Commit graph

70 commits

Author SHA1 Message Date
Sam Lantinga
bae3b1e1e1 Updated for Watcom C++ and LCC compilers
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2002-02-28 00:28:26 +00:00
Sam Lantinga
96ca0441f4 Added a YUV overlay test program (thanks Jon!)
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2002-02-14 00:47:46 +00:00
Sam Lantinga
3a8a4d7b07 Added QNX cleanups by Mike Gorchak (thanks!)
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2002-01-18 18:14:03 +00:00
Sam Lantinga
3ceea60069 Updated the source with the correct e-mail address
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2001-12-14 12:38:15 +00:00
Sam Lantinga
c374bc5b9f Fixed testgl so that SDL_GL_Enter2DMode() allows alpha blending
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2001-11-22 06:34:25 +00:00
Sam Lantinga
8254d92a49 Modified the logo texture load to accept any width/height image
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2001-11-06 01:48:36 +00:00
Sam Lantinga
e19a77c7c5 SDL_OPENGLBLIT is deprecated, show the "right way" of doing things
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2001-11-06 00:15:24 +00:00
Sam Lantinga
7db054c78e Give more info about the current video mode
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2001-11-04 04:18:05 +00:00
Sam Lantinga
396cf0590a *** empty log message ***
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2001-11-02 19:51:43 +00:00
Sam Lantinga
e79ad74ac3 *** empty log message ***
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2001-11-02 18:12:52 +00:00
Sam Lantinga
3deb725c6a Added platform independent OpenGL header - SDL_opengl.h
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2001-10-25 05:37:32 +00:00
Sam Lantinga
bea3cb1da4 Date: Sat, 8 Sep 2001 04:42:23 +0200
From: Max Horn <max@quendi.de>
Subject: SDL/OSX: Joystick; Better key handling

I just finished implementing improved keyhandling for OS X (in fact
the code should be easily ported to the "normal" MacOS part of SDL, I
just had no chance yet). Works like this:
First init the mapping table statically like before. Them, it queries
the OS for the "official" key table, then iterates over all 127
scancode and gets the associates ascii code. It ignores everythng
below 32 (has to, as it would lead to many problems if we did not...
e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard),
and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order
it is encountered.
In addition, caps lock is now working, too.
The code work flawless for me, but since I only have one keyboard, I
may have not encountered some serious problem... but I am pretty
confident that it is better than the old code in most cases.


The joystick driver works fine for me, too. I think it can be added
to CVS already. It would simply be helpful if more people would test
it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That
would be a wonderful test application :)


I also took the liberty of modifying some text files like BUGS,
README.CVS, README.MacOSX (which now contains the OS X docs I long
promised)

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2001-09-11 19:00:18 +00:00
Sam Lantinga
9eab0ea201 *** empty log message ***
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2001-09-04 23:22:23 +00:00
Sam Lantinga
34da4efe0d Fixed crash in testsprite when using the -fast option (nobody caught this?)
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2001-07-13 10:20:43 +00:00
Sam Lantinga
4e0366dc1d Added -width and -height command line options
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2001-07-07 06:33:33 +00:00
Sam Lantinga
c7f970e39d Added MacOS X Project Builder projects
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2001-06-10 18:20:23 +00:00
Sam Lantinga
b21d935de1 Disabled /dev/event joystick interface by default
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2001-06-10 04:54:53 +00:00
Sam Lantinga
72f7279bf8 Added initial support for Quartz video (thanks Darrell!)
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2001-06-07 14:28:11 +00:00
Sam Lantinga
9b6cc5a90d Changes since SDL 1.2.0 release
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2001-04-26 16:50:19 +00:00
Sam Lantinga
2f110628a7 Initial revision
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2001-04-26 16:45:43 +00:00