Commit graph

1078 commits

Author SHA1 Message Date
Sam Lantinga
4084438113 Added some missing config for the iPhone 2011-01-15 12:34:43 -08:00
Sam Lantinga
fdea37a756 Added some missing pixel formats and SDL_GetPixelFormatName() 2011-01-12 14:53:23 -08:00
Sam Lantinga
5152fac7f8 Fixed spacing in comments 2011-01-12 11:55:02 -08:00
Sam Lantinga
a8c8dc3e09 Updated headers to match wiki documentation 2011-01-12 09:47:33 -08:00
Sam Lantinga
606b0cda7f Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf. 2011-01-06 16:11:21 -08:00
Sam Lantinga
63925f3c8f Fixed 2D video on Android
There was a dummy renderer left in there which was overriding the OpenGL ES renderer.
2011-01-04 20:36:39 -08:00
Sam Lantinga
82f0d82581 Android needs the SDL_main() redirect as well 2011-01-04 11:39:04 -08:00
Sam Lantinga
53eaef45fd Added the Android config include to the default config.h 2011-01-04 11:07:27 -08:00
Sam Lantinga
c7c6cb464a The source rectangle isn't modified in SDL_UpperBlit 2011-01-04 10:19:24 -08:00
Sam Lantinga
18f2ccec34 Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b 2011-01-01 19:46:36 -08:00
Sam Lantinga
b369f1945a Android has atan() and atan2() 2011-01-01 16:56:54 -08:00
Sam Lantinga
35cc558917 Use the enumerated type for blend and scale mode instead of int
Renamed SDL_TextureScaleMode to SDL_ScaleMode
2010-12-12 15:19:05 -08:00
Sam Lantinga
091cd521e3 Removed support for 10.3.9
Fixed building on Mac OS X 10.5
2010-12-01 12:23:16 -08:00
Sam Lantinga
14d78bb03f Don't conflict with glext.h if it's already been included 2010-12-01 12:02:52 -08:00
Andreas Schiffler
d1159d9a1b Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
--
user: Andreas Schiffler <aschiffler@ferzkopp.net>
branch 'default'
changed include/SDL_config_macosx.h
changed src/video/cocoa/SDL_cocoashape.m
2010-11-16 07:03:26 -08:00
Sam Lantinga
fdbac7e0ce Documentation clarification 2010-09-29 21:24:50 -07:00
Sam Lantinga
3189c43f85 Make the union nameless to reduce the complexity of the API.
(Are there any compilers still in use that don't support this?)
2010-09-29 21:13:52 -07:00
Sam Lantinga
45e68f6c5c Merged the Windows custom window system hooks into the union used by X11.
Added Cocoa custom window system hooks
2010-09-27 01:24:05 -07:00
Sam Lantinga
8e2a972b50 attached is a patch to support DirectFB in include/SDL_syswm.h. It
defines SDL_SYSWM_DIRECTFB as a subsystem.
This allows developers to e.g. access DirectFB's video and picture
providers.

Kind regards,

André
2010-09-27 00:50:46 -07:00
Sam Lantinga
b6d190a459 Fixed documentation typo 2010-09-25 17:06:41 -07:00
Sam Lantinga
200c3c74ab Fixed grammar, thanks to Sheena's suggestion. 2010-09-18 17:12:19 -07:00
Sam Lantinga
458c6eda30 Fixed documentation 2010-09-14 21:57:29 -07:00
Sam Lantinga
b7c57f809f Documentation consistency 2010-08-29 22:34:50 -07:00
Sam Lantinga
5ba14426fa Documentation consistency 2010-08-29 22:28:38 -07:00
Sam Lantinga
2ef894f75e Fixed typo in header 2010-08-29 22:22:27 -07:00
Sam Lantinga
1877442eb2 Documentation clarification 2010-08-29 22:12:59 -07:00
Sam Lantinga
f56e6b9244 Suspending the screensaver defaults off. 2010-08-29 21:41:11 -07:00
Sam Lantinga
515a3e58ab Compiling in atan()/atan2() implementation on Visual Studio 2008. 2010-08-29 16:55:58 -07:00
Sam Lantinga
d8303d3f7a Added atan implementation from uClibc 2010-08-29 16:51:48 -07:00
Sam Lantinga
21e184b0bb Added atan2 implementation from uClibc 2010-08-29 16:05:34 -07:00
Sam Lantinga
fa8d01e8ab Documentation clarification 2010-08-29 15:26:12 -07:00
Sam Lantinga
adc9598f1a While you can actually write to the error buffer, conceptually it's read-only. 2010-08-29 12:00:09 -07:00
Sam Lantinga
09ad8038b8 Added a typedef for the thread function to simplify documentation 2010-08-28 22:56:52 -07:00
Sam Lantinga
9412167e50 Fixed documentation typo 2010-08-22 17:19:10 -07:00
Sam Lantinga
81d43b4e7f Fixed obsolete documentation 2010-08-22 15:34:28 -07:00
Sam Lantinga
7c463932c2 Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
--HG--
rename : VisualC/SDL.sln => VisualC/SDL_VS2005.sln
2010-08-22 13:45:56 -07:00
Sam Lantinga
1f8dacabd7 Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME 2010-08-22 12:39:27 -07:00
Sam Lantinga
7d245d0532 Removed spurious carriage returns 2010-08-22 12:34:31 -07:00
Sam Lantinga
a64fc29cfb Merged Paul's Google Summer of Code work from SDL-gsoc2010_android 2010-08-22 12:23:55 -07:00
Sam Lantinga
238acbd53d Merged Jim's Google Summer of Code work from SDL-gsoc2010_gesture 2010-08-22 12:07:55 -07:00
Jim Grandpre
794c5cb3ee Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture 2010-08-15 00:36:28 -04:00
egottlieb
4e4cb86ffe Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now! 2010-08-14 16:14:36 -04:00
Sam Lantinga
f0de16c63e Fixed documentation error 2010-08-14 12:28:43 -07:00
Sam Lantinga
dfd7489f5b Updated with the latest version of glext.h 2010-08-14 12:22:06 -07:00
Eli Gottlieb
25775cdb23 Fixed a bug in X11 shaping that refused to use color-key mode. 2010-08-10 16:10:26 -04:00
Jim Grandpre
bcd4b4df6f Fixed gestureMulti. Disabled dollar gesture temporarily. 2010-08-04 23:17:30 -04:00
egottlieb
57c8f6a466 Implemented shaped windows for Cocoa. Still need to see if they actually work. 2010-08-03 21:56:05 -04:00
dewyatt
12881b428c Added SDL_wcslcpy and SDL_wcslcat. 2010-08-03 16:52:10 -04:00
egottlieb
8f1459d90c Got basic, pre-actually-writing-anything Cocoa to build. 2010-08-03 00:47:33 -04:00
Eli Gottlieb
34bbabf02e Why wasn't this in the repository? 2010-08-02 23:58:22 -04:00