Ryan C. Gordon
3003efb88d
Added SDL_vsscanf().
...
--HG--
extra : rebase_source : 088d093790a7ed95d73c307523587e95c8356f4b
2013-11-24 23:35:38 -05:00
Ryan C. Gordon
4b0089b843
Moved atomic API implementation out of headers.
...
--HG--
extra : rebase_source : 71f9b298ea312a5957cd761163f812750fb66899
2013-11-24 21:04:51 -05:00
Ryan C. Gordon
3224881c2e
Don't use -falign-loops=16 on Mac OS X anymore.
...
It isn't available in Clang at all, and was more important on PowerPC.
--HG--
extra : rebase_source : 52c7a07b49dfcc4e44a338093f4df1af92456923
2013-11-24 21:15:58 -05:00
Sam Lantinga
1e764330e5
Fixed display mode calculations for applications which are not DPI aware.
...
If your application wants to have access to the full resolution even when the system has DPI scaling enabled, call SetProcessDPIAware() before calling SDL_Init()
e.g.
typedef BOOL (WINAPI *SetProcessDPIAware_t)(void);
HMODULE hMod = LoadLibrary("user32.dll");
if ( hMod ) {
SetProcessDPIAware_t pSetProcessDPIAware = GetProcAddress( hMod, "SetProcessDPIAware" );
if ( pSetProcessDPIAware ) {
pSetProcessDPIAware();
}
FreeLibrary( hMod );
}
2013-12-30 12:49:15 -08:00
Sam Lantinga
718644c5d0
Switch back to apartment threaded COM initialization, which was the previous default.
...
We do succeed now if the application previously initialized COM in multi-threaded mode.
2013-12-27 10:18:19 -08:00
Sam Lantinga
95c34dcdd1
Make sure our window has mouse focus before processing raw input events.
...
This happens rarely, but not reproducibly, where we get raw input events for the window even though it doesn't have focus.
2013-12-27 10:18:18 -08:00
Sam Lantinga
a7694dea9a
Bump SDL to build with 10.7 SDK.
...
This also bumps the minimum requirement for building SDL to 10.7, and
removes some checking we no longer need.
CR: saml
2013-12-27 10:18:11 -08:00
Gabriel Jacobo
5f5b667aa3
Implements touch support on QTWayland. Contributed by Thomas Perl.
2013-12-27 09:29:39 -03:00
Philipp Wiesemann
51f82e27dd
Changed return -1 after SDL_SetError() to return SDL_SetError().
2013-12-25 17:02:15 +01:00
Philipp Wiesemann
d1f38264a2
Fixed pointer from integer warning and bug if compiled without EGL.
2013-12-25 16:57:59 +01:00
Philipp Wiesemann
967dbafb4b
Updated paths in README for Android.
2013-12-25 16:53:39 +01:00
Philipp Wiesemann
0319037b72
Fixed access of command line arguments on Android in two test programs.
2013-12-25 00:11:28 +01:00
Philipp Wiesemann
eee2bcca85
Fixed unused local variable warning in test program source.
2013-12-25 00:04:31 +01:00
Philipp Wiesemann
d67b11b967
Fixed missing @Override annotation warning in source for Android.
2013-12-24 20:04:53 +01:00
Philipp Wiesemann
7297902ce0
Fixed unused local variable warning in joystick source for Android.
2013-12-24 20:00:58 +01:00
Philipp Wiesemann
9da82d88f2
Fixed implicit declaration of SDL_Log() warning in joystick source for Android.
2013-12-24 19:59:35 +01:00
Philipp Wiesemann
99bebc64ce
Fixed missing return warning in test program source.
2013-12-24 19:55:41 +01:00
Sam Lantinga
e19941b406
Setting the mouse in relative mode implies grabbing the mouse.
...
This fixes getting mouse button events in raw input relative mode on X11.
2013-12-23 17:55:06 -08:00
Sam Lantinga
134d56c6d9
Added a relative mouse mode that uses mouse warping instead of raw input.
...
To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1"
When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
2013-12-23 17:37:22 -08:00
Sam Lantinga
0a03232077
Fixed float to int conversion warning, which was a legitimate bug.
2013-12-23 17:15:32 -08:00
Sam Lantinga
e7bb3fd0fb
Print events with SDL_Log() so they show up in Visual Studio debug output
...
Added some joystick and controller events to the set that are printed out.
2013-12-23 15:55:47 -08:00
Sam Lantinga
b2bb6f1da1
Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does.
2013-12-23 15:55:08 -08:00
Sam Lantinga
9289bbb732
Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup
2013-12-23 15:10:03 -08:00
Sam Lantinga
11fc41fde2
Added support for double-clicks, through a new "clicks" field in the mouse button event.
2013-12-23 12:17:52 -08:00
Sam Lantinga
a78645c99d
Explicitly initialize COM with multi-threaded support.
...
This is the safest option for applications that use COM, multi-threaded or not.
2013-12-23 10:54:27 -08:00
Gabriel Jacobo
fc92786842
[Android] Define SDL_VIDEO_OPENGL_ES2
2013-12-16 10:03:26 -03:00
Ryan C. Gordon
7137e0c2e8
Enable ccache for Raspberry Pi buildbot script.
2013-12-15 00:21:42 -05:00
Gabriel Jacobo
3308d271b5
Wayland support
...
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
Gabriel Jacobo
b71add8edb
Context sharing for EGL
2013-12-13 09:48:12 -03:00
Gabriel Jacobo
99198c8c9f
[Android] Poll joysticks every three seconds
2013-12-12 14:55:33 -03:00
Sam Lantinga
f8e51377ab
Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa
...
pjz
SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code:
if ( value < 0 ) {
*bufp++ = '-';
value = -value;
}
but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa.
BTW, there is no sanity check for radix.
2013-12-11 21:17:24 -08:00
Sam Lantinga
37b1229722
Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
...
Brandon Schaefer
This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
2013-12-11 21:13:45 -08:00
Gabriel Jacobo
ae184f5e89
[Android] Hotplugging support for joysticks
2013-12-10 16:24:11 -03:00
Ryan C. Gordon
924207a299
Hook up SDL_acos and SDL_asin properly.
2013-12-09 15:17:20 -05:00
Sam Lantinga
1509359de3
Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11.
2013-12-07 11:19:52 -08:00
Sam Lantinga
713109176d
Fixed crash if no window has keyboard focus
2013-12-06 16:12:18 -08:00
Sam Lantinga
db521ea67c
Fixed detecting the wired XBox 360 controller on Linux
...
Also added some more debug output to detect issues
2013-12-06 09:13:31 -08:00
Sam Lantinga
4c35a7b408
Fixed compiler warning on Visual Studio
2013-12-06 08:24:00 -08:00
Sam Lantinga
b23701455b
Added missing header for file IO
2013-12-05 09:54:22 -08:00
Sam Lantinga
e191f1f872
Added code missed in the resolve
2013-12-05 09:29:04 -08:00
Sam Lantinga
e2229f727f
Clean up the cursor clipping area when quitting SDL.
...
This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
2013-12-05 09:14:56 -08:00
Gabriel Jacobo
b3fa9a3e55
[Android] Handle native thread finishing when not commanded from the Java side
2013-12-05 10:51:38 -03:00
Gabriel Jacobo
31aa9d5b81
[Android] Signal the resume semaphore after pushing the relevant events
...
Ref: Request in #2242
2013-12-03 12:09:58 -03:00
Gabriel Jacobo
137f4aedc1
Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
...
SDL_GameControllerAddMappingsFromFile is now a convenience macro.
controllermap can now skip bindings by pressing space or clicking/touching the
screen.
2013-12-03 12:01:28 -03:00
Sam Lantinga
f728c688d1
Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak
2013-12-02 23:54:35 -08:00
Gabriel Jacobo
a2388728b7
Adding WhatsNew.txt changes
...
...before I forget them.
2013-12-02 19:51:48 -03:00
Gabriel Jacobo
9054b03edb
Adds controllermap utility to test suite.
2013-12-02 19:35:04 -03:00
Gabriel Jacobo
64ff6df0b8
Adds SDL_GameControllerAddMappingsFromFile
2013-12-02 19:34:08 -03:00
Gabriel Jacobo
d2984a16ad
Select EGL config when creating the EGL surface
2013-12-02 10:08:57 -03:00
Gabriel Jacobo
7f809e64d8
Improve Android pause/resume behavior.
2013-11-29 10:06:08 -03:00