Sam Lantinga
21f3b33f9c
Jcw87 to Sam
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The project files for VS 2005 are still outdated/messed up. I have a patch that will bring the VS 2005 project files up to date with the VS 2008 project files, add the x64 platform to the VS 2005 project files, fix a few issues with x64 in VS 2008, and a few other misc changes that don't really change the output at all.
2011-01-09 08:35:18 -08:00
Sam Lantinga
6000ffe2ec
Added some more information on how the port works
2011-01-07 15:18:17 -08:00
Sam Lantinga
ca871fdc4b
Fixed return value
2011-01-07 09:53:08 -08:00
Sam Lantinga
b674add868
Added the Android project and lots of info to README.android
2011-01-06 17:12:31 -08:00
Sam Lantinga
606b0cda7f
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
2011-01-06 16:11:21 -08:00
Sam Lantinga
e92a0428c3
Fixed screen texture format on Android
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I think this also fixes some of the red/blue channel swap bugs reported on iPhone.
2011-01-05 00:09:19 -08:00
Sam Lantinga
0d999f796c
Backed down to NDK R4b
2011-01-04 21:05:42 -08:00
Sam Lantinga
6736ca0525
Android has OpenGL ES too...
2011-01-04 20:37:07 -08:00
Sam Lantinga
63925f3c8f
Fixed 2D video on Android
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There was a dummy renderer left in there which was overriding the OpenGL ES renderer.
2011-01-04 20:36:39 -08:00
Sam Lantinga
fc43aba7be
Don't continually print stub message for testgles
2011-01-04 20:30:54 -08:00
Sam Lantinga
0eba82ea93
We don't need these scripts anymore
2011-01-04 18:55:23 -08:00
Sam Lantinga
bad45fc2b2
Need to set something valid for argc/argv
2011-01-04 15:25:49 -08:00
Sam Lantinga
1218c81cec
Fixed problem with trailing space
2011-01-04 12:49:48 -08:00
Sam Lantinga
ae53874bd2
Change from jlunder:
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Minor configuration changes to smooth the build process, make it work on mac.
2011-01-04 12:46:49 -08:00
Sam Lantinga
3fe08d6eb5
Added the step to edit local properties
2011-01-04 12:39:10 -08:00
Sam Lantinga
7a9c29baf3
Fixed prototype for SDL_main()
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FIXME: Still need to pass some arguments - can we get them from the Java class?
2011-01-04 11:39:52 -08:00
Sam Lantinga
82f0d82581
Android needs the SDL_main() redirect as well
2011-01-04 11:39:04 -08:00
Sam Lantinga
a2954c5cc6
Fixes the following warning:
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uses variable-size enums yet the output is to use 32-bit enums
2011-01-04 11:22:43 -08:00
Sam Lantinga
53eaef45fd
Added the Android config include to the default config.h
2011-01-04 11:07:27 -08:00
Sam Lantinga
c7c6cb464a
The source rectangle isn't modified in SDL_UpperBlit
2011-01-04 10:19:24 -08:00
Sam Lantinga
0398104662
Fixed crash on Windows XP
2011-01-03 14:39:41 -08:00
Sam Lantinga
794752a10c
Fixed trying to create an XRender texture for YUV formats
2011-01-01 20:46:39 -08:00
Sam Lantinga
aac820df50
Missing math library for testgesture
2011-01-01 20:44:38 -08:00
Sam Lantinga
3927b4a33c
Final touches on renaming SDL_eventtouch to SDL_x11touch
2011-01-01 20:04:50 -08:00
Sam Lantinga
124315bff4
I am using SDL 1.3 on FreeBSD. I found two problems.
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(1) SDL_atomic dummy version in SDL 1.3 is not used.
Because src/atomic/dummy/*.c are not used.
(2) Typo in src/joystick/bsd/SDL_sysjoystick.c.
Thanks,
IWATSUKI Hiroyuki
2011-01-01 19:50:50 -08:00
Sam Lantinga
18f2ccec34
Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
2011-01-01 19:46:36 -08:00
Sam Lantinga
34b38d2798
Allow META-Enter to toggle fullscreen mode
2011-01-01 19:38:56 -08:00
Sam Lantinga
e082a3f57c
Updated for NDK R5
2011-01-01 19:38:23 -08:00
Sam Lantinga
b369f1945a
Android has atan() and atan2()
2011-01-01 16:56:54 -08:00
Sam Lantinga
35a1f5fbe0
Fixed restoring the desktop resolution when toggling fullscreen mode
2011-01-01 16:41:29 -08:00
Sam Lantinga
2ccdb31cb2
Fixed compiling on Android
2010-12-31 16:51:03 -08:00
Sam Lantinga
56d603e6e1
Don't crash when resizing non-shaped windows
2010-12-31 08:50:06 -08:00
Sam Lantinga
b0b0c5e0e9
Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed
2010-12-31 08:42:47 -08:00
Sam Lantinga
0db1eb5652
Return an error code if Mercurial isn't installed
2010-12-31 08:40:09 -08:00
Sam Lantinga
9854e3dd2d
Fixed compiling X11 touch interface
2010-12-30 13:21:39 -08:00
Sam Lantinga
85637106eb
Hopefully fix X11 compile error
2010-12-30 10:45:36 -08:00
Sam Lantinga
cd31bd4a56
Removed carriage returns
2010-12-29 15:23:54 -08:00
Jim Grandpre
bd88a60533
Fixed SDL_VS2005.vcproj
2010-12-15 21:31:12 -05:00
Jim Grandpre
cb98f67b45
Reverted SDL_VS2005.vcproj to revision 4634.
2010-12-15 21:21:13 -05:00
Sam Lantinga
35cc558917
Use the enumerated type for blend and scale mode instead of int
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Renamed SDL_TextureScaleMode to SDL_ScaleMode
2010-12-12 15:19:05 -08:00
Sam Lantinga
0893ec9ce4
Fixed touch events on Mac OS X 10.6
2010-12-02 11:56:23 -08:00
Sam Lantinga
d3d39b950a
Fixed the gcc include path when building on Mac OS X 10.5
2010-12-01 12:52:48 -08:00
Sam Lantinga
091cd521e3
Removed support for 10.3.9
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Fixed building on Mac OS X 10.5
2010-12-01 12:23:16 -08:00
Sam Lantinga
7b8f9fe722
Allow the SDK path to be rebased
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Fixed bug compiling on Mac OS X 10.5
2010-12-01 12:22:29 -08:00
Sam Lantinga
556d9a92c2
Renamed X11 touch files for consistency
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--HG--
rename : src/video/x11/SDL_eventtouch.c => src/video/x11/SDL_x11touch.c
rename : src/video/x11/SDL_eventtouch.h => src/video/x11/SDL_x11touch.h
2010-12-01 12:17:12 -08:00
Sam Lantinga
14d78bb03f
Don't conflict with glext.h if it's already been included
2010-12-01 12:02:52 -08:00
Sam Lantinga
dc22c27aad
Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level?
2010-11-30 18:08:01 -08:00
Sam Lantinga
3d9620ed0a
Fixed massive stack memory usage in the gesture functions
2010-11-30 18:07:31 -08:00
Sam Lantinga
56c7ba92fb
First pass at Windows multi-touch gesture support
2010-11-30 17:58:51 -08:00
Sam Lantinga
f7fc00e75c
Added a Visual Studio project for testgesture
2010-11-30 12:38:46 -08:00