Sam Lantinga
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c5b4e5f63e
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Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
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2011-11-07 23:07:00 -05:00 |
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Sam Lantinga
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352caf548a
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Need to send a key up, silly.
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2011-11-07 02:24:52 -05:00 |
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Sam Lantinga
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2c5a3ddb62
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Fixed a typo in the header.
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2011-11-07 02:25:01 -05:00 |
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Sam Lantinga
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0a82b3eefe
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Fixed double-free in the shader cache at shutdown
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2011-11-07 00:45:13 -05:00 |
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Ryan C. Gordon
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a5bb3d3f60
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Mac OS X: Fixed build when compiling without Cocoa support.
Thanks to Martin Gerhardy for the patch!
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2011-11-06 17:05:48 -05:00 |
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Ryan C. Gordon
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4220f125c3
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Fixed some preprocessor mistakes introduced in iOS project cleanup.
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2011-11-03 11:51:47 -04:00 |
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Ryan C. Gordon
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9f84d0e002
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Fix crash on X servers without UTF-8 support.
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2011-10-31 23:37:57 -04:00 |
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Sam Lantinga
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ad2a21d404
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Lots of fixes importing SDL source wholesale into a new iOS project
--HG--
rename : src/libm/math.h => src/libm/math_libm.h
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2011-10-31 05:56:58 -04:00 |
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Sam Lantinga
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e112859e94
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This code works for OpenGL ES 1.1 as well! :)
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2011-10-31 03:06:32 -04:00 |
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Sam Lantinga
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fcb2aa5617
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Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
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2011-10-31 02:55:21 -04:00 |
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Sam Lantinga
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0c041192f6
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SDL_ConvertPixels() returns 0 on success
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2011-10-31 02:44:21 -04:00 |
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Sam Lantinga
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ec5e765da6
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Fixed warnings on iOS
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2011-10-31 01:59:54 -04:00 |
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Sam Lantinga
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f7c2849eb9
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The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)
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2011-10-30 17:53:54 -04:00 |
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Sam Lantinga
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efc259dce1
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Fixed typo - thanks Sheena!
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2011-10-30 17:31:59 -04:00 |
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Andreas Schiffler
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98f2e298fc
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Fix sdl-haiku buildbot compiler warnings
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2011-10-30 00:19:13 -07:00 |
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Andreas Schiffler
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c5e05365c6
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Update SDL_HasClipboardText functions to return value based on clipboard content; Fix memory leak in fallback SetClipboard implementation
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2011-10-29 23:43:59 -07:00 |
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Andreas Schiffler
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ab5d30e6b4
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Add clipboard tests
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2011-10-29 23:34:19 -07:00 |
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Ryan C. Gordon
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cd6cd13137
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SDL_memcpyMMX(): Fixed handling of overflow bytes.
Thanks to Mason Wheeler for the fix!
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2011-10-29 01:11:47 -04:00 |
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Ryan C. Gordon
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e66bcd9efe
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SDL_memcpyMMX(): Make sure srcskip and dstskip are 8-byte aligned.
Thanks to Patrick Baggett for the fix!
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2011-10-29 01:03:50 -04:00 |
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Ryan C. Gordon
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c6f4eaaf06
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Removed tabs and DOS endlines from SDL_blit_copy.c ...
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2011-10-29 00:57:45 -04:00 |
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Kees Bakker
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8d5ba0eb26
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Type of SDL_GestureTouch.id is SDL_TouchID (only for SDL_gesture.c internal)
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2011-10-27 23:04:50 +02:00 |
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Kees Bakker
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9e6ee9e79a
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Correct usage of SDL_AddDollarGesture (return value >= 0 on success)
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2011-10-27 22:53:28 +02:00 |
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Kees Bakker
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9f6e4ab9ab
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Refactor SDL_AddDollarGesture
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2011-10-27 22:52:03 +02:00 |
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Kees Bakker
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3c27fa1eff
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Reformat SDL_gesture.c (part 2, space after keywords)
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2011-10-27 22:23:09 +02:00 |
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Kees Bakker
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428e61a43e
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Reformat SDL_gesture.c (part 1, reindent using Emacs, c-basic-offset 4)
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2011-10-27 21:26:44 +02:00 |
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Ryan C. Gordon
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61d3a02eab
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Don't bother checking S_OK here, it'll work in falling through.
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2011-10-26 12:04:05 -04:00 |
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Ryan C. Gordon
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62babe19c4
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Fix X11 dynamic loading.
Previous change broke it.
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2011-10-24 23:18:53 -04:00 |
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Sam Lantinga
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ee56d1a748
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Added SDL_GetScancodeFromName() and SDL_GetKeyFromName()
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2011-10-24 21:34:54 -04:00 |
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Sam Lantinga
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b285f5017f
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valgrind FTW!
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2011-10-24 23:00:09 -04:00 |
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Ryan C. Gordon
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864b4535a9
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Use correct Xinerama APIs for querying version and availability.
Fixes Bugzilla #1314.
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2011-10-24 15:33:58 -04:00 |
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Ryan C. Gordon
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034365a830
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SDL_X11_HAVE_* should default (and reset) to zero.
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2011-10-24 12:07:41 -04:00 |
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Ryan C. Gordon
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56e56b0ce9
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Add XGetInputFocus() to dynamic X11 function list.
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2011-10-24 12:07:13 -04:00 |
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Ryan C. Gordon
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bc4b0f28f1
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Set up window focus correctly when using an existing X11 window.
Thanks to Joseph Toppi for the fix!
--HG--
extra : rebase_source : be4596056669a0a9c7580355084b7f9eca345d78
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2011-10-22 02:14:57 -04:00 |
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Ryan C. Gordon
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20181eb52a
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XGetWindowProperty() can report success but still give you a NULL pointer.
Thanks to Joseph Toppi for the fix!
--HG--
extra : rebase_source : c450494b2c2e397098e50b621b01895fc587357f
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2011-10-22 02:13:35 -04:00 |
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Ryan C. Gordon
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57bc440ba9
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More cleanup in SDL_uikitopenglview.m
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2011-10-24 11:38:52 -04:00 |
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Ryan C. Gordon
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ac5be095b9
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Added stencil buffer support on iOS.
Thanks to Brian Barnes for the initial work on this patch!
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2011-10-22 01:23:21 -04:00 |
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Ryan C. Gordon
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0b68d08019
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Automated merge with https://bitbucket.org/keestux/sdl
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2011-10-24 11:25:03 -04:00 |
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Sam Lantinga
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a1f3db2298
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Updated from configure.in
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2011-10-19 20:23:40 -04:00 |
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Sam Lantinga
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b490a90556
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Get the full path for the src directory so auxdir works correctly
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2011-10-19 20:23:24 -04:00 |
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Kees Bakker
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0443fd0ac5
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Use a small function to release UIScreenMode after checking it is supported
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2011-10-18 21:36:28 +02:00 |
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Kees Bakker
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811c7fe08d
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Eliminate UIScreenMode parameter from UIKit_AddDisplay
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2011-10-18 21:32:54 +02:00 |
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Ryan C. Gordon
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a8439b9553
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Removed rakefile.
This was originally from a third party, under a different license than SDL,
so it has to go.
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2011-10-18 01:11:08 -04:00 |
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Ryan C. Gordon
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1d7cfea79b
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Merged with Kees Bakker's repo at https://bitbucket.org/keestux/sdl ...
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2011-10-18 00:58:22 -04:00 |
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Ryan C. Gordon
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b5692bd236
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Don't crash with a NULL thread name.
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2011-10-18 00:34:45 -04:00 |
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Ryan C. Gordon
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3d70224c40
|
Check for __ARM_ARCH_5TEJ__ in spinlock atomics.
Fixes Bugzilla #1264.
Thanks to Gueniffey for the patch!
|
2011-10-16 03:27:48 -04:00 |
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Ryan C. Gordon
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5a652760ab
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Let iOS use OSAtomicCompareAndSwap32Barrier() if nothing else is available.
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2011-10-16 03:02:46 -04:00 |
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Ryan C. Gordon
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4ff67de178
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Fix up some retain/release issues with UIScreenMode objects.
Fixes Bugzilla #1191.
This patch is based on work done by Vittorio Giovara.
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2011-10-14 20:47:53 -04:00 |
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Ryan C. Gordon
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3f0781af54
|
Don't use a global JNIEnv across threads; it's not thread safe.
Obtain the correct environment in a thread-safe way when appropriate instead.
Fixes Bugzilla #1312.
Thanks to Bill Chenbin for the patch!
|
2011-10-15 23:50:06 -07:00 |
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Ryan C. Gordon
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84848501c0
|
Bumped default Android API target to 5 (Android 2.0, up from 1.6).
We need this for GLES2 support.
|
2011-10-15 14:25:00 -07:00 |
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Ryan C. Gordon
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bba4029d9b
|
Removed STL dependency in Android code.
|
2011-10-15 14:16:29 -07:00 |
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