Ryan C. Gordon
ada4fe4fe4
coreaudio: looks like we need more like a 10ms buffer minimum, not 50ms.
2017-05-24 01:28:03 -04:00
Ryan C. Gordon
80b14eeb0a
coreaudio: dynamically allocate AudioQueueBuffers.
...
We need more than two buffers to flip between if they are small, or CoreAudio
won't make any sound; apparently it needs X milliseconds of audio queued when
it needs to play more or it drops any queued buffers. We are currently
guessing 50 milliseconds as a minimum, but there's probably a more proper
way to get the minimum time period from the system.
Fixes Bugzilla #3656 .
--HG--
extra : rebase_source : 06d158c6b422a4d8522e56bd414c298c3a08cbcc
2017-05-24 00:12:22 -04:00
Philipp Wiesemann
0a6d2396ee
Removed unnecessary call to free() in testoverlay2 program.
2017-05-20 23:30:47 +02:00
Philipp Wiesemann
51c3597833
Removed unused signal includes and handler in test programs.
2017-05-20 23:30:32 +02:00
Philipp Wiesemann
3ce045742d
Removed redundant mouse clean up on quit for some platforms.
...
SDL_MouseQuit() already frees cursors and sets fields to NULL.
2017-05-19 23:30:59 +02:00
Ryan C. Gordon
f30c59a33f
android: add screenSize to AndroidManifest's configChanges (thanks, Daniel!).
...
Fixes Bugzilla #3448 .
"Starting with Android API 13, another configuration change must be declared
to be handled by the app if it is desired to not let the system handle
rotation itself:
https://developer.android.com/guide/topics/resources/runtime-changes.html#HandlingTheChange
This will have effect if either a developer or SDL per default will set target
API > 12. Currently it is set to 12, but this might change in the future, like
when applying this patch: https://bugzilla.libsdl.org/show_bug.cgi?id=3445
The effect of not having this change applied is that the SDL app is destroyed
upon rotation. Even when the manifest has an additional entry to e.g. always
stay in landscape mode, the onDestroy() call will happen on devices that are
portrait per default, when switching off screen due to power save. The device
will then (at least try to) rotate into portrait to show the portrait screen
lock after resume.
I believe it is safe to apply this patch even with target API still set to 12,
the additional parameter is simply ignored."
2017-05-19 15:06:05 -04:00
Ryan C. Gordon
453b9b12f4
assert: Better Emscripten support.
...
(Better than nothing, that is.)
Fixes Bugzilla #3459 .
2017-05-19 14:51:03 -04:00
Ryan C. Gordon
82582e428f
assert: Check for Clang _and_ GCC, in case they ever drop compatibility.
2017-05-19 14:49:16 -04:00
Ryan C. Gordon
056fecc8ee
assert: allow assertions to work on platforms without threads.
...
Partially fixes Bugzilla #3459 .
2017-05-19 12:54:17 -04:00
Ryan C. Gordon
56d5191aaa
wasapi: don't mark capture devices as failed for AUDCLNT_S_BUFFER_EMPTY.
...
Fixes Bugzilla #3633 .
2017-05-19 12:40:55 -04:00
Ryan C. Gordon
93fd0ff629
render: GL_DestroyRender() should activate first.
...
Otherwise, we might destroy a different GL context's resources.
2017-05-18 21:00:11 -04:00
Ryan C. Gordon
3b8d55b0bc
test: info now reports usable display bounds and DPI (thanks, Eric!).
...
Fixes Bugzilla #3652 .
--HG--
extra : histedit_source : a88217d5ed75f5b0c4738846754fc5879efb7edc
2017-05-18 16:29:10 -04:00
Ryan C. Gordon
0d90f0608e
Patched to compile on Windows.
2017-05-18 16:27:36 -04:00
Ryan C. Gordon
a48985a568
wasapi: Replace tabs with strings in source code.
2017-05-18 15:46:06 -04:00
Ryan C. Gordon
cba06f7e41
wasapi: Deal with AUDCLNT_S_BUFFER_EMPTY when flushing audio device.
2017-05-18 15:43:51 -04:00
Ryan C. Gordon
6fe5b479e5
audio: One more callbackspec fix (thanks, Simon!).
2017-05-18 15:33:17 -04:00
Sam Lantinga
0c453753b8
Fixed restoring a window that was maximized then minimized, then restored.
2017-05-16 17:48:57 -07:00
Sam Lantinga
c56254daa7
SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec:
...
"In particular, only one VkSurfaceKHR can exist at a time for a given window. Similarly, a native window cannot be used by both a VkSurfaceKHR and EGLSurface simultaneously"
CR: SamL
2017-05-16 06:30:39 -07:00
Philipp Wiesemann
1e42a2d052
Added missing path in porting README.
2017-05-13 23:01:04 +02:00
Philipp Wiesemann
06cf9fb38f
directfb: Fixed compiler warnings about undefined functions.
2017-05-13 23:00:53 +02:00
Philipp Wiesemann
28f72fabd1
emscripten: Fixed not removing pointer lock event callback.
2017-05-13 23:00:35 +02:00
Philipp Wiesemann
0496e42686
emscripten: Changed internal functions to be static.
2017-05-12 23:01:17 +02:00
Philipp Wiesemann
72e6ca71cb
Fixed warnings about shadowed global variable.
...
Found by buildbot.
2017-05-12 23:01:04 +02:00
Philipp Wiesemann
a8cb1dd8f2
directfb: Removed duplicate comment.
2017-05-12 23:00:40 +02:00
Philipp Wiesemann
b30d88aa6e
directfb: Fixed typo in log message.
2017-05-11 23:00:39 +02:00
Philipp Wiesemann
485392625c
directfb: Fixed compiler warnings about unused variables.
2017-05-11 23:00:21 +02:00
Ryan C. Gordon
1cbb5b564a
audio: fixed more "spec" references that should have been "callbackspec".
...
This should catch all the ones for audio targets that have provided their
own audio threads.
2017-05-10 16:18:43 -04:00
Sam Lantinga
176589dd30
Fixed build error on Linux
2017-05-09 03:19:58 -07:00
Sam Lantinga
b3441c1e05
Added support for mixing Qt and SDL on iOS
...
You should call SDL_SetMainReady(), and then customize the QIOSApplicationDelegate like this, in your application code:
/* Additional support for applications mixing Qt and SDL */
@interface QIOSApplicationDelegate : UIResponder <UIApplicationDelegate>
@end
extern "C"
{
void SDL_OnApplicationWillResignActive();
void SDL_OnApplicationDidEnterBackground();
void SDL_OnApplicationWillEnterForeground();
void SDL_OnApplicationDidBecomeActive();
}
@interface QIOSApplicationDelegate (SDL)
- (void)applicationWillResignActive:(UIApplication*)application;
- (void)applicationDidEnterBackground:(UIApplication*)application;
- (void)applicationWillEnterForeground:(UIApplication*)application;
- (void)applicationDidBecomeActive:(UIApplication*)application;
@end
@implementation QIOSApplicationDelegate (SDL)
- (void)applicationWillResignActive:(UIApplication*)application
{
SDL_OnApplicationWillResignActive();
}
- (void)applicationDidEnterBackground:(UIApplication*)application
{
SDL_OnApplicationDidEnterBackground();
}
- (void)applicationWillEnterForeground:(UIApplication*)application
{
SDL_OnApplicationWillEnterForeground();
}
- (void)applicationDidBecomeActive:(UIApplication*)application
{
SDL_OnApplicationDidBecomeActive();
}
@end // QIOSApplicationDelegate
2017-05-09 10:10:42 -07:00
Philipp Wiesemann
0c784def24
haiku: Fixed crash on quit if max number of joysticks was connected.
2017-05-07 21:02:46 +02:00
Philipp Wiesemann
8e8df0c3df
haiku: Changed internal function to be static.
2017-05-07 21:02:31 +02:00
Philipp Wiesemann
dff6464432
haiku: Fixed unlocking clipboard twice.
2017-05-07 21:02:16 +02:00
Philipp Wiesemann
8bc10146da
haiku: Fixed comment.
2017-05-06 21:46:11 +02:00
Philipp Wiesemann
6c0bcf5f18
mir: Fixed memory leak if system cursor id is unknown.
2017-05-06 21:46:00 +02:00
Philipp Wiesemann
1a8b8e40fe
emscripten: Fixed return type in event callback declaration.
2017-05-06 21:45:43 +02:00
Sam Lantinga
c10bc61b10
Fixed comment typo
2017-05-05 05:10:30 -07:00
Alex Szpakowski
85b718d0de
iOS: Only mark interrupted audio devices as non-interrupted if AudioQueueStart is successful.
2017-05-03 18:05:29 -03:00
Ryan C. Gordon
0da7582ab7
cocoa: Don't crash on messagebox keypress without a successful SDL_Init().
2017-05-02 21:46:28 -04:00
Ryan C. Gordon
98dc082ffa
Fixed another AC_DEFINE.
2017-05-02 11:31:14 -04:00
Ryan C. Gordon
317fd5911e
Fixed configure script.
...
The Haiku patch would define some HAVE_* things to /**/ instead of 1, breaking
the build for various things.
2017-05-02 11:16:58 -04:00
Ryan C. Gordon
2c4f84ff4c
haiku: Various fixes from haikuports.
...
Based on patch here:
https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
--HG--
extra : amend_source : 7f91b3983b70eb00345e5706bf78c869c15f85aa
2017-05-01 18:39:05 -04:00
Philipp Wiesemann
72ef56d662
windows: Changed six internal functions to be static.
2017-04-29 22:50:35 +02:00
Philipp Wiesemann
cbda2a7967
Removed unused field in loopwavequeue program.
...
Found by Cppcheck.
2017-04-29 22:50:23 +02:00
Sam Lantinga
12508cfbdb
Added Steam Controller mappings for Linux and iOS
2017-04-27 15:52:37 -07:00
Ryan C. Gordon
8be92c99ed
audio: another wrong struct that causes NULL pointer crash (thanks, Simon!).
...
Fixes Bugzilla #3632 .
2017-04-26 01:43:40 -04:00
Joshua Granick
2294caeff4
windows: Add SDL_WINDOW_ALWAYS_ON_TOP support.
2017-04-20 21:31:44 -04:00
Juha Kuikka
c5ad6d88b0
audio: Fix audio queue functions to use new spec structure.
...
Using the old spec structure causes the audio queueing functions to fail
due to bad callback pointers being checked.
2017-04-20 21:25:29 -04:00
Ryan C. Gordon
510f935df1
emscripten: keep track of pointer lock losses and maybe regrab pointer later.
...
If an Emscripten app is in relative mouse mode and the user presses Escape
(or whatever is appropriate), then the pointer lock is broken by the browser.
This keeps track of those losses, and next time the user presses a mouse
button down on the canvas, if the app is still meant to be in relative mouse
mode, we will attempt to regrab the pointer.
This makes it much more seamless for things like first-person shooters, and
the app doesn't need any manual intervention.
--HG--
extra : rebase_source : 182fa61448b455cd4f9108746be61d936ef5efcc
2017-04-20 13:00:54 -04:00
Sam Lantinga
d2991813c9
Fix crash in SDL audio thread, by Juha Kuikka
...
Wrong audio spec structure was populated with the internal callback, causing the audio thread to call a NULL pointer.
2017-04-18 22:17:40 -07:00
Ryan C. Gordon
d8af5b0d60
atomic: Patched to compile on Android.
2017-04-13 15:28:56 -04:00