Sam Lantinga
75ff5f31f2
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401969
2006-07-22 21:02:57 +00:00
Sam Lantinga
46ad1ad5d6
Bug fixes to the OpenGL renderer
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401966
2006-07-22 18:01:56 +00:00
Sam Lantinga
2fe561616a
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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OpenGL renderer in progress
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401965
2006-07-22 08:33:18 +00:00
Sam Lantinga
397be19fd2
Starting on the OpenGL renderer...
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401963
2006-07-19 07:18:45 +00:00
Sam Lantinga
cfe0a80302
Implemented scaling in the D3D renderer
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401962
2006-07-19 05:45:42 +00:00
Sam Lantinga
9eea51e280
Implemented blend modes in the D3D renderer
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401961
2006-07-19 05:03:21 +00:00
Sam Lantinga
e0a8c14a39
Implemented Windows OpenGL support
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Fixed slowdown enumerating display modes, which was hosing OpenGL as well...
Removed SDL_ from the render driver prefixes
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401958
2006-07-17 06:47:33 +00:00
Sam Lantinga
d5d8761b60
Streamlined the API a bit and optimized the software renderer.
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401952
2006-07-15 09:46:36 +00:00
Sam Lantinga
0212981bc2
Prefer the D3D renderer over GDI, at least for testing.
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Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver.
Implemented WritePixels support for the D3D renderer.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401950
2006-07-14 08:22:45 +00:00
Sam Lantinga
e920af3d1b
Yay! D3D renderer works!
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401949
2006-07-14 07:41:16 +00:00
Sam Lantinga
5877021286
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401948
2006-07-14 06:40:53 +00:00
Sam Lantinga
9cbad57c92
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
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Fixed performance problem with testsprite2 on the D3D driver.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401946
2006-07-13 08:13:02 +00:00
Sam Lantinga
ddce62b162
First stab at a D3D renderer, only 30FPS so far... ?
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401945
2006-07-12 09:25:17 +00:00
Sam Lantinga
4beaa4e63c
Playing around, trying to find a fast path with GDI
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401943
2006-07-12 07:01:35 +00:00
Sam Lantinga
0f030a1802
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401938
2006-07-10 21:04:37 +00:00