Check all joysticks instead of stopping if one has been removed.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402670
From: Calvin Vette
Subject: Fix to compile SDL-1.2 SVN on OS X Leopard
I found I needed to add a conditional check for Leopard to compile
cleanly on 1.2-SVN (20071114):
#include <AudioUnit/AudioUnit.h>
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_5_AND_LATER
#include <AudioUnit/AUNTComponent.h>
#endif
where there is now just:
#include <AudioUnit/AudioUnit.h>
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402655
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> 2007-08-18 19:15:51.454 checkkeys[5795] *** _NSAutoreleaseNoPool():
> Object 0x532750 of class NSSelectionArray autoreleased with no pool
> in place - just leaking
This is fixed by the attached patch.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402632
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan
After lots of discussion with Christian, this is what we came up with:
> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
Here is the patch he came up with, and his e-mail about it:
Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> Sounds great, go ahead and send me a patch.
Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.
One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.
-Christian
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From: Couriersud
Subject: fix for audio dsp exit crash / various dfb issues
improved cursor handling
fixes some mouse and event related bugs
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402621
From: Couriersud
Subject: fix for audio dsp exit crash / various dfb issues
The current code will crash on exiting an application. The attached diff
fixes the issue.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402620
in preparation for support for general color channel modulation.
Removed and consolidated some data in the blit info.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402619
Moved fill and copy routines to their own files.
--HG--
rename : src/video/SDL_blit_copy.c => src/video/SDL_copy.c
rename : src/video/SDL_blit_copy.h => src/video/SDL_copy.h
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402615
Added SDL_blit_copy.c to the Visual C++ project
The SSE and MMX intrinsics don't compile on Visual Studio yet...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402612
Prepping for using MMX and SSE intrinsics instead of inline assembly.
.. except for memcpy equivalents which only get faster if they can
exploit the parallelism of loading into multiple SIMD registers. :)
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402609
From: Couriersud
Subject: Some SDL1.3 patches
LoadLibrary will call X11_GL_Initialize. If LoadLibrary is called before
a window is created, it will crash since structures are not properly set
up.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402605