONITOR, we can get the monitor bounds in virtual screen coordinates the proper way, by calling GetMonitorInfo. (whereas the original code was doing some calculations - e.g. "data->DeviceMode.dmPosition.x * data->ScaleX" - to try to get virtual screen coordinates. These worked in simple cases, but failed in more complex cases like this bug)

The one potential problem with my patch is, the ChangeDisplaySettingsEx docs say that you're supposed to get the display name from EnumDisplayDevices, but I'm getting the display name from GetMonitorInfo now.
2017-08-11 10:18:45 -07:00
Sam Lantinga
558ac2f940 Fixed bug 3723 - Possible double free in kmsdrm init code on certain errors
Simon Hug

KMSDRM_VideoInit allocates and frees some connectors and encoders but doesn't set the pointer to NULL after freeing. The cleanup code at the end may free one of those garbage pointer should an error happen in the initialization.
2017-08-11 10:05:45 -07:00
Sam Lantinga
1dd89d8496 Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about format requirement
Simon Hug

The documentation of SDL_UpateTexture does not say that the pixel data has to be in the format of the texture.
2017-08-10 11:57:19 -07:00
Sam Lantinga
e3c200ba9d Fixed bug 3701 - WM_TOUCH message may cause calls to null if touch functions are not properly loaded
Simon Hug

When WIN_WindowProc processes the WM_TOUCH message, it doesn't check if the touch functions have been properly loaded and may call a NULL pointer. It's probably an extremely rare case, but here's a patch that adds some checks anyway.
2017-08-09 20:26:16 -07:00
Sam Lantinga
b6c3c24bf0 Fixed bug 3728 - [Android] crash when shared libraries are no loaded
Sylvain

On Android, when shared libraries are not correctly loaded (eg SDLActivity.mBrokenLibraries is true), there is a pop-up with an error message.

After user dismisses the pop-up, application crashes:
- because the native function "nativePause()" may no be loaded (if libSDL2.so is not loaded).
- because mSurface is null.
2017-08-09 20:23:48 -07:00
Sam Lantinga
5cfe2a7f64 Fixed bug 3672 - Add joystick to controllerdb
Moritz M-H

The following entry needs to be added to the gamecontrollerdb for the Qanba fighter stick under linux
2017-08-09 20:20:35 -07:00
Ryan C. Gordon
e009b58d09 cmake: Pacify warning about Policy CMP0042 not being set. 2017-08-09 22:43:16 -04:00
Ryan C. Gordon
dadc72f8c3 cmake: whoops, Sam and I both fixed this bug at the same time. :) 2017-08-09 22:34:45 -04:00
Sam Lantinga
dd61565e37 Fixed bug 3651 - CMake build does not install CMake package configuration
tschwinger@elitemail.org

Most ironically, although autoconf/automake-based builds install (pretty half-assed) CMake package configuration files, they're missing in installations resulting from CMake-based builds entirely.

A proper configuration file typically also loads target exports (implemented in patch 3572, also fixing this issue - see my comment on that issue for details).

I believe it would be best to let the dinosaurs go extinct and redirect all build efforts to the CMake end for two reasons:

1. It potentially provides the best user experience, but you'd have to give it some love and ship with less quirky buildfiles.

2. It would force distros to build SDL via CMake and thus would ensure target exports are actually available everywhere.

Various CMake patches I submitted today in summary (directly converted from the HG commits and `am`d onto a fork of a git mirror that happened to be on `tip`).

    https://github.com/tschw/SDL/commits/patched

Fixing #2576 #3572, #3613, and this fresh ticket, which is almost entirely advertisement ;).

These already do to make SDL much less of a quirky fella to have in your dependency tree...
2017-08-09 19:03:10 -07:00
Sam Lantinga
1a36d8a9a8 Fixed bug 3590 - CMAKE: typos in CheckMir
Martin Gerhardy

-            list(APPEND EXTRA_CFLAGS ${MIR_TOOLKIT_CFLAGS} ${EGL_CLFAGS} ${XKB_CLFLAGS})
+            list(APPEND EXTRA_CFLAGS ${MIR_TOOLKIT_CFLAGS} ${EGL_CFLAGS} ${XKB_CFLAGS})

CFLAGS is spelled wrong in two different ways for EGL and XKB

And while you are on it...

sdl needs mir >= 0.24 afaik - it fails on travis-ci (ubuntu 14.04 LTS with 0.18 installed and in other environments, too (e.g. https://github.com/urho3d/Urho3D/issues/1685)

To fix this one should add a min version check to pkg_check_modules like this

-        pkg_check_modules(MIR_TOOLKIT mirclient mircommon)
+        pkg_check_modules(MIR_TOOLKIT mirclient>=0.24 mircommon)
2017-08-09 18:47:33 -07:00
Ryan C. Gordon
d1a6464741 cmake: Don't link directly against a libpthread on Android (thanks, Anthony!).
Android has pthreads, but it's just part of their C runtime instead of a
separate library like the usual Linux platforms.

Fixes Bugzilla #3675.

--HG--
extra : rebase_source : 5d08d93237484694560279ab925eeafdce55e68f
2017-08-09 19:50:18 -04:00
Olli Kallioinen
7034592ed9 Android build fixes
-Enabling checking for GCC_ATOMICS also on clang by default. This way all Android ABIs build successfully
 -Android cmake: Threading was not enabled correctly
 -Android cmake: Timers and dynamic lib loading were not included in the sources
2017-06-08 22:07:55 +03:00
Sam Lantinga
de8a709d9a Fixed bug 3733 - Makefile sleeps for 3 seconds if configure is out of date 2017-08-09 16:20:04 -07:00
Ryan C. Gordon
156d7fc580 haiku: non-x86 spins use a normal libstdc++ filename. Handle the differences.
Fixes Bugzilla #3730.

--HG--
extra : rebase_source : e89755d5a83bb4c0a8c1456e3c58390d358742f9
2017-08-09 18:41:59 -04:00
Ryan C. Gordon
693c9d586f haiku: Fixed compiler warning.
--HG--
extra : rebase_source : a6cc1677a4ce007410572abe1be2e5e99de29621
2017-08-09 18:30:48 -04:00
Sam Lantinga
3c8dc5ab15 Added a private hint for Steam to bypass the controller filtering for the Steam virtual gamepad 2017-08-09 12:38:20 -07:00
Sam Lantinga
a0941b37eb Fixed Linux build 2017-08-09 12:11:59 -07:00
Sam Lantinga
b044a3bba8 Added SDL hints to filter the set of game controllers reported by SDL 2017-08-09 11:59:29 -07:00
Sam Lantinga
5c88b8141c Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file. 2017-08-09 11:58:38 -07:00
Ryan C. Gordon
dbc08babc8 haiku: Patched SDL_bopengl.cc to compile on x86-64 Haiku.
Fixes Bugzilla #3729.
2017-08-09 01:01:41 -04:00
Ryan C. Gordon
3fee4ae999 Fixed up some compile warnings and errors on x86-64 Haiku. 2017-08-09 00:56:05 -04:00
Ryan C. Gordon
9a1eaedb59 Added a FIXME for 2.1 about an API change. 2017-08-09 00:55:27 -04:00
Sam Lantinga
673e94c9c0 Re-added missing entry for the Steam Virtual Gamepad (was Valve Streaming Gamepad) 2017-08-08 20:38:23 -07:00
Sam Lantinga
41065dbd28 Fixed building on various versions of GCC - YUV MMX code is disabled for now 2017-08-07 10:28:59 -07:00
Ryan C. Gordon
56c21e656b README-linux.md: added libsndio-dev to the package list. 2017-08-07 00:36:45 -04:00
Ryan C. Gordon
187fea6b1b sndio: Fix for some platforms (Linux, for example) that don't define INFTIM.
Fixes Bugzilla #3712.

--HG--
extra : histedit_source : af73344d6ccf91bdbe8413d017899fdd91c8e84f
2017-08-07 00:25:18 -04:00
Philipp Wiesemann
429808fe36 emscripten: Fixed compiler warnings about integer to pointer conversions.
Found by buildbot.
2017-08-05 22:10:55 +02:00
Philipp Wiesemann
0d165785e8 emscripten: Fixed compiling without OpenGL support. 2017-08-05 22:10:48 +02:00
Philipp Wiesemann
43c717afea kmsdrm: Fixed crashes if allocating memory failed. 2017-08-05 22:10:36 +02:00
Philipp Wiesemann
b444e5785d nacl: Fixed freeing static memory on video quit. 2017-08-05 22:10:25 +02:00
Philipp Wiesemann
3066aea0db mir: Removed unnecessary function declaration. 2017-08-05 22:10:15 +02:00
Philipp Wiesemann
c10c85a21d Updated generated configure script. 2017-08-04 23:01:01 +02:00
Philipp Wiesemann
fa1b1b92a0 kmsdrm: Fixed compiling without OpenGL support. 2017-08-04 23:00:47 +02:00
Philipp Wiesemann
ac6afcf3ca Fixed compiler warnings about type conversions.
Found by buildbot.
2017-08-04 23:00:30 +02:00
Ryan C. Gordon
350d9a1b0a psp: Force audio channels to stereo if > 2 channels requested (thanks, Solra!).
Fixes Bugzilla #3726.
2017-08-04 16:18:34 -04:00
Sam Lantinga
7fa2e3e6cb Temporary hack to fix bug 3725 - Call made to glGetString before context creation
This breaks bugs 2570, 3145
2017-08-04 13:06:56 -07:00
Sam Lantinga
ce95a81949 Added a hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether touch events generate synthetic mouse events. 2017-08-03 09:48:44 -07:00
Brandon Schaefer
116acfc15a kmsdrm: Fix tearing in neverputt/ball
https://gfycat.com/FatalFarawayHeron
2017-08-02 17:45:15 -07:00
Patrice Mandin
550cd3b5b4 Add support for Saitek P990 Dual Analog Pad 2017-08-02 23:42:08 +02:00
Brandon Schaefer
13f724bb38 kmsdrm: Fix leaking SDL_VideoDevice* 2017-08-02 13:51:14 -07:00
Sam Lantinga
071ebfc1d7 Fixed bug 3311 - Broken touch positions with SDL_RenderSetLogicalSize & HIGHDPI on iOS
Eric wing

Hi, I think I found a bug when using SDL_WINDOW_ALLOW_HIGHDPI with SDL_RenderSetLogicalSize on iOS. I use SDL_RenderSetLogicalSize for all my stuff. I just tried turning on SDL_WINDOW_ALLOW_HIGHDPI on iOS and suddenly all my touch/mouse positions are really broken/far-off-the-mark.

I actually don't have a real retina device (still) so I'm seeing this using the iOS simulator with a 6plus template.

Attached is a simple test program that can reproduce the problem. It uses RenderSetLogicalSize and draws some moving happy faces (to show the boundaries/space of the LogicalSize and that it is working correctly for that part).

When you click/touch, it will draw one more happy face where your button point is.

If you comment out SDL_WINDOW_ALLOW_HIGHDPI, everything works as expected. But if you compile with it in, the mouse coordinates seem really far off the mark. (Face appears far up and to the left.)


Alex Szpakowski on the mailing list suggests the problem is
"I believe this is a bug in SDL_Render’s platform-agnostic mouse coordinate scaling code. It assumes the units of the mouse coordinates are always in pixels, which isn’t the case where high-DPI is involved (regardless of whether iOS is used) – they’re actually in “DPI independent” coordinates (which matches the window size, but not the renderer output size)."

Additionally, if this is correct, the Mac under Retina is also probably affected too and "as well as any other platform SDL adds high-dpi support for in the future".
2017-08-02 13:38:46 -07:00
Sam Lantinga
6459ca6cc0 Fixed bug 3722 - Fall back to xinerama/xvidmode if xrandr modes initialization fails
Levi Bard

In some environments, xrandr modes initialization can fail even though xrandr support is present and of a sufficient version.
(The one I encountered was an AWS instance running a virtual display)

The attached patch allows SDL to keep trying other methods if xrandr modes initialization fails (still subject to SDL_VIDEO_X11_REQUIRE_XRANDR).
2017-08-02 10:28:13 -07:00
Sam Lantinga
583a4f42cf Fixed potential free of uninitialized memory (thanks Simon!) 2017-08-02 10:24:47 -07:00
Sam Lantinga
9afeb8f34f Fixed bug 3690 - SDL2 KMS/DRM render context support
Manuel

The attached patch adds support for KMS/DRM context graphics.

It builds with no problem on X86_64 GNU/Linux systems, provided the needed libraries are present, and on ARM GNU/Linux systems that have KMS/DRM support and a GLES2 implementation.
Tested on Raspberry Pi: KMS/DRM is what the Raspberry Pi will use as default in the near future, once the propietary DispmanX API by Broadcom is overtaken by open graphics stack, it's possible to boot current Raspbian system in KMS mode by adding "dtoverlay=vc4-kms-v3d" to config.txt on Raspbian's boot partition.
X86 systems use KMS right away in every current GNU/Linux system.

Simple build instructions:

$./autogen.sh
$./configure --enable-video-kmsdrm
$make
2017-08-02 10:22:48 -07:00
Ryan C. Gordon
6ea5de0896 x11: Make a separate unmapped window to own clipboard selections.
Now the clipboard isn't lost if you destroy a specific SDL_Window, as it
works on other platforms. You will still lose the clipboard data on
SDL_Quit() or process termination, but that's X11 for you; run a
Clipboard Manager daemon.

Fixes Bugzilla #3222.
Fixes Bugzilla #3718.
2017-07-31 13:49:22 -04:00