Sam Lantinga
cd08cc2a4e
Better fix to make sure we're only returning controllers from the HIDAPI joystick API
2018-08-31 18:10:21 -07:00
Sam Lantinga
c217b37797
Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID.
2018-08-31 17:47:34 -07:00
Sam Lantinga
9145df9aff
Don't show the Razer Raiju sound interface as a game controller
2018-08-29 20:55:02 -07:00
Sam Lantinga
b0c85b0612
Fixed compiler warning and use higher precision in angle calculation
2018-08-29 20:23:42 -07:00
Sam Lantinga
35697771b2
Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
2018-08-29 20:23:39 -07:00
Sam Lantinga
d4ebcc0148
Fixed whitespace
2018-08-29 20:23:36 -07:00
Sam Lantinga
442ff08d98
Fixed Xbox One S Bluetooth support on Mac OS X
2018-08-29 18:56:54 -07:00
Ozkan Sezer
ff75017830
SDL_evdev.c: undefine _THIS before redefining it.
...
src/core/linux/SDL_evdev.c:104:1: warning: "_THIS" redefined
In file included from src/core/linux/../../events/SDL_events_c.h:26,
from src/core/linux/SDL_evdev.c:45:
src/core/linux/../../events/../video/SDL_sysvideo.h:146:1: warning: this is the location of the previous definition
2018-08-29 11:04:02 +03:00
Sam Lantinga
1f4205c2fd
Fixed Windows build
2018-08-28 16:19:31 -07:00
Sam Lantinga
b0e3daa599
Fixed bug 4229 - Add support for ABGR format in DirectFB renderer
...
Alexandre
DirectFB supports 32-bit ABGR pixel format via DSPF_ABGR, but SDL doesn't map SDL_PIXELFORMAT_ABGR8888 to DSPF_ABGR.
A patch is attached and should add support for ABGR pixel format devices.
2018-08-28 13:37:11 -07:00
Andreas Müller
d5e745d62e
GLES2: Get sin/cos out of vertex shader
...
The only place angle is activated and causes effect is RenderCopyEx. All other
methods which use vertex shader, leave angle disabled and cause useless sin/cos
calculation in shader.
To get around shader's interface is changed to a vector that contains results
of sin and cos. To behave properly when disabled, cos value is set with offset
-1.0 making 0.0 default when deactivated.
As nice side effect it simplifies GLES2_UpdateVertexBuffer: All attributes are
vectors now.
Additional background:
* On RaspberryPi it gives a performace win for operations. Tested with
[1] numbers go down for 5-10% (not easy to estimate due to huge variation).
* SDL_RenderCopyEx was tested with [2]
* It works around left rotated display caused by low accuracy sin implemetation
in RaspberryPi/VC4 [3]
[1] https://github.com/schnitzeltony/sdl2box
[2] https://github.com/schnitzeltony/sdl2rendercopyex
[3] https://github.com/anholt/mesa/issues/110
Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
2018-08-28 12:57:51 -07:00
Sam Lantinga
563e2c2d71
Update the cursor clipping each frame, in case it was stolen by another application.
2018-08-26 20:37:23 -07:00
Sam Lantinga
3e67665e66
Only reset the clip rect if it's currently the rect we previously clipped.
...
This prevents us from clearing the clip rect globally when another application has set it.
There's also an experimental change to regularly update the clip rect for a window defensively, in case someone else has reset it. It works well, but I don't know if it's cheap enough to call as frequently as it would be called now, and might have other undesirable side effects.
Also fixed whitespace and SDL coding style
2018-08-26 10:34:23 -07:00
Sam Lantinga
8dab95ee3d
Implement SDL_HapticStopEffect on Android (thanks Rachel!)
2018-08-24 10:41:57 -07:00
Jeremy Ong
69441bd02e
vulkan: SDL_Vulkan_GetInstanceExtensions should accept a NULL window.
...
Fixes Bugzilla #4235 .
2018-08-24 09:49:48 -04:00
Sam Lantinga
4ab7b3d88b
Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!)
2018-08-23 14:05:25 -07:00
Sam Lantinga
582b07ab60
Fixed build
2018-08-23 02:21:17 -07:00
Sam Lantinga
e80bcf4a32
Moved display orientation handling on iOS out to a separate function for Qt apps
2018-08-22 23:47:29 -07:00
Sam Lantinga
f69485f745
Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
...
Documented the values returned by the accelerometer and gyroscope sensors
2018-08-22 21:48:28 -07:00
Sam Lantinga
e1853645b8
Fixed crash trying to open HIDAPI controller as a haptics device on Windows
2018-08-22 17:44:28 -07:00
Sam Lantinga
34a51417a8
Moved SDL_IsTablet() to a cross-platform API function
2018-08-21 20:03:54 -07:00
Sam Lantinga
b8c45ccb9c
Removed dependency on C++ runtime on iOS
...
--HG--
rename : src/hidapi/ios/hid.mm => src/hidapi/ios/hid.m
2018-08-21 19:42:19 -07:00
Sam Lantinga
da334dae1a
Added the iOS sensor implementation
2018-08-21 17:24:12 -07:00
Sam Lantinga
2ca16d7410
Added a dummy sensor driver
2018-08-21 13:29:21 -07:00
Sam Lantinga
09c276f295
First pass on the new SDL sensor API
2018-08-21 12:11:34 -07:00
Sam Lantinga
776fafab15
Add SDL_IsTablet() to Android and iOS SDL.
2018-08-21 11:23:47 -07:00
Sam Lantinga
233a8bc619
Fixed Android build error
2018-08-21 10:25:30 -07:00
Sam Lantinga
883aa6e737
Fixed warnings building on Mac OS X 64-bit
2018-08-20 21:19:17 -07:00
Sam Lantinga
4e8e3ba35c
Fixed code style
2018-08-20 21:18:56 -07:00
Ryan Speets
34b4282e0f
Emscripten: Fixed SDL_SYSTEM_CURSOR_SIZEALL
2018-08-18 12:30:04 +01:00
Ozkan Sezer
71027120f3
SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined
...
it still needs a Vista or newer Platform SDK to build, though.
2018-08-16 11:01:02 +03:00
Sam Lantinga
177487e507
Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
2018-08-15 23:35:54 -07:00
Sam Lantinga
6e0f2d6619
Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
2018-08-15 23:14:45 -07:00
Sam Lantinga
8235f84320
Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
2018-08-15 23:14:43 -07:00
Sam Lantinga
1ac1a37f85
Added Windows Xbox controller state packet handling, for completeness.
2018-08-15 19:53:36 -07:00
Sam Lantinga
4d30496429
Fixed input from the Steam Virtual Gamepad on Mac OS X
2018-08-15 19:53:34 -07:00
Sam Lantinga
ea70c5b7a4
Use SDL specific window class to avoid conflicting with Steam
2018-08-15 19:53:31 -07:00
Sam Lantinga
5cffb66660
Catch device removal as well as device arrival on Windows
2018-08-15 19:53:30 -07:00
Sam Lantinga
242d67f07b
Turned off debug messages
2018-08-15 19:53:28 -07:00
Sam Lantinga
ae47f3aa91
Remove the HIDAPI device if we get a read error from it
...
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
2018-08-15 19:53:26 -07:00
Sam Lantinga
a7e38096ba
Fixed Mac OS X build
2018-08-15 19:53:24 -07:00
Sam Lantinga
b29504064b
Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice.
...
We'll only enumerate devices when we get notification that the system devices have changed
2018-08-15 19:53:22 -07:00
Ryan C. Gordon
5733323e40
libm: one more static analysis fix.
2018-08-10 15:22:02 -04:00
Ryan C. Gordon
20e362b11e
haiku: Patched to compile with new joystick interfaces.
2018-08-10 15:04:08 -04:00
Ryan C. Gordon
9440c9abd6
bsd: Patched to compile.
...
(I think.)
2018-08-10 14:54:26 -04:00
Ryan C. Gordon
cf7dd1d52c
bsd: Update joystick code for new interfaces.
...
(this is an untested push to see if buildbot likes it.)
2018-08-10 14:42:40 -04:00
Ryan C. Gordon
0cd3f11834
emscripten: Patched to compile with new joystick interfaces.
2018-08-10 14:32:30 -04:00
Ryan C. Gordon
fe06d7d968
joystick: define inline to SDL_INLINE
2018-08-10 14:10:47 -04:00
Ryan C. Gordon
b44008f1ac
joystick: #if 0'd out some things that aren't currently used.
...
Fixes some compiler warnings.
2018-08-10 14:09:44 -04:00
Ozkan Sezer
6432de4a4b
SDL_hidapi_ps4.c: lowercase windows header names.
2018-08-10 11:50:55 +03:00