Sam Lantinga
6911c8ca79
Ensure we wait on the surface resize before returning from setting fullscreen mode.
2018-09-28 20:39:57 -07:00
Ozkan Sezer
c9fd1e0c97
SDL_vsnprintf: implemented '+' flag for signed integers printing.
...
it is, of course, ignored for %u, %x, %o and %p.
2018-09-29 01:24:10 +03:00
Ozkan Sezer
fba16676b4
SDL_vsnprintf: fix numerics if both zero-padding and a field are given.
...
it used to place zeroes between the sign and the number. (space-padding
from within SDL_PrintString() seems OK: spaces are added before sign.)
also fixed the maxlen handling if the number has a sign.
2018-09-29 00:51:24 +03:00
Ozkan Sezer
44a1eaf327
replace bool stuff in controller_type.h with SDL_bool.
...
remove bool<->SDL_bool dance in SDL_joystick.c:SDL_IsJoystickSteamController()
after the controller_type.h change.
2018-09-28 17:01:24 +03:00
Ozkan Sezer
775a941c1b
SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code.
...
this makes it build with my old toolchain with mingw-w64 1.0.10 headers
2018-09-28 14:01:40 +03:00
Ozkan Sezer
51c040ed93
hidapi/windows/hid.c: comment out ntdef.h include after windows.h.
...
not necessary and can cause redefinition errors in some toolchains.
2018-09-28 13:44:10 +03:00
Sam Lantinga
695a3d1b65
Fixed building with Xcode 10.0
2018-09-28 01:18:54 -07:00
Ozkan Sezer
2ea7eb1b60
hidapi/windows/hid.c: fix misplaced #if 0
...
VendorID && ProductID are only used by the test main(),
otherwise they are unwanted globals.
2018-09-28 11:04:55 +03:00
Sam Lantinga
bbbc993a43
Fixed mingw-w64 build
2018-09-28 01:00:47 -07:00
Sam Lantinga
b77667a892
Fixed mingw-w64 build
2018-09-28 00:40:35 -07:00
Sam Lantinga
31dde82573
Fixed bug 4277 - warnings patch
...
Sylvain
Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command
They are automatically enabled with -Wall
2018-09-27 14:56:29 -07:00
Ozkan Sezer
0bec5913e1
SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm.
2018-09-27 11:55:02 +03:00
Ozkan Sezer
cef7f91ad7
SDL_vsnprintf() updates for zero-padding:
...
- remove force-enabling of pad_zeroes for %u for compatibility
(was added in https://hg.libsdl.org/SDL/rev/701f4a25df89 )
- ignore pad_zeroes for %s and %S
- ignore pad_zeroes for %d, %i and %u if a precision is given
2018-09-27 09:37:36 +03:00
Ryan C. Gordon
91ec11ca1c
cocoa: Force an OpenGL context update when the window becomes key.
...
Fixes missing rendering on macOS 10.14 ("Mojave").
Fixes Bugzilla #4272 .
2018-09-26 20:10:32 -04:00
Ozkan Sezer
b790f7c7f0
SDL_string.c (SDL_PrintString): avoid MSVC signed/unsigned mismatch warning
2018-09-27 01:10:50 +03:00
Ozkan Sezer
f3ab23f1b4
SDL_string.c (SDL_IntPrecisionAdjust): avoid MSVC generating a memset()
2018-09-27 01:00:50 +03:00
Ozkan Sezer
e37d95f937
SDL_vsnprintf: implement precision for the integral value printers.
2018-09-27 00:32:15 +03:00
Sam Lantinga
ff07432006
Fixed bug 4265 - SDL window falls to the bottom of the screen when dragged down and stuck there
...
Alexei
On WM_WINDOWPOSCHANGED event, WIN_UpdateClipCursor() is called. SDL_WINDOW_INPUT_FOCUS is set even when the mouse pointer is not inside the SDL window and therefore ClipCursor(&rect) is called. When dragging the window and rect.bottom=800 (i.e. the bottom edge of the screen) the SDL window is clipped to the bottom of the screen and it is not possible to move it back to the center of the screen.
2018-09-26 11:17:43 -07:00
Ozkan Sezer
d7099fbf16
SDL_string.c: added comments to three SDL_FormatInfo members.
2018-09-26 20:47:34 +03:00
Sam Lantinga
f355625f9c
Updated version to 2.0.9
2018-09-26 10:08:14 -07:00
Ozkan Sezer
fcc9b1cd3c
SDL_vsnprintf: when '.' is specified, take precision as 0 if it is < 0.
2018-09-26 17:11:40 +03:00
Ozkan Sezer
a52fce6463
SDL_vsnprintf: string printer now honors the precision. (bug #4263.)
2018-09-26 10:40:02 +03:00
Ozkan Sezer
f86cde1073
SDL_vsnprintf: %.* and %* now parse precision and width. (bug #4263.)
2018-09-26 10:38:40 +03:00
Sam Lantinga
6631266fa4
Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error
...
alittle
where iscapture == 1
1.param set error
(*env)->CallStaticIntMethod(env, mAudioManagerClass, midCaptureOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames)
param:audioBuffer16Bit need change to captureBuffer16Bit
2.logic error
if (is16Bit) {
// ALITTLE Modify the source code
if (iscapture) {
audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)captureBuffer);
} else {
audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
}
// if (!iscapture) {
// audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
// }
// audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
} else {
// ALITTLE Modify the source code
if (iscapture) {
audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer);
} else {
audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
}
// if (!iscapture) {
// audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
// }
// audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
}
2018-09-25 20:08:51 -07:00
Sam Lantinga
9742633210
Removed redundant SDL_GetColorKey() call. (thanks Sylvain!)
2018-09-25 19:53:16 -07:00
Ethan Lee
f17afdc446
WinRT: Wait until audio device activation is complete and PrepDevice during OpenAudio
2018-09-25 01:45:12 -04:00
Sam Lantinga
ed5685aa59
Added 8bitdo SF 30 PRO controller support for Linux / DInput mode (thanks Frank Hartung)
2018-09-25 19:41:33 -07:00
Sam Lantinga
d4661b8795
Fixed building with newer Android NDK
2018-09-25 08:23:57 -07:00
Ozkan Sezer
acf03aea49
safer this way, just in case..
2018-09-25 09:20:56 +03:00
Sam Lantinga
3845ca6792
Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
...
Anthony @ POW Games
SDL_CreateTextureFromSurface makes an internal call to SDL_GetColorKey which can return an error and spams the error log with "Surface doesn't have a colorkey" even though the original function didn't return an error.
2018-09-24 16:41:55 -07:00
Sam Lantinga
e5786b21c3
Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols
...
Ozkan Sezer
hidapi dynamic udev initial patch
2018-09-24 16:33:14 -07:00
Sam Lantinga
f65bdeb358
Fixed whitespace
2018-09-24 11:49:25 -07:00
Sam Lantinga
a5c7d967d7
Removed button logging message
2018-09-21 09:41:21 -07:00
Sam Lantinga
5191684830
Added missing call to WindowsDeleteString()
2018-09-20 15:55:52 -07:00
Sam Lantinga
e11cbcfbe2
Added experimental support for Windows.Gaming.Input
2018-09-19 10:03:40 -07:00
Sam Lantinga
105bf84a49
Store the API device refcount on the device itself, so if the device is disconnected and we have multiple application references to it, we only free it once.
2018-09-17 11:35:24 -07:00
Sam Lantinga
46e033920e
Fixed creating an Android game controller mapping for HIDAPI devices on initialization
2018-09-17 11:35:22 -07:00
Ozkan Sezer
7c42592b86
do not export hidapi symbols from SDL dlls (bug #4259 ).
2018-09-15 14:28:10 +03:00
Sam Lantinga
6fd2001c4b
Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity.
...
Also increased the default double-click radius to 32 pixels to be more forgiving for touch interfaces
2018-09-14 19:26:26 -07:00
Sam Lantinga
9f17ce1ed2
Use atomic reference counting for the HID device object
2018-09-14 18:31:01 -07:00
Sam Lantinga
81d9677756
Fixed crash launching under Steam on Mac OS X
2018-09-14 12:41:29 -07:00
Sam Lantinga
1e2bdbb7fe
Fixed Chinese IME support (thanks 树子。!)
2018-09-10 23:01:33 -07:00
Sam Lantinga
0074b218ae
Fixed building on tvOS
2018-09-10 23:00:09 -07:00
Ozkan Sezer
efaed040cb
hidapi/SDL_hidapijoystick.c: fix build in C90 mode:
...
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_InitializeDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: (Each undeclared identifier is reported only once
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: for each function it appears in.)
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_UpdateDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:339: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:341: error: ISO C90 forbids mixed declarations and code
2018-09-07 11:03:24 +03:00
Ryan C. Gordon
411f83f9a0
metal: Make sure layer drawableSize is adjusted on resize.
...
Fixes Bugzilla #4250 .
2018-09-06 00:56:13 -04:00
Sam Lantinga
b622604370
Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does.
2018-09-05 15:28:06 -07:00
Sam Lantinga
303054db9e
Don't overwrite the default binding when changing the binding for a controller that was using the default.
2018-09-05 12:16:01 -07:00
Sam Lantinga
756da8b068
Added binding for Mad Catz FightStick TE S+ (PS3) on Mac OS X
2018-09-05 11:24:23 -07:00
Sam Lantinga
e2d5f67170
Added support for the Razer Panthera Fightstick
...
Fixed bindings for the Mad Catz FightStick TE S+
2018-09-05 11:18:50 -07:00
Ryan C. Gordon
daaa744f78
metal: SDL_UpdateYUVTexture shouldn't swap planes based on format.
2018-09-01 20:47:12 -04:00