Commit graph

11 commits

Author SHA1 Message Date
Sam Lantinga
d8aace2ce7 Don't add NONE/bin to the path - inexplicably fixes building on mingw+msys, apparently
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2006-05-01 07:23:46 +00:00
Sam Lantinga
505a58469a Fixed bug #166
From the autoconf obsolete macros documentation:
Macro: AC_CANONICAL_SYSTEM

    Determine the system type and set output variables to the names of the canonical system types. See section Getting the Canonical System Type, for details about the variables this macro sets.

    The user is encouraged to use either AC_CANONICAL_BUILD, or AC_CANONICAL_HOST, or AC_CANONICAL_TARGET, depending on the needs. Using AC_CANONICAL_TARGET is enough to run the two other macros.

From the documentation for the canonical environments:
case $target in
i386-*-mach* | i386-*-gnu*)
             obj_format=aout emulation=mach bfd_gas=yes ;;
i960-*-bout) obj_format=bout ;;
esac

Note that the above example uses $target because it's taken from a tool which can be built on some architecture ($build), run on another ($host), but yet handle data for a third architecture ($target). Such tools are usually part of a compiler suite, they generate code for a specific $target.

However $target should be meaningless for most packages. If you want to base a decision on the system where your program will be run, make sure you use the $host variable.

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2006-03-19 05:27:22 +00:00
Sam Lantinga
b51a5b98fc Completely removed dependency on automake
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2006-02-20 02:09:49 +00:00
Sam Lantinga
ac5cdde4c1 Updated for the latest version of automake
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2004-01-29 16:14:09 +00:00
Sam Lantinga
cb29ccb60d Fixed path problem with sdl.m4 macro file
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2002-09-09 05:12:32 +00:00
Sam Lantinga
396cf0590a *** empty log message ***
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2001-11-02 19:51:43 +00:00
Sam Lantinga
e79ad74ac3 *** empty log message ***
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2001-11-02 18:12:52 +00:00
Sam Lantinga
bea3cb1da4 Date: Sat, 8 Sep 2001 04:42:23 +0200
From: Max Horn <max@quendi.de>
Subject: SDL/OSX: Joystick; Better key handling

I just finished implementing improved keyhandling for OS X (in fact
the code should be easily ported to the "normal" MacOS part of SDL, I
just had no chance yet). Works like this:
First init the mapping table statically like before. Them, it queries
the OS for the "official" key table, then iterates over all 127
scancode and gets the associates ascii code. It ignores everythng
below 32 (has to, as it would lead to many problems if we did not...
e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard),
and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order
it is encountered.
In addition, caps lock is now working, too.
The code work flawless for me, but since I only have one keyboard, I
may have not encountered some serious problem... but I am pretty
confident that it is better than the old code in most cases.


The joystick driver works fine for me, too. I think it can be added
to CVS already. It would simply be helpful if more people would test
it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That
would be a wonderful test application :)


I also took the liberty of modifying some text files like BUGS,
README.CVS, README.MacOSX (which now contains the OS X docs I long
promised)

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2001-09-11 19:00:18 +00:00
Sam Lantinga
9eab0ea201 *** empty log message ***
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2001-09-04 23:22:23 +00:00
Sam Lantinga
9b6cc5a90d Changes since SDL 1.2.0 release
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2001-04-26 16:50:19 +00:00
Sam Lantinga
2f110628a7 Initial revision
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2001-04-26 16:45:43 +00:00