Commit graph

4935 commits

Author SHA1 Message Date
Ryan C. Gordon
ebc9d00ccb Static analysis fix: clean up unused variables and dead stores in blitters. 2014-03-20 17:55:24 -04:00
Ryan C. Gordon
828d505ab7 #ifdef'd out the audio streamer code.
It's been hardcoded out forever now, but I've now forcibly removed it with
the preprocessor so static analysis doesn't complain about it for now.

Eventually I want to rewrite or remove this code.
2014-03-20 17:00:33 -04:00
Ryan C. Gordon
45e017fadd Static analysis fix: Removed unused variable.
(We don't care if closing the device fails anyhow).

--HG--
extra : histedit_source : 10cc228c321d46e93ff27225d8cacf91fbf5fa30
2014-03-20 16:56:37 -04:00
Ryan C. Gordon
f0639e7060 Static analysis fix: uninitialized data.
(This is Clang not knowing that SDL_SetError() always returns -1.)
2014-03-20 16:54:20 -04:00
Ryan C. Gordon
1cf04be2fe Static analysis fix: uninitialized data.
(Clang doesn't know that "_this" was already checked for NULLness elsewhere.)
2014-03-20 16:25:30 -04:00
Ryan C. Gordon
d8bed6eede Static analysis fix: uninitialized value.
(A false positive: clang doesn't know SDL_SetError() always returns -1.)
2014-03-20 16:23:18 -04:00
Ryan C. Gordon
aad162873a Static analysis fix: leaking Objective-C object. 2014-03-20 16:05:57 -04:00
Ryan C. Gordon
a4908f6b1b Static analysis fix: dereference of a NULL pointer. 2014-03-20 11:22:57 -04:00
Ryan C. Gordon
dc1ff19a6a Static analysis fix: let clang know _this->displays isn't NULL.
--HG--
extra : histedit_source : 99316ad09963ca7e5928612b373cbb83dfda8530
2014-03-20 11:14:02 -04:00
Ryan C. Gordon
a23e431952 Static analysis fix: division by zero.
--HG--
extra : histedit_source : 6f8f18284e016f09e4950279524047f97da0294a
2014-03-20 11:14:44 -04:00
Ryan C. Gordon
b006893d9c Static analysis fix: uninitialized variables.
This is actually a false-positive, in this case, since Clang doesn't know
 that SDL_SetError() only ever returns -1. Feature request to improve that,
 with explanation about these specific SDL patches, is here:

   http://llvm.org/bugs/show_bug.cgi?id=19208

--HG--
extra : amend_source : 7f0edf8fe0831e961cf800278174eebe915b3974
extra : histedit_source : 6c84fc38936198a2208e3e66b55130eb63262990
2014-03-20 10:41:47 -04:00
Ryan C. Gordon
01e9ab7668 Static analysis fix: Fixed leaking Objective-C object.
--HG--
extra : histedit_source : 0da11a53d41a0313aad9dc207f6b65ac5644128d
2014-03-20 10:04:23 -04:00
Ryan C. Gordon
9fd0bfe53f Static analysis fix: bad release.
(object is already init'd at this point, so -[obj init] destroys
 existing reference count.)

--HG--
extra : rebase_source : 31469af85f9f02d0697fc91d16fbb59834d86849
2014-03-19 23:19:34 -04:00
Andreas Schiffler
721340f510 Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite 2014-03-19 21:39:55 -07:00
Ryan C. Gordon
320c2fa386 Static analysis fix: division by zero. 2014-03-19 18:25:21 -04:00
Ryan C. Gordon
db491f9a33 Static analysis fix: Value stored to '[bcd]' is never read. 2014-03-19 16:55:38 -04:00
Ryan C. Gordon
3c3e834e3f Static analysis fix: "Value stored to 'p' is never read" 2014-03-19 16:52:26 -04:00
Ryan C. Gordon
e66b7588ad Don't overwrite SDL_dynapi.h in checker-buildbot.sh. 2014-03-19 16:02:25 -04:00
Ryan C. Gordon
ba24873506 Fixed SDL_HapticNewEffect() failing on various DirectInput devices. 2014-03-18 17:16:28 -04:00
Ryan C. Gordon
7721c23652 Fixed PS4 game controller config on Windows. 2014-03-18 12:53:01 -04:00
Ryan C. Gordon
1c0cf697c4 Whitespace fix. 2014-03-18 12:52:51 -04:00
Ryan C. Gordon
15dc860cfe Fixed SDL_HapticOpenFromJoystick() with DirectInput devices. 2014-03-17 19:11:18 -04:00
Sam Lantinga
d83e91f738 Fixed iOS build 2014-03-15 19:30:52 -07:00
Sam Lantinga
dfd9c3a58e Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared 2014-03-15 16:32:45 -07:00
Sam Lantinga
ecc7d16d69 Only show the window if it's supposed to be shown. 2014-03-15 16:27:06 -07:00
Ryan C. Gordon
598897b601 Mac: Make sure window is still showing when we exit a fullscreen space.
--HG--
extra : histedit_source : 59238ebf154158241e31d46137ff70fd81f20d94
2014-03-15 15:35:15 -04:00
David Ludwig
1126e9c461 Fixed broken rotation detection routines on WinRT
Rotation detection and handling should now work across all, publicly-released,
WinRT-based platforms (Windows 8.0, Windows 8.1, and Windows Phone 8.0).
2014-03-15 14:54:23 -04:00
David Ludwig
4f443b34f0 Fixed a crash on Windows Phone 8 that occurred after rotating a device
This changeset prevents IDXGISwapChain::ResizeBuffers from being invoked on
Windows Phone 8, a function that isn't available on the platform (but is
available on other Windows platforms).  The call would fail, which ultimately
led to a crash.

This changeset also attempts to make sure that the D3D11 swap chain is created
at the correct size, when using Windows Phone 8.

Still TODO: make sure rotation-querying works across relevant Windows
platforms (that support Direct3D 11.x).
2014-03-15 13:27:18 -04:00
David Ludwig
1d9693d456 Fixed a build error when including WinRT's SDLmain file directly in an app 2014-03-15 10:37:40 -04:00
Sam Lantinga
c73afbe0e5 Fixed Mac OS X window level when leaving fullscreen mode 2014-03-14 18:06:09 -07:00
David Ludwig
eb8fe3f2a3 Added a missing file related to WinRT power management/reporting.
--HG--
extra : rebase_source : 2ddf850c0e7c9eb95a6a661edb562e7b731c4aee
2014-03-14 01:36:05 -04:00
Sam Lantinga
82a301e171 Added missing copyright notices 2014-03-13 21:21:26 -07:00
Sam Lantinga
67fb6a9aa7 Fixed the copyright date on files contributed by David Ludwig 2014-03-13 00:40:08 -07:00
David Ludwig
bd47906a80 Fixed line endings (CRLF to LF) in WinRT source code 2014-03-12 12:14:47 -04:00
David Ludwig
468dbccb39 Merged various WinRT build fixes
--HG--
rename : src/render/direct3d11/SDL_render_d3d11_winrthelpers.cpp => src/render/direct3d11/SDL_render_winrt.cpp
2014-03-12 12:12:20 -04:00
David Ludwig
7ba3100244 Fixed various build and runtime errors when using WinRT with VS2012. 2014-03-12 11:57:15 -04:00
Sam Lantinga
ad407b378a Fixed compiling Windows RT code on Visual Studio 2013
--HG--
rename : src/render/direct3d11/SDL_render_d3d11_winrthelpers.cpp => src/render/direct3d11/SDL_render_winrt.cpp
rename : src/render/direct3d11/SDL_render_d3d11_winrthelpers_cpp.h => src/render/direct3d11/SDL_render_winrt.h
2014-03-12 07:26:07 -07:00
David Ludwig
5007e2996e Fixed compiler errors in the D3D11 renderer when building for WinRT
Still TODO: fix other build errors, especially linker errors, when building
SDL/WinRT, then fix any runtime errors that pop up.

--HG--
extra : rebase_source : dec261a0a61ffe463455f7d0a639f4c087e975ba
2014-03-11 12:40:31 -04:00
David Ludwig
cfebd21bdc Made VS2012 build the D3D11 renderer
This change is currently limited to Win32/Windows-Desktop builds.  Build fixes
for WinRT + VS2012 are still pending.

--HG--
extra : rebase_source : 1ba34b2a9a394347f5d95730eeabc3f0d7e4f197
2014-03-10 22:53:03 -04:00
Andreas Schiffler
abd90144b3 Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError 2014-03-11 07:17:56 -07:00
Sam Lantinga
1562be9f89 Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context.
Eventually we'll probably move the version checking to higher level code and report the actual version of context that got created, but to avoid breakage we'll leave it like this for now.
2014-03-10 19:59:06 -07:00
Sam Lantinga
9a6086c293 Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore. 2014-03-10 18:45:07 -07:00
David Ludwig
e6f24f0b7c build fixes for most WinRT-related files
Still TODO: getting the D3D11 renderer back up and running in VC 2012.

--HG--
extra : rebase_source : 16aa0948fea2b8997033ca5a09ddb9692d07edc4
2014-03-10 21:21:35 -04:00
Sam Lantinga
d16a9a6781 Fixed D3D9 initialization on Windows 8, which doesn't have D3DX 2014-03-10 17:19:19 -07:00
Sam Lantinga
1d203bd13f Implemented fullscreen <-> windowed transition on Windows 8 2014-03-10 15:00:59 -07:00
Sam Lantinga
9d421197ef Fixed line endings 2014-03-10 14:35:37 -07:00
Sam Lantinga
0879cd423c Fixed creating the rendering context on a specific device 2014-03-10 12:49:15 -07:00
Sam Lantinga
aceab387be Implemented YV12 and IYUV texture support for the D3D11 renderer 2014-03-10 05:44:34 -07:00
Sam Lantinga
5e7f7c7f4b Minor style tweaks 2014-03-10 02:13:44 -07:00
Sam Lantinga
1348631206 Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.

--HG--
rename : src/render/direct3d11/SDL_render_d3d11.cpp => src/render/direct3d11/SDL_render_d3d11.c
2014-03-10 01:51:03 -07:00