Commit graph

11721 commits

Author SHA1 Message Date
Sam Lantinga
b88aaba9c1 Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode
Konrad

This was something rather trivial to add, but asked at least several times before (I did google about it as well).

It should be possible to dynamically change scaling mode of the texture. It is actually trivial task, but until now it was only possible with a hint before creating a texture.

I needed it for my game as well, so I took the liberty of writing it myself.

This patch adds following functions:

SDL_SetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode scaleMode);
SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode);

That way you can change texture scaling on the fly.
2019-12-22 13:39:44 -08:00
Zack Middleton
0d52bf57d7 Fix shutting down HIDAPI device with multiple joysticks
Using Wii U GameCube USB adapter with multiple controllers attached and
restarting SDL input in a game results in extra joysticks with NULL name.

HIDAPI_CleanupDeviceDriver() shut down joysticks by iterating through
device->num_joysticks but each HIDAPI_JoystickDisconnected() decreases
device->num_joysticks and shifts joysticks array down. Resulting in only
half of controllers being shutdown. It worked with only 1 controller
attached though.

Disconnect HIDAPI device joystick 0 until there are none left.
2019-12-22 13:15:11 -08:00
Sam Lantinga
404d56d564 Fixed windows build 2019-12-21 22:33:21 -08:00
Sylvain Becker
cc7a10af34 Android: same way as in nativePause(), resume events are sent from SDL thread 2019-12-21 22:40:33 +01:00
Sylvain Becker
4247051270 Android: fix call of glFinish without context.
Message in the log, when going to background:
"call to OpenGL ES API with no current context (logged once per thread)"

Because of SDL_WINDOWEVENT_MINIMIZED is sent from the Java Activity thread.
It calls SDL_RendererEventWatch(), _WindowEvent() and glFinish() without context.

Solution is to move sending of SDL_WINDOWEVENT_MINIMIZED to the SDL thread.
2019-12-21 21:18:02 +01:00
Sam Lantinga
d53cdbda64 Added support for the Hori Dragon Quest Slime Controller 2019-12-20 21:40:28 -08:00
Sam Lantinga
026b3a0502 Fixed duplicate controller entries on Mac OS X when using libusb, due to the HID interface number not being available in the Mac OS X HID code. 2019-12-20 21:00:16 -08:00
Sam Lantinga
c759387989 Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks.
Added the functions SDL_JoystickFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerFromPlayerIndex(), and SDL_GameControllerSetPlayerIndex()
2019-12-20 20:12:03 -08:00
Sylvain Becker
c4b62cfd9d Android: fix IllegalStateException in onBackPressed()
Rare exception, not catch-able, which appears when the activity gets in a broken
state.

java.lang.IllegalStateException:
  at android.app.FragmentManagerImpl.checkStateLoss (FragmentManagerImpl.java:1323)
  at android.app.FragmentManagerImpl.popBackStackImmediate (FragmentManagerImpl.java:493)
  at android.app.Activity.onBackPressed (Activity.java:2215)
  at org.libsdl.app.SDLActivity.onBackPressed (SDLActivity.java)
  at android.app.Activity.onKeyUp (Activity.java:2193)
  at android.view.KeyEvent.dispatch (KeyEvent.java:2685)
  at android.app.Activity.dispatchKeyEvent (Activity.java:2423)
  at org.libsdl.app.SDLActivity.dispatchKeyEvent (SDLActivity.java)
2019-12-20 15:58:59 +01:00
Ozkan Sezer
4bebd710c5 fix xcode project file permissions 2019-12-20 14:33:37 +03:00
Paul Cercueil
9b7675d26e kmsdrm: Fix busy-loop within libc's dlopen()
For some obscure reason, the order in which the libdrm/libgbm libraries
are loaded matters.

Without this fix, the first call to check_modesetting() will work and
load then unload all symbols properly, but the second call to this
function will lock up as soon as dlopen() is called on libdrm.

Swapping the order in which the libdrm and libgbm libraries are loaded
is enough to fix (or work around?) this issue.

Fixes #4891:
https://bugzilla.libsdl.org/show_bug.cgi?id=4891

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2019-12-19 21:47:43 -08:00
Sam Lantinga
53fc83833c Make sure the Xbox 360 driver doesn't try to talk to the wireless controllers 2019-12-19 21:45:44 -08:00
Sam Lantinga
3a677a597a Fixed rare infinite rumble in HIDAPI controller driver 2019-12-19 18:03:28 -08:00
Sam Lantinga
c036e9abd5 Fixed GameCube rumble 2019-12-19 18:00:08 -08:00
Sam Lantinga
418e577f33 Added support for the Nintendo GameCube Controller, using the Mayflash GameCube adapter. 2019-12-19 16:14:22 -08:00
Sam Lantinga
fdfdaf1dc5 Fixed compiler warning 2019-12-19 15:58:16 -08:00
Sam Lantinga
9b213b6e89 Backed out debug code 2019-12-19 15:21:44 -08:00
Sam Lantinga
6e81827e7c Added new HIDAPI driver files to the Xcode projects 2019-12-19 15:18:50 -08:00
Sam Lantinga
21fecce4cf Added new HIDAPI driver files to the Visual Studio project 2019-12-19 15:12:36 -08:00
Sam Lantinga
053b8072d1 Added missing files from previous commits 2019-12-19 15:02:12 -08:00
Sam Lantinga
b560b700c4 Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee 2019-12-19 15:01:35 -08:00
Sam Lantinga
3092fedc53 Added support for wireless Xbox 360 controllers using the HIDAPI driver 2019-12-19 15:01:32 -08:00
Sam Lantinga
f57af100a0 Refactored HIDAPI controller code to support dongles and hubs that dynamically attach controllers 2019-12-19 15:01:30 -08:00
Sylvain Becker
55181836c4 Fixed bug 4906 - Pressing Back button terminates app after SDL_StartTextInput 2019-12-19 13:54:03 +01:00
Sam Lantinga
93d3c202dc Fixed compiler warning 2019-12-19 04:31:00 -08:00
Sam Lantinga
f85f872ffa Added Android support for the Hyperkin X91 and the SteelSeries Stratus Duo 2019-12-17 12:03:57 -08:00
Sam Lantinga
c8e1fc78c4 Added support for the SteelSeries Stratus Duo 2019-12-16 17:11:23 -08:00
Sam Lantinga
a5d0b5b7f0 Update for bug 4883 - Add approximation for display DPI on iOS
Aaron Barany

I realized I made a minor mistake in my patch: I changed the constructor prototype for SDL_DisplayData, but didn't update the declaration in the .h file. The compiler and linker don't complain, but it would probably be best to fix in case a later change runs into a problem from the mismatch. I have attached a patch to fix this.
2019-12-16 10:26:36 -08:00
Sam Lantinga
d131b3ddc1 Fixed bug 4898 - No rumble because of integer overflow in SDL_JoystickRumble
meyraud705

On a Dualshock 4 controller using hidapi driver, calling SDL_JoystickRumble with a duration too long (SDL_HAPTIC_INFINITY for example) causes the rumble to stop immediately.

This happens because of integer overflow on line 301 of SDL_hidapi_ps4.c
(https://hg.libsdl.org/SDL/file/99ecd178999f/src/joystick/hidapi/SDL_hidapi_ps4.c#l301), which sets expiration time in the past.
2019-12-16 10:20:03 -08:00
Sam Lantinga
f403f9cb0f Fixed binding D-pad on NES30 controller 2019-12-12 19:07:26 -08:00
Sam Lantinga
f0835c2350 Added mappings for the Razer Serval on Windows and Mac OSX 2019-12-13 16:12:41 -08:00
Sam Lantinga
58651287b9 Added support for the 8Bitdo NES30 GamePad in wired mode 2019-12-13 16:12:39 -08:00
Sam Lantinga
56ac21844c Enable the LED on PowerA Xbox One controllers 2019-12-13 16:12:37 -08:00
Sam Lantinga
02463ccfff Added support for the BDA XB1 Spectra Pro 2019-12-13 16:12:35 -08:00
Sam Lantinga
fbcacffa2a Identified the BDA XB1 Classic Controller 2019-12-13 16:12:33 -08:00
Sam Lantinga
ccbde816a1 Added general remapping of controller manufacturer 2019-12-13 16:07:25 -08:00
Sam Lantinga
dde1bd4cdc Added support for the HORI PAD A 2019-12-13 16:07:22 -08:00
Sam Lantinga
8ac86ac57e Strip trailing whitespace on controller manufacturer identification 2019-12-12 19:14:37 -08:00
Sam Lantinga
1cc6f31e2d Fixed Xbox 360 Controller support using libusb on Linux 2019-12-12 14:26:34 -08:00
Sam Lantinga
7b73e5ebb4 Fixed comment typo 2019-12-12 14:25:02 -08:00
Sylvain Becker
de82351aaa Android: use SDL_arraysize() 2019-12-12 20:33:11 +01:00
Sylvain Becker
72b24b1874 Android: use 'RegisterNatives' to export the native methods
"The advantages of RegisterNatives are that you get up-front checking
that the symbols exist, plus you can have smaller and faster shared
libraries by not exporting anything but JNI_OnLoad"

https://developer.android.com/training/articles/perf-jni#native-libraries
2019-12-12 18:38:36 +01:00
Sam Lantinga
e1ba2389e4 Added names for official Microsoft controllers, since they don't have descriptive product names 2019-12-11 19:24:40 -08:00
Sam Lantinga
56c692238c Added custom names for some controllers 2019-12-11 17:47:01 -08:00
Sam Lantinga
becf554a56 Shorten "Performance Designed Products" to "PDP" 2019-12-11 17:46:59 -08:00
Sam Lantinga
b0b7783e08 Added support for the full line of PDP Xbox 360 and Xbox One controllers 2019-12-11 17:46:57 -08:00
Sam Lantinga
3a7b1e1a33 Use the controller product string instead of hard-coding controller names 2019-12-11 17:46:54 -08:00
Sam Lantinga
f7fcedea2c Added support for the Razer Raion Fightpad for PS4 2019-12-10 13:09:52 -08:00
Sam Lantinga
b9bcbcf0fa Add the manufacturer to the joystick name on Mac OS X, for consistency with other drivers 2019-12-10 11:46:22 -08:00
Sam Lantinga
f40a11945f Remove any duplicate manufacturer in the joystick name 2019-12-10 11:30:56 -08:00