Commit graph

19 commits

Author SHA1 Message Date
Sam Lantinga
1d49195b8c Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
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2008-12-12 06:46:20 +00:00
Sam Lantinga
0c30a927ed Updated copyright date
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2008-12-08 00:27:32 +00:00
Sam Lantinga
95134b6d3c Missing keysym defines
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2008-08-25 05:30:28 +00:00
Bob Pendleton
e27a71b3a7 ran make indent
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2008-03-14 20:43:44 +00:00
Bob Pendleton
71656d10c7 re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
fixed is caused by clearing SDL_COPY_RLE_COLORKEY without setting SDL_COPY_RLE_DESIRED in SDL_UnRELSurface.

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2008-03-14 18:17:49 +00:00
Sam Lantinga
02f2e328bd First pass implementation of new SDL scancode concept, as discussed with
Christian Walther.  Currently only implemented on Mac OS X for sanity
checking purposes.

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2008-02-05 07:19:23 +00:00
Bob Pendleton
e558eee568 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
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2008-01-08 00:10:46 +00:00
Sam Lantinga
f0da180be1 Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan

After lots of discussion with Christian, this is what we came up with:

> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
  non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
  converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)

Here is the patch he came up with, and his e-mail about it:

Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan

> Sounds great, go ahead and send me a patch.

Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.

One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.

  -Christian

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2007-08-19 14:52:52 +00:00
Sam Lantinga
cf548d0a6b Okay, still some bugs, but everything builds again...
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2007-08-18 05:39:09 +00:00
Sam Lantinga
2e91636dda More work in progress integrating SDL_Surface and the new SDL_Texture API
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2007-08-18 01:44:21 +00:00
Sam Lantinga
6b348f07c7 Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data
 - SDL_Texture is a video memory representation of pixel data

The concept of SDL_Surface with SDL_HWSURFACE is no longer used.

Separated SDL_Texture types by usage rather than memory type
 - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
   can be placed in video memory.
 - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
   data, usually placed in system memory or AGP memory.

Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.

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2007-08-11 20:54:31 +00:00
Sam Lantinga
82e02091bc Reverted mousewheel support in 1.2, since it breaks binary compatibility.
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2007-07-06 13:45:10 +00:00
Sam Lantinga
43e5d2b938 Fixed bug #382
Added horizontal scrolling support

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2007-07-06 09:22:18 +00:00
Sam Lantinga
80dcd123dc Key repeat is handled by the OS, since text input is now decoupled from physical key events.
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2007-06-16 15:32:04 +00:00
Sam Lantinga
4ecb44b166 Formatting update
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2006-09-24 15:56:55 +00:00
Sam Lantinga
c18cc10c08 Fixed bug #329
On tracing it turns out to fail from SDL_WM_SetCaption()

On going through the function it looks like the SDL_free() function is called
every alternate time with an invalid pointer that has already been freed.

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2006-09-23 22:51:37 +00:00
Sam Lantinga
79452369ef Implemented OpenGL support on Mac OS X
The OpenGL renderer works without changes, yay! :)

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2006-07-25 06:22:42 +00:00
Sam Lantinga
2eed452d04 Setting up the OpenGL support
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2006-07-16 09:34:01 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00