Commit graph

2210 commits

Author SHA1 Message Date
Sam Lantinga
60e54e65d4 Merged -fvisibility detection fix from SDL 1.2 revision 3500
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2007-12-30 05:01:35 +00:00
Sam Lantinga
35b98313ed Christian Walther fixed bug #529
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2007-12-29 22:15:39 +00:00
Sam Lantinga
c3d60df45d Christian Walther fixed bug #530
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2007-12-29 22:13:47 +00:00
Sam Lantinga
619b44ee7f Merged fix for bug #508 from SDL 1.2 revision 3495
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2007-12-29 21:36:17 +00:00
Sam Lantinga
14ad7b457d Merged fix for bug #482 from SDL 1.2 revision 3492.
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2007-12-29 20:13:23 +00:00
Sam Lantinga
7261caf15b Fixed bug #478
Take the min and max values into account.

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2007-12-29 19:45:09 +00:00
Sam Lantinga
feb78335ca Merged fix for bug #503 from SDL 1.2 revision 3487
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2007-12-29 19:29:20 +00:00
Sam Lantinga
42495af337 Fixed bug #497
Check all joysticks instead of stopping if one has been removed.

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2007-12-29 06:17:31 +00:00
Sam Lantinga
1a95219d9e Fixed bug #464
Added X1/X2 button constants

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2007-12-29 06:09:25 +00:00
Sam Lantinga
722780a3c1 Merged revision 3472 from SDL 1.2, fixing bug #493
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2007-12-29 03:25:11 +00:00
Sam Lantinga
19682ed1d3 Fixed fatbuild.sh script for building on Mac OS X 10.5
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2007-12-28 20:42:06 +00:00
Sam Lantinga
5678f51d85 Date: Wed, 14 Nov 2007 22:20:27 -0500
From: Calvin Vette
Subject: Fix to compile SDL-1.2 SVN on OS X Leopard

I found I needed to add a conditional check for Leopard to compile
cleanly on 1.2-SVN (20071114):

#include <AudioUnit/AudioUnit.h>
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_5_AND_LATER
#include <AudioUnit/AUNTComponent.h>
#endif

where there is now just:
#include <AudioUnit/AudioUnit.h>

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2007-12-28 18:16:42 +00:00
Sam Lantinga
a3e06251f2 Merged changeset 3463 from SDL 1.2, fixed compile error with Intel compiler.
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2007-12-28 18:08:43 +00:00
Sam Lantinga
1cb50341fd Merged revision 3458 from SDL 1.2, fixed Borland C alloca() prototype
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2007-12-28 08:07:57 +00:00
Sam Lantinga
49492c3e4c Merged revision 3455 from SDL 1.2, fixing documentation typo.
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2007-12-28 07:54:35 +00:00
Bob Pendleton
8fd44712e9 Added SDL_rect.h and SDL_surface.h to the initialization of HDRS in Makefile.in. Because they were missing those header files were not being installed and
./configure in the test directory was erroring off.

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2007-12-13 03:53:02 +00:00
Ryan C. Gordon
a29f17021d Merged r3449:3450 from branches/SDL-1.2: SDL_config.h.in Linux joystick fix.
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2007-09-25 10:01:10 +00:00
Sam Lantinga
68d2b55278 Split out the SDL_rect and SDL_surface functions into their own headers.
Removed unused count from the dirty rect list.

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2007-09-10 12:20:02 +00:00
Sam Lantinga
fa9233eaca indent
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2007-09-10 12:11:40 +00:00
Sam Lantinga
e14963d9aa Fixed bug #471
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2007-08-21 06:54:07 +00:00
Ryan C. Gordon
8e5b2416a4 Minor PulseAudio fixes: corrected OpenDevice return code, human-readable
error messages if connction to daemon fails.

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2007-08-20 02:08:37 +00:00
Ryan C. Gordon
c09d2e0f0d Ported PulseAudio target from 1.2 to 1.3 interfaces, and added it to the trunk.
Fixes Bugzilla #439.

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2007-08-20 01:02:37 +00:00
Sam Lantinga
4c88330ae8 Date: Sun, 19 Aug 2007 18:29:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan

> 2007-08-18 19:15:51.454 checkkeys[5795] *** _NSAutoreleaseNoPool():
> Object 0x532750 of class NSSelectionArray autoreleased with no pool
> in place - just leaking

This is fixed by the attached patch.

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2007-08-19 16:36:51 +00:00
Sam Lantinga
33438525ea Whoops, missing file...
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2007-08-19 16:35:44 +00:00
Sam Lantinga
f0da180be1 Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan

After lots of discussion with Christian, this is what we came up with:

> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
  non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
  converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)

Here is the patch he came up with, and his e-mail about it:

Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan

> Sounds great, go ahead and send me a patch.

Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.

One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.

  -Christian

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2007-08-19 14:52:52 +00:00
Sam Lantinga
cf548d0a6b Okay, still some bugs, but everything builds again...
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2007-08-18 05:39:09 +00:00
Sam Lantinga
2e91636dda More work in progress integrating SDL_Surface and the new SDL_Texture API
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2007-08-18 01:44:21 +00:00
Sam Lantinga
8379dac1e0 More work in progress...
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2007-08-17 06:58:20 +00:00
Sam Lantinga
4e6d65504c Enabled SSE2 intrinsics
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2007-08-17 06:41:20 +00:00
Sam Lantinga
94de1268d8 More work in progress, still doesn't compile...
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2007-08-17 06:40:12 +00:00
Sam Lantinga
422ec364ff Work in progress: merging new texture features into SDL blit system
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2007-08-17 06:21:58 +00:00
Sam Lantinga
3f37bb5466 Enabled 3DNow! intrinsic support
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2007-08-17 03:22:03 +00:00
Sam Lantinga
4d9ae37508 indent
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2007-08-17 02:55:21 +00:00
Sam Lantinga
8f8c80446d Date: Fri, 17 Aug 2007 01:12:31 +0200
From: Couriersud
Subject: fix for audio dsp exit crash / various dfb issues

improved cursor handling
fixes some mouse and event related bugs

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2007-08-17 02:54:50 +00:00
Sam Lantinga
8acf15bdaa Date: Fri, 17 Aug 2007 01:12:31 +0200
From: Couriersud
Subject: fix for audio dsp exit crash / various dfb issues

The current code will crash on exiting an application. The attached diff
fixes the issue.

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2007-08-17 02:54:12 +00:00
Sam Lantinga
79f25b0b9e Moved the colorkey and per-surface alpha into the blit info,
in preparation for support for general color channel modulation.

Removed and consolidated some data in the blit info.

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2007-08-17 00:54:53 +00:00
Sam Lantinga
2c7b38b09e Getting ready to add slow blitters. Everyone will love me. :)
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2007-08-16 22:56:18 +00:00
Sam Lantinga
ef3932cc1b Use MMX intrinsics over GCC inline assembly
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2007-08-16 22:18:53 +00:00
Sam Lantinga
884eddbaa6 Oops, didn't want to rename those files...
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rename : src/video/SDL_copy.c => src/video/SDL_blit_copy.c
rename : src/video/SDL_copy.h => src/video/SDL_blit_copy.h
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2007-08-16 21:54:26 +00:00
Sam Lantinga
5ac6d00012 Added notes on the next steps for SDL 1.3
Moved fill and copy routines to their own files.

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rename : src/video/SDL_blit_copy.c => src/video/SDL_copy.c
rename : src/video/SDL_blit_copy.h => src/video/SDL_copy.h
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2007-08-16 21:43:19 +00:00
Sam Lantinga
beba16ed23 Removed unnecessary header (SDL_blit.h has SDL_cpuinfo.h)
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2007-08-16 06:40:34 +00:00
Sam Lantinga
743406caf2 SSE and MMX intrinsics work with Visual Studio now...
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2007-08-16 06:37:22 +00:00
Sam Lantinga
ae461fc306 Fixed a few compiler warnings.
Added SDL_blit_copy.c to the Visual C++ project

The SSE and MMX intrinsics don't compile on Visual Studio yet...

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2007-08-16 06:20:51 +00:00
Sam Lantinga
5d8720fd18 Added SSE and MMX optimization for SDL_FillRect()
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2007-08-16 05:56:24 +00:00
Sam Lantinga
d7134d38fd Okay, I figured out the intrinsics for SIMD memcpy
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2007-08-16 02:14:13 +00:00
Sam Lantinga
37fe3a93e6 Removed hermes since it's LGPL and not compatible with a commercial license.
Prepping for using MMX and SSE intrinsics instead of inline assembly.
.. except for memcpy equivalents which only get faster if they can
   exploit the parallelism of loading into multiple SIMD registers. :)

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2007-08-15 08:21:10 +00:00
Sam Lantinga
92c5ea48ab Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
changes.

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2007-08-15 04:04:17 +00:00
Sam Lantinga
e8458df2b4 Optimization suggested by Ryan:
Don't set the same OpenGL context multiple times

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2007-08-15 03:52:31 +00:00
Sam Lantinga
b480be4c28 indent
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2007-08-15 03:50:49 +00:00
Sam Lantinga
6113055717 Date: Wed, 15 Aug 2007 01:08:38 +0200
From: Couriersud
Subject: Some SDL1.3 patches

LoadLibrary will call X11_GL_Initialize. If LoadLibrary is called before
a window is created, it will crash since structures are not properly set
up.

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2007-08-15 03:34:14 +00:00