Commit graph

20 commits

Author SHA1 Message Date
Alex Szpakowski
46ed3de4f7 Fixed the extended launch screen causing minor visual issues when rotating the screen in some circumstances.
--HG--
branch : iOS-improvements
2015-01-24 23:53:41 -04:00
Alex Szpakowski
b323ac5ca6 Several improvements to the iOS backend:
- Added new custom launch screen code. It uses the launch screen nib when available on iOS 8+, the launch images dictionary if the launch screen nib isn't available, and the old standard image names if the launch image dictionary isn't in the plist.
The launch screen is now hidden during the first call to SDL_PumpEvents rather than SDL_CreateWindow so apps can have the launch screen still visible if they do time-consuming loading after creating their window. It also fades out in roughly the same way as the system launch screen behavior.
It can be disabled by setting the SDL_IPHONE_LAUNCHSCREEN define in SDL_config_iphoneos.h to 0.

- A blank UIView is now created and displayed when the window is first created. The old behavior was to defer creating any view until SDL_GL_CreateContext, which prevented rotation, touch events, and other windowing-related things from working until then. This also makes it easier to use SDL_GetWindowWMInfo after creating a window.

- Moved the keyboard and animation callback code from SDL's UIView subclasses to its UIViewController subclass, which lets them work properly in all cases when a SDL window is valid, even before SDL_GL_CreateContext is called and after SDL_GL_DeleteContext is called.

- SDL_GL_CreateContext, SDL_GL_SwapWindow, SDL_GL_MakeCurrent, and SDL_GL_DeleteContext are more robust.

- Fixed some edge cases where SDL windows weren't rotating properly or their reported sizes were out of sync with their actual sizes.

- Removed all calls to [UIApplication setStatusBarOrientation:]. It doesn't seem to work as expected in all cases in recent iOS versions.

- Some code style cleanup.

--HG--
branch : iOS-improvements
2015-01-15 01:06:14 -04:00
Sam Lantinga
d7940a513e Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Sam Lantinga
95dcfa4c28 Happy New Year! 2013-02-15 08:47:44 -08:00
Sam Lantinga
f380ecb137 Removed executable bit from source files 2012-09-27 14:35:28 -07:00
Sam Lantinga
028e5dcdbd Happy New Year! 2011-12-31 09:28:07 -05:00
Ryan C. Gordon
269da4cbfb Make +sharedAppDelegate return a generic object instead of a SDLUIKitDelegate.
This way subclasses can use it without a lot of casting.

Thanks to Vittorio Giovara for the patch!
2011-11-19 19:23:33 -05:00
Kees Bakker
9da0e1c8c1 Cleanup of the use of include files in src/video/uikit 2011-09-27 23:40:21 +02:00
Kees Bakker
2bd415b42a Use a consistent source code format in src/video/uikit
For example:
* Opening bracket of a method/function on a new line at column 0
* space after "if", "while", etc
2011-09-27 22:51:26 +02:00
Kees Bakker
4fa8ce73fc Remove INDENT-ON INDENT-OFF comments in src/video/uikit
These comments are only useful for running indent which we are
probably not going to use in Objective-C context.
2011-09-27 21:07:09 +02:00
Sam Lantinga
b0660ba5ff SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
5e1ffb1cc3 Allow overriding the app delegate on iOS
Vittorio G.  to Eric, Sam

Actually this is much simpler than i thought, I just had to specify a
class method to get the delegate name and then the category can
override that method!
I've attached the patch that enables this features: in my code i could
remove my custom main() and simply add

@implementation SDLUIKitDelegate (customDelegate)
+(NSString *)getAppDelegateClassName {
   return @"HedgewarsAppDelegate";
}
@end

I tested it and with the sdl demos it loads the normal
SDLUIKitDelegate, while in my code it loads my HedgewarsAppDelegate!
2011-04-05 09:50:25 -07:00
Sam Lantinga
e5803d148c Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
3752cf5872 Fixed spacing, adding vim spacing hints 2011-02-01 09:02:53 -08:00
Ryan C. Gordon
b6ef5b01d8 Much improved multi-display support for iPad.
Fixes most issues and limitations, I think.
2010-05-02 05:08:12 -04:00
Sam Lantinga
4d3df8b3e3 Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404453
2010-01-24 21:10:53 +00:00
Sam Lantinga
a0e019f786 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
2010-01-21 06:21:52 +00:00
Sam Lantinga
f2ae715bf4 iPhone interruption patch / SDL 1.3
Eric Wing to Sam

I've been sitting on this too long. I need to push.
It's untested because of the unrelated crashing bug I've been experiencing.
Also have a fix for SIZEOF_VOIDP in the config for both iPhone and Mac.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404102
2009-10-17 07:36:45 +00:00
Sam Lantinga
0c30a927ed Updated copyright date
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403321
2008-12-08 00:27:32 +00:00
Sam Lantinga
c6ac35a2bb Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403222
2008-10-04 06:46:59 +00:00