Sam Lantinga
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4084438113
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Added some missing config for the iPhone
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2011-01-15 12:34:43 -08:00 |
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Sam Lantinga
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fdea37a756
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Added some missing pixel formats and SDL_GetPixelFormatName()
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2011-01-12 14:53:23 -08:00 |
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Sam Lantinga
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5152fac7f8
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Fixed spacing in comments
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2011-01-12 11:55:02 -08:00 |
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Sam Lantinga
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a8c8dc3e09
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Updated headers to match wiki documentation
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2011-01-12 09:47:33 -08:00 |
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Sam Lantinga
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606b0cda7f
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Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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2011-01-06 16:11:21 -08:00 |
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Sam Lantinga
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63925f3c8f
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Fixed 2D video on Android
There was a dummy renderer left in there which was overriding the OpenGL ES renderer.
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2011-01-04 20:36:39 -08:00 |
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Sam Lantinga
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82f0d82581
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Android needs the SDL_main() redirect as well
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2011-01-04 11:39:04 -08:00 |
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Sam Lantinga
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53eaef45fd
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Added the Android config include to the default config.h
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2011-01-04 11:07:27 -08:00 |
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Sam Lantinga
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c7c6cb464a
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The source rectangle isn't modified in SDL_UpperBlit
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2011-01-04 10:19:24 -08:00 |
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Sam Lantinga
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18f2ccec34
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Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
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2011-01-01 19:46:36 -08:00 |
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Sam Lantinga
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b369f1945a
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Android has atan() and atan2()
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2011-01-01 16:56:54 -08:00 |
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Sam Lantinga
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35cc558917
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Use the enumerated type for blend and scale mode instead of int
Renamed SDL_TextureScaleMode to SDL_ScaleMode
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2010-12-12 15:19:05 -08:00 |
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Sam Lantinga
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091cd521e3
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Removed support for 10.3.9
Fixed building on Mac OS X 10.5
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2010-12-01 12:23:16 -08:00 |
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Sam Lantinga
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14d78bb03f
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Don't conflict with glext.h if it's already been included
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2010-12-01 12:02:52 -08:00 |
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Andreas Schiffler
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d1159d9a1b
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Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
--
user: Andreas Schiffler <aschiffler@ferzkopp.net>
branch 'default'
changed include/SDL_config_macosx.h
changed src/video/cocoa/SDL_cocoashape.m
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2010-11-16 07:03:26 -08:00 |
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Sam Lantinga
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fdbac7e0ce
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Documentation clarification
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2010-09-29 21:24:50 -07:00 |
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Sam Lantinga
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3189c43f85
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Make the union nameless to reduce the complexity of the API.
(Are there any compilers still in use that don't support this?)
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2010-09-29 21:13:52 -07:00 |
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Sam Lantinga
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45e68f6c5c
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Merged the Windows custom window system hooks into the union used by X11.
Added Cocoa custom window system hooks
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2010-09-27 01:24:05 -07:00 |
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Sam Lantinga
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8e2a972b50
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attached is a patch to support DirectFB in include/SDL_syswm.h. It
defines SDL_SYSWM_DIRECTFB as a subsystem.
This allows developers to e.g. access DirectFB's video and picture
providers.
Kind regards,
André
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2010-09-27 00:50:46 -07:00 |
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Sam Lantinga
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b6d190a459
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Fixed documentation typo
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2010-09-25 17:06:41 -07:00 |
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Sam Lantinga
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200c3c74ab
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Fixed grammar, thanks to Sheena's suggestion.
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2010-09-18 17:12:19 -07:00 |
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Sam Lantinga
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458c6eda30
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Fixed documentation
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2010-09-14 21:57:29 -07:00 |
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Sam Lantinga
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b7c57f809f
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Documentation consistency
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2010-08-29 22:34:50 -07:00 |
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Sam Lantinga
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5ba14426fa
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Documentation consistency
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2010-08-29 22:28:38 -07:00 |
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Sam Lantinga
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2ef894f75e
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Fixed typo in header
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2010-08-29 22:22:27 -07:00 |
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Sam Lantinga
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1877442eb2
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Documentation clarification
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2010-08-29 22:12:59 -07:00 |
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Sam Lantinga
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f56e6b9244
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Suspending the screensaver defaults off.
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2010-08-29 21:41:11 -07:00 |
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Sam Lantinga
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515a3e58ab
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Compiling in atan()/atan2() implementation on Visual Studio 2008.
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2010-08-29 16:55:58 -07:00 |
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Sam Lantinga
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d8303d3f7a
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Added atan implementation from uClibc
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2010-08-29 16:51:48 -07:00 |
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Sam Lantinga
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21e184b0bb
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Added atan2 implementation from uClibc
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2010-08-29 16:05:34 -07:00 |
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Sam Lantinga
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fa8d01e8ab
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Documentation clarification
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2010-08-29 15:26:12 -07:00 |
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Sam Lantinga
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adc9598f1a
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While you can actually write to the error buffer, conceptually it's read-only.
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2010-08-29 12:00:09 -07:00 |
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Sam Lantinga
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09ad8038b8
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Added a typedef for the thread function to simplify documentation
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2010-08-28 22:56:52 -07:00 |
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Sam Lantinga
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9412167e50
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Fixed documentation typo
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2010-08-22 17:19:10 -07:00 |
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Sam Lantinga
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81d43b4e7f
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Fixed obsolete documentation
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2010-08-22 15:34:28 -07:00 |
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Sam Lantinga
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7c463932c2
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Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
--HG--
rename : VisualC/SDL.sln => VisualC/SDL_VS2005.sln
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2010-08-22 13:45:56 -07:00 |
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Sam Lantinga
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1f8dacabd7
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Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME
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2010-08-22 12:39:27 -07:00 |
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Sam Lantinga
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7d245d0532
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Removed spurious carriage returns
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2010-08-22 12:34:31 -07:00 |
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Sam Lantinga
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a64fc29cfb
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Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
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2010-08-22 12:23:55 -07:00 |
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Sam Lantinga
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238acbd53d
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Merged Jim's Google Summer of Code work from SDL-gsoc2010_gesture
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2010-08-22 12:07:55 -07:00 |
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Jim Grandpre
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794c5cb3ee
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Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture
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2010-08-15 00:36:28 -04:00 |
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egottlieb
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4e4cb86ffe
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Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
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2010-08-14 16:14:36 -04:00 |
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Sam Lantinga
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f0de16c63e
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Fixed documentation error
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2010-08-14 12:28:43 -07:00 |
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Sam Lantinga
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dfd7489f5b
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Updated with the latest version of glext.h
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2010-08-14 12:22:06 -07:00 |
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Eli Gottlieb
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25775cdb23
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Fixed a bug in X11 shaping that refused to use color-key mode.
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2010-08-10 16:10:26 -04:00 |
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Jim Grandpre
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bcd4b4df6f
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Fixed gestureMulti. Disabled dollar gesture temporarily.
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2010-08-04 23:17:30 -04:00 |
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egottlieb
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57c8f6a466
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Implemented shaped windows for Cocoa. Still need to see if they actually work.
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2010-08-03 21:56:05 -04:00 |
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dewyatt
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12881b428c
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Added SDL_wcslcpy and SDL_wcslcat.
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2010-08-03 16:52:10 -04:00 |
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egottlieb
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8f1459d90c
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Got basic, pre-actually-writing-anything Cocoa to build.
|
2010-08-03 00:47:33 -04:00 |
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Eli Gottlieb
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34bbabf02e
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Why wasn't this in the repository?
|
2010-08-02 23:58:22 -04:00 |
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