Commit graph

11 commits

Author SHA1 Message Date
Sam Lantinga
6b348f07c7 Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data
 - SDL_Texture is a video memory representation of pixel data

The concept of SDL_Surface with SDL_HWSURFACE is no longer used.

Separated SDL_Texture types by usage rather than memory type
 - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
   can be placed in video memory.
 - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
   data, usually placed in system memory or AGP memory.

Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402584
2007-08-11 20:54:31 +00:00
Sam Lantinga
fdafca64b3 Added source color and alpha modulation support.
Added perl script to generate optimized render copy functions.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402032
2006-08-28 03:17:39 +00:00
Sam Lantinga
bfe4f31c0e SDL constants are all uppercase.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402012
2006-08-05 17:09:42 +00:00
Sam Lantinga
cfe0a80302 Implemented scaling in the D3D renderer
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401962
2006-07-19 05:45:42 +00:00
Sam Lantinga
9eea51e280 Implemented blend modes in the D3D renderer
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401961
2006-07-19 05:03:21 +00:00
Sam Lantinga
f2c829616b Implemented multi-window OpenGL program with test framework.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401960
2006-07-19 04:24:41 +00:00
Sam Lantinga
3b997f233d Added a test program framework for easy initialization.
Started work on multi-window OpenGL demo

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401959
2006-07-18 07:49:51 +00:00
Sam Lantinga
d5d8761b60 Streamlined the API a bit and optimized the software renderer.
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401952
2006-07-15 09:46:36 +00:00
Sam Lantinga
e920af3d1b Yay! D3D renderer works!
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401949
2006-07-14 07:41:16 +00:00
Sam Lantinga
5877021286 More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
--HG--
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2006-07-14 06:40:53 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401938
2006-07-10 21:04:37 +00:00