Ryan C. Gordon
63256a2384
Implemented the Dynamic API magic.
...
--HG--
extra : rebase_source : 38f639089d3d142895d5cf106919a0bfbb65c5ed
2013-12-09 16:03:18 -05:00
Ryan C. Gordon
82edee6971
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
...
The new header will include SDL_config.h, but allows for other global stuff.
--HG--
extra : rebase_source : ddf4a4c0dc2c554b98c82700798f343cd91b16e3
2013-11-24 23:56:17 -05:00
Ryan C. Gordon
30c46bacc8
Renamed things named after BeOS to be named after Haiku instead.
...
--HG--
rename : src/audio/baudio/SDL_beaudio.cc => src/audio/haiku/SDL_haikuaudio.cc
rename : src/audio/baudio/SDL_beaudio.h => src/audio/haiku/SDL_haikuaudio.h
rename : src/filesystem/beos/SDL_sysfilesystem.cc => src/filesystem/haiku/SDL_sysfilesystem.cc
rename : src/joystick/beos/SDL_bejoystick.cc => src/joystick/haiku/SDL_haikujoystick.cc
rename : src/loadso/beos/SDL_sysloadso.c => src/loadso/haiku/SDL_sysloadso.c
rename : src/main/beos/SDL_BApp.h => src/main/haiku/SDL_BApp.h
rename : src/main/beos/SDL_BeApp.cc => src/main/haiku/SDL_BeApp.cc
rename : src/main/beos/SDL_BeApp.h => src/main/haiku/SDL_BeApp.h
rename : src/power/beos/SDL_syspower.c => src/power/haiku/SDL_syspower.c
rename : src/timer/beos/SDL_systimer.c => src/timer/haiku/SDL_systimer.c
rename : src/video/bwindow/SDL_BWin.h => src/video/haiku/SDL_BWin.h
rename : src/video/bwindow/SDL_bclipboard.cc => src/video/haiku/SDL_bclipboard.cc
rename : src/video/bwindow/SDL_bclipboard.h => src/video/haiku/SDL_bclipboard.h
rename : src/video/bwindow/SDL_bevents.cc => src/video/haiku/SDL_bevents.cc
rename : src/video/bwindow/SDL_bevents.h => src/video/haiku/SDL_bevents.h
rename : src/video/bwindow/SDL_bframebuffer.cc => src/video/haiku/SDL_bframebuffer.cc
rename : src/video/bwindow/SDL_bframebuffer.h => src/video/haiku/SDL_bframebuffer.h
rename : src/video/bwindow/SDL_bkeyboard.cc => src/video/haiku/SDL_bkeyboard.cc
rename : src/video/bwindow/SDL_bkeyboard.h => src/video/haiku/SDL_bkeyboard.h
rename : src/video/bwindow/SDL_bmodes.cc => src/video/haiku/SDL_bmodes.cc
rename : src/video/bwindow/SDL_bmodes.h => src/video/haiku/SDL_bmodes.h
rename : src/video/bwindow/SDL_bopengl.cc => src/video/haiku/SDL_bopengl.cc
rename : src/video/bwindow/SDL_bopengl.h => src/video/haiku/SDL_bopengl.h
rename : src/video/bwindow/SDL_bvideo.cc => src/video/haiku/SDL_bvideo.cc
rename : src/video/bwindow/SDL_bvideo.h => src/video/haiku/SDL_bvideo.h
rename : src/video/bwindow/SDL_bwindow.cc => src/video/haiku/SDL_bwindow.cc
rename : src/video/bwindow/SDL_bwindow.h => src/video/haiku/SDL_bwindow.h
extra : rebase_source : afd5a42647878e283dbee3a666cef2214f0e7941
2013-11-14 11:51:24 -05:00
Sam Lantinga
2a3c7f2d72
Fixed bug 2205 - SDL_GetAudioDeviceName returns default-device name on invalid index for default-device only drivers
...
norfanin
The audio_enumerateAndNameAudioDevicesNegativeTests test in testautomation_audio.c reports a failure for SDL_GetAudioDeviceName when called on a driver that has only the default device. SDL_GetNumAudioDevices reports 1, but SDL_GetAudioDeviceName does not check if the index passed by the caller is in that range in this case. For positive numbers anyway.
This can be reproduced with the dummy driver on Windows and Linux.
2013-11-03 11:13:06 -08:00
Sam Lantinga
08dfaaa2e6
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
2013-08-29 08:29:21 -07:00
Gabriel Jacobo
298ce1c1a7
OCD fixes: Adds a space after /* (glory to regular expressions!)
2013-08-21 09:47:10 -03:00
Sam Lantinga
5623b2c61d
Fixed crash and garbled output when converting from F32 to S16 audio.
2013-07-25 18:11:09 -07:00
Ryan C. Gordon
37bb3c5354
Protect SDL_PauseAudio*() with the audio callback lock.
...
Otherwise, you can pause audio and still have the callback running, or run
one more time. This makes sure the callback is definitely stopped by the
time you return from SDL_PauseAudio().
2013-07-14 12:42:12 -04:00
Ryan C. Gordon
e5c1f21fae
Fixed off-by-one error in SDL_AudioQuit() (thanks, Rainer!).
...
Audio Devices IDs are offset by one.
Fixes Bugzilla #1971 .
2013-07-14 11:28:18 -04:00
Ryan C. Gordon
ca37b8fd83
Whoops, missed a part of that last commit.
...
Actually fixes Bugzilla #1857 .
2013-07-11 23:59:09 -04:00
Ryan C. Gordon
37c7e9ad24
Explicitly write silence to the audio device while it is paused.
...
This is what SDL 1.2 did; we'll do this properly (add a method for the target
driver to pause) when I rewrite all this code after the official 2.0 release.
Fixes Bugzilla #1857 .
2013-07-11 23:53:00 -04:00
Ryan C. Gordon
bbe065f50f
Added an SDL2 OpenBSD sndio(7) audio target.
...
--HG--
extra : rebase_source : 5ad387265cff73c1635ca4f2c3635848ba722614
2013-07-07 02:03:07 -04:00
Ryan C. Gordon
0634073030
Patched to compile on pre-C99 compilers.
2013-07-05 01:31:02 -04:00
Ryan C. Gordon
522eeaf814
Don't crash if SDL_AudioQuit() is called twice in a row.
...
Fixes Bugzilla #1396 .
2013-07-05 00:54:00 -04:00
Ryan C. Gordon
0ea9cabb50
Don't close already-closed audio devices during SDL_Quit().
...
Otherwise, we spam a bunch of unnecessary SDL_SetError() calls.
Fixes Bugzilla #1791 .
2013-07-05 00:30:23 -04:00
Ryan C. Gordon
2df4ed556e
Changed audio subsystem's OpenDevice interface to return -1 on error.
...
This lets us 'return SDL_SetError("whatever");' on one line.
Fixes Bugzilla #1778 .
2013-03-31 13:05:40 -04:00
Sam Lantinga
3afbe992d5
Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
2013-03-17 09:44:58 -07:00
Captain Lex
47dac69dc7
Add PSP support
2013-03-17 20:07:02 +08:00
Sam Lantinga
c6388c87c1
Changed the name of SDL_mutexP() SDL_mutexV()
2013-03-07 20:12:40 -08:00
Ryan C. Gordon
c02c04cdba
Backed out changeset 9fea506e48ab
...
Sam beat me to this on a different branch, apparently.
2013-02-20 14:49:30 -05:00
Ryan C. Gordon
9269a3af2e
Allow SDL_AUDIODRIVER="pulse" to do the right thing.
...
(We renamed this audio target at some point; the Internet didn't get the memo.)
2013-02-20 13:25:38 -05:00
Sam Lantinga
7da5b83b75
Allow abbreviated strings to be used for driver names.
...
This allows people to use "pulse" with both SDL 1.2 and 2.0
2013-02-18 20:14:24 -08:00
Sam Lantinga
95dcfa4c28
Happy New Year!
2013-02-15 08:47:44 -08:00
Sam Lantinga
f380ecb137
Removed executable bit from source files
2012-09-27 14:35:28 -07:00
Ryan C. Gordon
5c732d6324
Removed Windows CE support from SDL 2.0.
...
It's a long-dead platform, and we don't have any way to build for, test, or
maintain it, so there's no sense in doing acrobatics to support it.
If you need Windows CE support, use SDL 1.2. If you need Windows Phone support,
send SDL 2.0 patches for the newer Windows Mobile platform.
2012-09-15 10:59:39 -04:00
Ryan C. Gordon
8912814135
Removed some unused variables that gcc 4.6.1 complains about.
2012-08-09 14:14:41 -04:00
Sam Lantinga
028e5dcdbd
Happy New Year!
2011-12-31 09:28:07 -05:00
Ryan C. Gordon
0863dee582
1.3 API CHANGE: Add support for naming threads.
...
--HG--
extra : rebase_source : ae532d4b4d68ef86de0fc2cb6794a622e0841bce
2011-10-02 00:29:16 -04:00
Ryan C. Gordon
131470867d
Replaced a sanity check with an SDL_assert().
2011-09-21 02:42:25 -04:00
Ryan C. Gordon
b2540abd8e
Merged Mac OS X and iOS audio targets.
...
--HG--
rename : src/audio/macosx/SDL_coreaudio.c => src/audio/coreaudio/SDL_coreaudio.c
rename : src/audio/macosx/SDL_coreaudio.h => src/audio/coreaudio/SDL_coreaudio.h
2011-08-04 00:45:09 -04:00
Ryan C. Gordon
8e6153c36b
Cleaned up audio device detection. Cleared out a lot of cut-and-paste.
2011-08-04 00:31:11 -04:00
Ryan C. Gordon
46bb3d8770
Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
2011-08-04 01:07:09 -04:00
Ryan C. Gordon
6bd5c1b002
Reworked Windows waveOut code.
...
Implemented multi-device support, changed name to "winmm".
--HG--
rename : src/audio/windib/SDL_dibaudio.h => src/audio/winmm/SDL_winmm.h
2011-08-04 01:24:22 -04:00
Ryan C. Gordon
55419dbf19
Removed /dev/dsp DMA audio target.
2011-07-24 03:37:13 -07:00
Sam Lantinga
b0660ba5ff
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Airlangga Cahya Utama
932c46e9ca
Move variable declaration position to stick with C standart.
2011-04-03 18:24:27 +07:00
Sam Lantinga
f0b1c9b859
The API sets the priority for the current thread, not an arbitrary thread.
...
Implemented thread priority as the 'nice' value on Linux. High priority threads require root permissions (you shouldn't give your game root permissions though!)
2011-03-25 12:44:06 -07:00
Sam Lantinga
bca33709c6
Implemented SDL_SetThreadPriority()
2011-03-25 10:47:49 -07:00
Sam Lantinga
6053ae5234
OSF isn't supported anymore.
2011-02-28 09:09:13 -08:00
Sam Lantinga
303287a180
IRIX is not supported anymore. :)
2011-02-28 09:06:29 -08:00
Sam Lantinga
e5803d148c
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
10b8372bd3
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
Sam Lantinga
9d25ba272a
Fixed bug #925
...
Changed "win32" to "windows"
--HG--
rename : include/SDL_config_win32.h => include/SDL_config_windows.h
rename : src/events/scancodes_win32.h => src/events/scancodes_windows.h
rename : src/haptic/win32/SDL_syshaptic.c => src/haptic/windows/SDL_syshaptic.c
rename : src/joystick/win32/SDL_dxjoystick.c => src/joystick/windows/SDL_dxjoystick.c
rename : src/joystick/win32/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dxjoystick_c.h
rename : src/joystick/win32/SDL_mmjoystick.c => src/joystick/windows/SDL_mmjoystick.c
rename : src/loadso/win32/SDL_sysloadso.c => src/loadso/windows/SDL_sysloadso.c
rename : src/main/win32/SDL_win32_main.c => src/main/windows/SDL_windows_main.c
rename : src/main/win32/version.rc => src/main/windows/version.rc
rename : src/thread/win32/SDL_sysmutex.c => src/thread/windows/SDL_sysmutex.c
rename : src/thread/win32/SDL_syssem.c => src/thread/windows/SDL_syssem.c
rename : src/thread/win32/SDL_systhread.c => src/thread/windows/SDL_systhread.c
rename : src/thread/win32/SDL_systhread_c.h => src/thread/windows/SDL_systhread_c.h
rename : src/thread/win32/win_ce_semaphore.c => src/thread/windows/win_ce_semaphore.c
rename : src/thread/win32/win_ce_semaphore.h => src/thread/windows/win_ce_semaphore.h
rename : src/timer/win32/SDL_systimer.c => src/timer/windows/SDL_systimer.c
rename : src/video/win32/SDL_ceddrawrender.c => src/video/windows/SDL_ceddrawrender.c
rename : src/video/win32/SDL_ceddrawrender.h => src/video/windows/SDL_ceddrawrender.h
rename : src/video/win32/SDL_d3drender.c => src/video/windows/SDL_d3drender.c
rename : src/video/win32/SDL_d3drender.h => src/video/windows/SDL_d3drender.h
rename : src/video/win32/SDL_gapirender.c => src/video/windows/SDL_gapirender.c
rename : src/video/win32/SDL_gapirender.h => src/video/windows/SDL_gapirender.h
rename : src/video/win32/SDL_gapirender_c.h => src/video/windows/SDL_gapirender_c.h
rename : src/video/win32/SDL_gdirender.c => src/video/windows/SDL_gdirender.c
rename : src/video/win32/SDL_gdirender.h => src/video/windows/SDL_gdirender.h
rename : src/video/win32/SDL_msctf.h => src/video/windows/SDL_msctf.h
rename : src/video/win32/SDL_vkeys.h => src/video/windows/SDL_vkeys.h
rename : src/video/win32/SDL_win32clipboard.c => src/video/windows/SDL_windowsclipboard.c
rename : src/video/win32/SDL_win32clipboard.h => src/video/windows/SDL_windowsclipboard.h
rename : src/video/win32/SDL_win32events.c => src/video/windows/SDL_windowsevents.c
rename : src/video/win32/SDL_win32events.h => src/video/windows/SDL_windowsevents.h
rename : src/video/win32/SDL_win32gamma.c => src/video/windows/SDL_windowsgamma.c
rename : src/video/win32/SDL_win32gamma.h => src/video/windows/SDL_windowsgamma.h
rename : src/video/win32/SDL_win32keyboard.c => src/video/windows/SDL_windowskeyboard.c
rename : src/video/win32/SDL_win32keyboard.h => src/video/windows/SDL_windowskeyboard.h
rename : src/video/win32/SDL_win32modes.c => src/video/windows/SDL_windowsmodes.c
rename : src/video/win32/SDL_win32modes.h => src/video/windows/SDL_windowsmodes.h
rename : src/video/win32/SDL_win32mouse.c => src/video/windows/SDL_windowsmouse.c
rename : src/video/win32/SDL_win32mouse.h => src/video/windows/SDL_windowsmouse.h
rename : src/video/win32/SDL_win32opengl.c => src/video/windows/SDL_windowsopengl.c
rename : src/video/win32/SDL_win32opengl.h => src/video/windows/SDL_windowsopengl.h
rename : src/video/win32/SDL_win32shape.c => src/video/windows/SDL_windowsshape.c
rename : src/video/win32/SDL_win32shape.h => src/video/windows/SDL_windowsshape.h
rename : src/video/win32/SDL_win32video.c => src/video/windows/SDL_windowsvideo.c
rename : src/video/win32/SDL_win32video.h => src/video/windows/SDL_windowsvideo.h
rename : src/video/win32/SDL_win32window.c => src/video/windows/SDL_windowswindow.c
rename : src/video/win32/SDL_win32window.h => src/video/windows/SDL_windowswindow.h
rename : src/video/win32/wmmsg.h => src/video/windows/wmmsg.h
2011-01-20 18:04:05 -08:00
Andreas Schiffler
1975b91fae
- added directx include path to VS2008 solution
...
- updated shape vcproj and add it to VS2008 solution
- minor changes (i.e. typecasting) to get rid of compiler warnings in VS
2010-09-15 22:15:47 -07:00
Andreas Schiffler
dc0f95c447
Update VS2010 project to add new files; update new files so code builds on Win32/Win64
2010-08-23 23:44:28 -07:00
Sam Lantinga
a64fc29cfb
Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
2010-08-22 12:23:55 -07:00
Paul Hunkin
ef47472280
- Cleaned up a bunch of code
...
- Added 'feature' enable/disable so we're not running accel/sound/whatever in Java when we don't need to be
- More work on the sound system. But it still crashes pretty horribly, not sure why yet.
2010-07-27 21:21:24 +02:00
Paul Hunkin
56e126ff14
Added stub android sound system
2010-07-27 11:34:43 +02:00
Sam Lantinga
b93cbf4cbb
RedHat patch: SDL-1.2.14-audiodriver.patch
2010-07-18 11:13:12 -07:00
Sam Lantinga
2d945be8fc
Fixed compile warnings
2010-07-12 00:35:24 -07:00