Sam Lantinga
028e5dcdbd
Happy New Year!
2011-12-31 09:28:07 -05:00
Sam Lantinga
c40aed2a52
Fixed documentation typo
2011-12-29 13:54:22 -05:00
Sam Lantinga
a468f9967b
Fixed so the header is consistent with the source
2011-12-29 13:51:42 -05:00
Sam Lantinga
f5c28b2406
Fixes bug 1296 - SDL_SetVideoMode crashes because of unaligned MOVAPS instruction
...
t.grundner@goto3d.de 2011-09-01 03:59:17 PDT
I figured out what is going on. GCC 4.5.2 assumes the stack is 16 byte aligned
by default. Therefore there are no AND alignment corrections necessary if we
wish to align a stack variable to a 16 byte boundary. That is bad if your OS
ABI is not 16 byte aligned. Windows 32 bit stacks are 4 byte aligned. This
results in the above mentioned SIGSEGV. This is also no problem if I compile
both SDL.dll and my app with MingW because MinGW/GCC inserts a
andl $-16, %esp
instruction right in the beginning of the main function. So at least the stack
of the thread calling the main function is 16 byte aligned. But as soon as I
start to use the SDL.dll from an application not compiled by MinGW there is no
ANDL safing my app.
However there is a GCC option that can change the default stack alignment:
-mpreferred-stack-boundary=num
Setting num=2 assumes a the stack is aligned to a 4 byte boundary. This results
in GCC inserting the necessary
andl $-16, %esp
into SDL_FillRect. Rebuilding SDL with
./configure "CFLAGS=-mpreferred-stack-boundary=2 -g -O3"
solved the problem.
IMHO this should also be a problem on Solaris.
The following links contain further information:
http://gcc.gnu.org/onlinedocs/gcc-4.5.2/gcc/i386-and-x86_002d64-Options.html#i386-and-x86_002d64-Options
http://www.agner.org/optimize/calling_conventions.pdf
2011-12-29 05:36:39 -05:00
Sam Lantinga
3a7d58ddf8
Fixed bug 1336 - Added a timestamp on all SDL events
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Gueniffey 2011-11-23 04:11:31 PST
The attached simple patch adds a timestamp to all SDL events. It is useful to
dismiss old events and add UI responsiveness (my application does some
extensive tasks that creates a delay in the event queue handling. With this
patch, I can deal only with the most recent events.
2011-12-29 05:13:55 -05:00
Ryan C. Gordon
95de92cbf2
Backed out most of changeset 4b88086910d3, at Andreas's request.
2011-12-05 12:43:50 -05:00
Andreas Schiffler
a6b353dfa5
Fix buildbot sdl-macosx-unix-x86 and sdl-macosx-amd64 compiler warnings
2011-12-05 07:41:20 -08:00
Sam Lantinga
f52f040b3d
First pass at a simple drag and drop API, allowing you to accept files dropped into your application.
2011-11-20 19:38:18 -05:00
Sam Lantinga
51dad9cf5e
GIMP wrote bmp files in RGBX format. Huh.
2011-11-09 22:53:44 -05:00
Sam Lantinga
2c5a3ddb62
Fixed a typo in the header.
2011-11-07 02:25:01 -05:00
Sam Lantinga
ad2a21d404
Lots of fixes importing SDL source wholesale into a new iOS project
...
--HG--
rename : src/libm/math.h => src/libm/math_libm.h
2011-10-31 05:56:58 -04:00
Sam Lantinga
0c041192f6
SDL_ConvertPixels() returns 0 on success
2011-10-31 02:44:21 -04:00
Sam Lantinga
f7c2849eb9
The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)
2011-10-30 17:53:54 -04:00
Sam Lantinga
efc259dce1
Fixed typo - thanks Sheena!
2011-10-30 17:31:59 -04:00
Andreas Schiffler
c5e05365c6
Update SDL_HasClipboardText functions to return value based on clipboard content; Fix memory leak in fallback SetClipboard implementation
2011-10-29 23:43:59 -07:00
Sam Lantinga
ee56d1a748
Added SDL_GetScancodeFromName() and SDL_GetKeyFromName()
2011-10-24 21:34:54 -04:00
Tim Angus
aa76adf490
* Android's InputStream::skip is apparently buggy, so instead read into a dummy buffer
2011-10-14 17:29:49 +01:00
Ryan C. Gordon
32104bc32e
Specify joystick (accelerometer) support for iOS in the config header.
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Fixes Bugzilla #1292 .
Thanks to Vittorio Giovara for the patch!
2011-10-14 00:20:44 -04:00
Ryan C. Gordon
0863dee582
1.3 API CHANGE: Add support for naming threads.
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--HG--
extra : rebase_source : ae532d4b4d68ef86de0fc2cb6794a622e0841bce
2011-10-02 00:29:16 -04:00
Ryan C. Gordon
8cd891d753
Fixed compiler warnings on Haiku.
2011-09-18 03:52:08 +00:00
Andreas Schiffler
6c74730331
Fix SDL_RectEquals define
2011-09-17 22:35:10 -07:00
Andreas Schiffler
6e3ff8fdf5
Add NULL handling in SDL_RectEmpty and SDL_RectEquals
2011-09-16 08:25:49 -07:00
Ryan C. Gordon
15c4fb2a9d
Clean up the win32 compiler warnings for SDL threads, in the 1.3 branch.
...
--HG--
extra : rebase_source : 420916ed06d79e2d3c1d50e5fb40314ac7d94d85
2011-09-12 13:36:38 -04:00
Ryan C. Gordon
caedc60d07
Removed legacy Mac OS X dlcompat code.
...
It was only needed for Mac OS X 10.0 through 10.2, so it seems silly to keep
it around for SDL 1.3.
I'll leave it in the 1.2 branch for now, though.
2011-09-09 00:34:48 -04:00
Andreas Schiffler
1ee4e6dc4f
Update SDL_REVISION
2011-09-04 20:45:38 -07:00
Ryan C. Gordon
981cef30eb
Fixed another Apple typedef in SDL_opengl.h
2011-09-02 13:54:45 -04:00
Ryan C. Gordon
8f75030cce
Backed out SDL_config.h overwrite that got committed by accident.
2011-08-30 17:11:51 -04:00
Ryan C. Gordon
d2587c649d
Automated merge with https://bitbucket.org/Markusk/sdl-gsoc
2011-08-29 13:17:07 -04:00
Ryan C. Gordon
1787c68923
Fixed missing audio on iOS.
2011-08-29 00:27:43 -04:00
Ryan C. Gordon
3d9a685099
Fix another Apple conflict in SDL_opengl.h
2011-08-26 03:38:46 -04:00
Ryan C. Gordon
0daed19a0e
Removed the MAC_OS_X_VERSION_10_x macros from the 1.3 branch.
2011-08-25 03:11:28 -04:00
Ryan C. Gordon
b4c91cf7b3
Fixed -pedantic warning in SDL_assert.h.
...
Fixes Bugzilla #1282 .
2011-08-21 12:36:55 -04:00
Ryan C. Gordon
46bb3d8770
Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
2011-08-04 01:07:09 -04:00
Ryan C. Gordon
6bd5c1b002
Reworked Windows waveOut code.
...
Implemented multi-device support, changed name to "winmm".
--HG--
rename : src/audio/windib/SDL_dibaudio.h => src/audio/winmm/SDL_winmm.h
2011-08-04 01:24:22 -04:00
Ryan C. Gordon
77f25419aa
Apple uses a void* for GLhandleARB, not an unsigned int.
2011-08-04 00:46:27 -04:00
Ryan C. Gordon
247346d526
Allow Android platforms to read from .apk files via the RWOPS interface.
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Fixes Bugzilla #1261 .
Thanks to Tim Angus for the patch!
2011-07-29 16:51:25 -04:00
Ryan C. Gordon
4b70200bf8
Work on systems without sa_sigaction.
2011-07-20 16:35:37 -07:00
Markus Kauppila
e16810661d
Testing out implementation for skipping unsupported test
...
automatically.
2011-07-18 22:26:26 +03:00
Nathan Heisey
dfe639930e
Implemented pthread spinlocks.
2011-06-22 10:33:48 +00:00
Tim Angus
2f0bec3220
* SDL_IOS_IDLE_TIMER_DISABLED hint
2011-06-10 14:23:36 +01:00
Tim Angus
a36a856bf9
* SDL_IOS_ORIENTATIONS hint
2011-06-10 14:23:24 +01:00
Sam Lantinga
94e1b6970f
Make SDL_QuitRequested() return an SDL_bool
2011-06-12 12:23:39 -04:00
Ryan C. Gordon
c3ab04563b
Fixed gcc warnings for apps using SDL headers with -Wundef flag.
...
Fixes Bugzilla #1216 .
Thanks to Dimitris Zenios for the patch!
2011-06-06 12:20:04 -04:00
Andreas Schiffler
7004e4ae6d
Fixed global suite declaration segfault via external linkage declaration
2011-05-26 20:13:49 -07:00
Sam Lantinga
b62273437c
Clarified SDL_GetWindowSurface() documentation
...
Matthew Orlando to Sam
Someone asked in IRC whether they should free the surface from SDL_GetWindowSurface. The doc comment is a bit vague so i checked the code and revised the comment.
2011-04-22 09:06:29 -07:00
Sam Lantinga
401e97ad0c
Fixed so SDL_quit.h doesn't require SDL_compat.h
2011-04-21 09:50:29 -07:00
Ryan C. Gordon
b94f23a46d
Removed assertion list terminator (just do it like a normal linked list).
2011-04-19 14:12:56 -04:00
Sam Lantinga
1665c192e6
Minor missing parameter name
2011-04-18 12:20:30 -07:00
Sam Lantinga
b0660ba5ff
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
126bbbaa50
Added SDL_GetRenderer()
2011-04-04 09:29:13 -07:00