David Ludwig
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b74856f7b7
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WinRT: added texture channel color-modulation support for D3D 11.1
--HG--
rename : src/render/direct3d11/SDL_D3D11_PixelShader_TextureCopy.hlsl => src/render/direct3d11/SDL_D3D11_PixelShader_TextureColored.hlsl
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2013-04-07 22:35:58 -04:00 |
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David Ludwig
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0464946409
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WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
--HG--
rename : src/video/windowsrt/SimpleVertexShader.hlsl => src/render/direct3d11/SDL_D3D11_VertexShader_Default.hlsl
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2013-02-24 10:11:58 -05:00 |
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David Ludwig
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a53fe847a1
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WinRT: cleaned up headers in src\video\windowsrt\
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2013-02-24 10:02:57 -05:00 |
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David Ludwig
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c895496828
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WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
--HG--
rename : src/video/windowsrt/SimplePixelShader.hlsl => src/render/direct3d11/SDL_D3D11_PixelShader_TextureCopy.hlsl
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2013-02-16 09:10:43 -05:00 |
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David Ludwig
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46530ef818
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WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer
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2013-02-09 19:39:42 -05:00 |
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David Ludwig
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4b6b1755fe
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WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow
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2013-02-09 14:35:06 -05:00 |
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David Ludwig
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7eee7ec08f
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WinRT: Windows Phone build fixes
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2013-02-09 10:43:20 -05:00 |
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David Ludwig
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f7b08ae60b
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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2013-02-02 19:32:44 -05:00 |
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David Ludwig
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a1ef55a6f7
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WinRT: added Windows Phone 8 project files, and got SDL compiling under them
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2013-01-28 23:13:07 -05:00 |
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