Commit graph

8066 commits

Author SHA1 Message Date
Joseba García Etxebarria
3dcf5c743f * Improve mouse support in Android. These changes require Android API v12 to compile 2015-03-24 20:45:29 +01:00
Ryan C. Gordon
9c0de60160 Keep track of maximum number of events in-flight in the SDL queue at once. 2015-03-25 10:19:10 -04:00
Ryan C. Gordon
79ca08bb25 Patched to compile on C89 compilers. 2015-03-24 14:40:31 -04:00
Ryan C. Gordon
77d434ab89 Make the signal handler hint more generic. 2015-03-24 14:36:36 -04:00
Ryan C. Gordon
d9474bba87 Added a hint to prevent SDL from installing signal handlers.
Fixes Bugzilla #2431.
2015-03-24 14:29:25 -04:00
Ryan C. Gordon
3ff618a9c7 Cleanups in the joystick code.
Removed some redundant state and other confusions.

Fixes Bugzilla #2738.

--HG--
extra : rebase_source : 35dd561553379e00eb8d169ce12ecc99393b2f84
2015-03-24 13:52:01 -04:00
Ryan C. Gordon
e03d7a79a9 Mac: patched to compile with haptic subsystem disabled (thanks, Rodrigo!).
Fixes Bugzilla #2717.
2015-03-24 03:24:57 -04:00
Ryan C. Gordon
2b9c893e8b Better fixes for CMake subsystem enabling (thanks, Sebastian!).
Fixes Bugzilla #2875.
2015-03-24 03:21:57 -04:00
Ryan C. Gordon
1816bcb659 Make SDL error string formatting deal with nasty corner cases.
We continued looping while maxlen > 0, but maxlen was unsigned, so an overflow
 would make it a large number instead of negative. Fixed.

Some snprintf() implementations might return a negative value if there isn't
 enough space, and we now check for that.

Don't overrun the SDL error message buffer, if snprintf() returned the number
 of chars it wanted to write instead of the number it did.

snprintf is a portability mess, we should just never use the C runtime for it.

Fixes Bugzilla #2049.

--HG--
extra : histedit_source : 4c21dac5eefc6070bc54a5a83be523d28d484844%2C790b58948a82e2a4322d9ddd1e298bc873d44d4a
2015-03-24 03:12:35 -04:00
Ryan C. Gordon
9da4b2b5b8 Ran hardcoded game controller database through sort_controllers.py. 2015-03-24 02:48:16 -04:00
Ryan C. Gordon
c3c8b8335a Added Logitect RumblePad 2 controller mapping for Linux (thanks, Nicholas!).
Fixes Bugzilla #2091.
2015-03-24 02:47:25 -04:00
Ryan C. Gordon
8dacecf1c6 winmm: Let audio callback buffer size be less than 1/4 second (thanks, Jon!).
Maybe this was here for Win9x? There's no reason to insert this much latency
by default.

Fixes Bugzilla #2835.
2015-03-24 02:13:25 -04:00
Ryan C. Gordon
c01c90ce0c configure script: fix recursive mutex test on Linux systems (thanks, Ozkan!). 2015-03-23 20:07:24 -04:00
Ryan C. Gordon
8b5daef277 X11: Reenabled setlocale() and fork() for message boxes.
Fixes Bugzilla #1658.
2015-03-23 19:54:33 -04:00
Ryan C. Gordon
a0881fff00 Windows: Report window HDC in SDL_SysWMinfo.
Fixes Bugzilla #2668.

--HG--
extra : rebase_source : d45a1a2af2c6e79d4b778383dd88a6a994c3e81a
2015-03-23 19:47:08 -04:00
Philipp Wiesemann
cd86ab1347 Android: Removed not needed include statement. 2015-03-23 20:24:04 +01:00
Philipp Wiesemann
940b699079 Updated test program for Emscripten. 2015-03-23 20:21:45 +01:00
Ryan C. Gordon
7e2f6f1519 Cocoa: Handle more cases of lost focus when Key window closes (thanks, Alex!).
Sort of fixes Bugzilla #1825 a little more. It's an ongoing effort.  :)

--HG--
extra : rebase_source : 38d5f2acbb118274e69d72205c747350c3e23a9c
2015-03-22 01:25:12 -04:00
Philipp Wiesemann
4c9b75b839 Added missing SDL_DOLLARRECORD event type documentation in header. 2015-03-21 22:42:53 +01:00
Philipp Wiesemann
1abb012ae5 Fixed confusing audio and touch events because of shared enumeration values. 2015-03-21 08:01:43 +01:00
Ryan C. Gordon
ee9303f845 Patched to compile on OpenGL ES-based platforms. 2015-03-21 00:09:22 -04:00
Ryan C. Gordon
a8024d0dec Whoops, lost a newline in here. 2015-03-20 23:29:09 -04:00
Ryan C. Gordon
5e4b3fca00 Several corrections to the CMake project files (thanks, Ozkan!).
Fixes Bugzilla #2732.
2015-03-20 21:57:15 -04:00
Ryan C. Gordon
4abae0105f Windows: support for OpenGL extension WGL_ARB_context_flush_control. 2015-03-20 12:23:53 -04:00
Emmanuel Gil Peyrot
984599afad Wayland: Properly discover displays and their modes.
Fixes Bugzilla #2913.

--HG--
extra : histedit_source : afa4cb6d068d5612aa51fd2435c385e039ba081d
2015-03-18 01:14:45 +01:00
Ryan C. Gordon
fc181d4b0e CMake: Dependency variable for FUSIONSOUND_SHARED was wrong (thanks, Kaleb!).
Fixes Bugzilla #2055.
2015-04-07 21:52:22 -04:00
Ryan C. Gordon
5a081912b3 CMake: fix CHECK_OBJC_SOURCE_COMPILES to work with GCC (thanks, Ivan!).
Apparently -ObjC works with Clang, but -x objective-c works with both.

Fixes Bugzilla #2392.

--HG--
extra : rebase_source : 2426caa02274b28d88abd7b07cf70fcdd7e08804
2015-04-07 20:01:43 -04:00
Philipp Wiesemann
295e6b3609 Fixed typo in gesture README. 2015-04-07 23:00:56 +02:00
Ryan C. Gordon
57677eda37 Another attempt to make MSVC's /W4 warning level cooperate with SDL_assert.
Fixes Bugzilla #2733.
2015-04-07 00:39:16 -04:00
Alex Baines
13dadf3829 Fix DBus error message if IBus couldn't be initialized.
--HG--
extra : rebase_source : b77d55bd711d20a753479ea4db0916ccd2dedca6
2015-03-20 19:47:03 +00:00
Ryan C. Gordon
d4592104ee Refuse to make a window that's too large. Some systems (x11) freak out at this.
Fixes Bugzilla #2255.
2015-04-06 18:26:13 -04:00
Edward Rudd
b41f061d46 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here.  Not 5 or 10 depending on the architecture.

More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
2015-04-06 16:48:24 -04:00
Marc Di Luzio
ec0e5f1a73 Allow setting of GL_CONTEXT_RELEASE_BEHAVIOR when creating the GL context when GLX_ARB_context_flush_control is available.
This extension allows the user to specify whether a full flush is performed when making a context not current.
The only way to set this currently is at context creation, so this patch provides that functionality.
Defualt behaviour is set at FLUSH, as per the spec.

This patch does not contain the changes to WGL, appleGL or other platforms as I do not have access to GL 4.5 hardware on those platforms.

Full details on the use of KHR_context_flush_control can be found here:
https://www.opengl.org/registry/specs/KHR/context_flush_control.txt
2015-03-06 16:03:40 +00:00
Ryan C. Gordon
2de05b5d5c CMake: Don't search for the OpenGL library on Mac OS X. It's always there. 2015-03-20 11:51:03 -04:00
Ryan C. Gordon
8d0b48cef1 Audio hotplug fixes for winmm and XAudio2 backends. 2015-03-20 11:11:44 -04:00
Ryan C. Gordon
2eecc49426 CMake project files no longer force you to link against Wayland or Mir libs. 2015-03-20 10:35:42 -04:00
Ryan C. Gordon
ae08aea517 Fixed some defaults in CMake project file.
Fixes not finding dlopen(), etc.
2015-03-20 10:02:45 -04:00
Ryan C. Gordon
6c6bc81974 Patched to compile on gcc2. 2015-03-19 23:54:35 -04:00
Ryan C. Gordon
84753c68f7 Removed unused variable. 2015-03-19 23:45:34 -04:00
Ryan C. Gordon
af94711fb1 Make static analysis happy. 2015-03-19 23:44:47 -04:00
Ryan C. Gordon
cb00e52aeb Fixed a compiler warning on Visual Studio.
--HG--
extra : amend_source : e9bf68163b3496c4fd7126a2a91cd2469579f901
2015-03-19 23:39:53 -04:00
Ryan C. Gordon
9c567d5e93 Patched to compile on Windows. 2015-03-19 23:35:43 -04:00
Ryan C. Gordon
90bd9250a4 Immediately minimize the goofy window in testaudiohotplug. 2015-03-19 22:20:12 -04:00
Ryan C. Gordon
fc1b620b3d Zero out the audio hotplug event structure, so the "padded" fields are sane.
Just in case we ever need those bits in the future.
2015-03-19 22:11:20 -04:00
Ryan C. Gordon
cd3f491efb PulseAudio: Hotplug support! 2015-03-19 22:08:12 -04:00
Ryan C. Gordon
3883c8c40c SDL_RemoveAudioDevice() should specify capture vs output.
This lets us reuse values between the two categories without conflicting, etc.

--HG--
extra : amend_source : a48f3e0a0274d02f31a1832fbc82d581a6fd12b9
2015-03-19 15:43:00 -04:00
Ryan C. Gordon
8f923a1c33 Removed the broken audio streaming code, other small cleanups. 2015-03-19 13:34:17 -04:00
Ryan C. Gordon
d0a775e968 Disconnected/broken/lost audio devices now continue to fire their callback.
The data produced by the callback is just thrown away and the audio thread
delays as if it's waiting for the hardware to drain.

This lets apps that rely on their audio callback firing regularly continue
to make progress to function as properly as possible in the face of disaster.
Apps that want to know that the device is really gone and deal with that
scenario can use the new hotplug functionality.
2015-03-19 13:27:10 -04:00
Ryan C. Gordon
2586087fca Don't assert if an audio backend reports the same device disconnected twice. 2015-03-19 13:15:28 -04:00
Ryan C. Gordon
0152738d86 PulseAudio: Improved multidevice support.
Added capture device enumeration, report human-readable device name, other
cleanups.

--HG--
extra : rebase_source : bb33f6fa05c47251e952a7b308998d2684f3f907
2015-03-18 10:29:04 -04:00