Sam Lantinga
0f0dfe230b
Fixed the list of supported YUV formats
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--HG--
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2008-11-30 23:42:33 +00:00
Sam Lantinga
ace68e0a7c
Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
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--HG--
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2008-11-30 21:58:23 +00:00
Sam Lantinga
5632821dd0
Temporary fix for Mac OS X crash in textoverlay
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--HG--
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2008-11-29 21:48:14 +00:00
Sam Lantinga
8e1f968f50
Whoops, we need this for subrect updates (testsprite)
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--HG--
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2008-11-29 15:32:14 +00:00
Sam Lantinga
fb253660b5
The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
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Fixed saving BMP files of surfaces with an alpha channel.
--HG--
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2008-11-29 11:26:01 +00:00
Sam Lantinga
7a4a712978
Fixed testalpha screen clear for screen formats with an alpha channel
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--HG--
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2008-11-29 11:24:18 +00:00
Sam Lantinga
b64cf8229c
Preserve the desire for RLE acceleration
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--HG--
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2008-11-29 10:43:50 +00:00
Sam Lantinga
c81d1708ba
Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.
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--HG--
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2008-11-29 06:29:33 +00:00
Sam Lantinga
f6ac2f5c20
Fixed the texture format for the software fallback
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--HG--
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2008-11-29 06:27:26 +00:00
Sam Lantinga
4dd90ea023
Fixed SW_SetTextureScaleMode()
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Use RLE acceleration for static textures in the software renderer.
--HG--
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2008-11-29 00:11:35 +00:00
Sam Lantinga
966af920a2
Fixed copy blit detection
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--HG--
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2008-11-29 00:10:59 +00:00
Sam Lantinga
9c7eee3fc0
Added ARGB8888 destination format (used on Mac OS X)
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--HG--
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2008-11-29 00:08:29 +00:00
Sam Lantinga
79a929ff00
Again, map the color with the alpha channel filled in.
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--HG--
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2008-11-28 20:09:32 +00:00
Sam Lantinga
3446f888c5
Fixed crash in testalpha. I think this was supposed to clear those bits. :)
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--HG--
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2008-11-28 19:59:46 +00:00
Sam Lantinga
843bc58619
Map to black, not necessarily 0
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--HG--
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2008-11-28 17:44:28 +00:00
Sam Lantinga
30d4fc124c
Clear the screen to actual black based on the format of the screen.
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Use a better texture format for YUV overlay software fallbacks
--HG--
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2008-11-28 17:42:40 +00:00
Sam Lantinga
8ae88d7987
Set the alpha mask fixing software rendering in OpenGL
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--HG--
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2008-11-27 22:11:01 +00:00
Sam Lantinga
ad090cd0f8
Fixed mouse coordinate range on Mac OS X
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--HG--
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2008-11-27 21:53:18 +00:00
Sam Lantinga
be449ce8ef
RemDisabled some video drivers which are not converted to 1.3 yet
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--HG--
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2008-11-27 05:29:12 +00:00
Sam Lantinga
cba90d1ff7
Show the grey background first before starting to blit sprites
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--HG--
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2008-11-27 04:51:34 +00:00
Sam Lantinga
84ebed84ce
Date: Wed, 26 Nov 2008 19:50:31 +0100
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From: Couriersud
Subject: LPGL and closed-source license / Re: [Bug 607] Texture palette not up
Permission granted to release code under both LPGL and closed-source
commercial license.
Please find attached a minor patch fixing vsync handling in the directfb
driver and containing a small update to README.directfb
--HG--
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2008-11-26 21:59:35 +00:00
Sam Lantinga
4757b1339c
Both testsprite and testsprite2 use a grey background
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--HG--
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2008-11-26 15:52:00 +00:00
Sam Lantinga
39969245f8
Fixed bug #605 , per Martin's suggestion
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--HG--
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2008-11-25 20:06:27 +00:00
Sam Lantinga
22598bbc06
Updated with latest glext.h
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--HG--
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2008-11-25 08:40:52 +00:00
Sam Lantinga
228035d0f3
It turns out both the software and the OpenGL renderer had the same problem.
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According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so
we just need to convert the colorkey into the alpha channel.
--HG--
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2008-11-25 05:29:14 +00:00
Sam Lantinga
a733eee1b8
indent
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--HG--
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2008-11-25 02:21:53 +00:00
Sam Lantinga
de690ebe5d
Fixed bug with converting colorkey surface to texture
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--HG--
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2008-11-25 02:12:19 +00:00
Sam Lantinga
f341bd32dd
--HG--
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2008-11-25 00:48:25 +00:00
Sam Lantinga
32593c2bac
Fixed Direct3D rendering
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--HG--
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2008-11-25 00:29:44 +00:00
Sam Lantinga
4123b08dad
Added testsprite test projects for Visual Studio
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--HG--
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2008-11-24 23:55:18 +00:00
Sam Lantinga
4bab1880be
Added software fallback for YUV overlay code when YUV textures aren't available.
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--HG--
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2008-11-24 23:25:36 +00:00
Sam Lantinga
de5363f399
Disable spurious warning
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--HG--
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2008-11-24 21:43:02 +00:00
Sam Lantinga
ad347d4a12
Fixed Bugzilla bug #205
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Removed SDL_KillThread() from the API, as it isn't safe on many platforms.
--HG--
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2008-11-24 00:18:42 +00:00
Sam Lantinga
35c71403d7
Preliminary support for YUV textures
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--HG--
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2008-11-22 06:59:22 +00:00
Sam Lantinga
6968453f53
Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
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--HG--
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2008-11-17 18:50:50 +00:00
Sam Lantinga
eb0b9dc85d
Sort by HID usage, which makes more sense and is more cross-platform
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--HG--
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2008-11-08 07:34:21 +00:00
Sam Lantinga
2b777b84e2
We'd never port SDL to Minix... would we? :)
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--HG--
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2008-10-29 05:56:23 +00:00
Sam Lantinga
d038317146
Added dummy shared object files, fixing linker errors
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--HG--
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2008-10-18 04:03:41 +00:00
Sam Lantinga
718be08c8d
--HG--
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2008-10-18 03:21:32 +00:00
Sam Lantinga
bee883691b
Added the SDL_haptic files to the project
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--HG--
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2008-10-16 12:35:28 +00:00
Sam Lantinga
fcad6b2cef
Disabled the Haptic API on iPhone, changed the order of the header to match
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the other config headers.
--HG--
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2008-10-16 12:22:56 +00:00
Edgar Simo
3f60e7f826
Fixed compilation on mingw32.
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--HG--
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2008-10-14 18:28:28 +00:00
Sam Lantinga
105093d7b7
Added missing math.h functionality for SDL_audiocvt.c
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--HG--
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2008-10-12 16:30:42 +00:00
Sam Lantinga
a3c6362a20
Don't include <math.h> when HAVE_MATH_H isn't defined
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--HG--
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2008-10-12 16:21:36 +00:00
Sam Lantinga
55650e4354
This can be static
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--HG--
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2008-10-12 16:15:43 +00:00
Sam Lantinga
6aff304ce5
Fixed memory leak in raw mouse input processing.
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Corrected the mouse button indices.
--HG--
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2008-10-12 16:05:34 +00:00
Sam Lantinga
c6ac35a2bb
Final merge of Google Summer of Code 2008 work...
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Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
--HG--
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2008-10-04 06:46:59 +00:00
Ryan C. Gordon
338ff54f1e
Add XInput support to Xcode project (untested!).
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--HG--
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2008-09-17 08:24:51 +00:00
Ryan C. Gordon
c0f52b1262
Some cleanups on the new XInput code.
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One or two things got moved around, but largely this is hooked up correctly
in the Unix configure system now: it can be dynamically loaded and fallback
gracefully if not available, or libXi can be directly linked to libSDL.
XInput support can be --disable'd from the configure script, too (defaults to
enabled).
Please note that while the framework is in place to gracefully fallback, the
current state of the source requires XInput. We'll need to adjust a few
things still to correct this.
--HG--
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2008-09-17 08:20:57 +00:00
Ryan C. Gordon
0d38b678ae
Removed zap_ptr hack from Bugzilla #602...it was incorrect.
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(The actual bug was in SDL code removed from the 1.3 codebase.)
--HG--
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2008-09-15 20:48:51 +00:00